Difference between revisions of "Riot Gear"
WikimanBot (talk | contribs) (→Variants: convert to tables, add component info) |
WikimanBot (talk | contribs) m (→Carrier vest) |
||
Line 33: | Line 33: | ||
|- | |- | ||
| [[File:Biohazard Riot Gear.png]] | | [[File:Biohazard Riot Gear.png]] | ||
− | | '''Biohazard Riot | + | | '''Biohazard Riot Armor''' |
| | | | ||
* Increases {{bio}} damage resistance/threshold | * Increases {{bio}} damage resistance/threshold | ||
Line 39: | Line 39: | ||
|- | |- | ||
| [[File:Insulated Riot Gear.png]] | | [[File:Insulated Riot Gear.png]] | ||
− | | '''Insulated Riot | + | | '''Insulated Riot Armor''' |
| | | | ||
* Increases {{cold}} damage resistance/threshold | * Increases {{cold}} damage resistance/threshold | ||
Line 45: | Line 45: | ||
|- | |- | ||
| [[File:Galvanic Riot Gear.png]] | | [[File:Galvanic Riot Gear.png]] | ||
− | | '''Galvanic Riot | + | | '''Galvanic Riot Armor''' |
| | | | ||
* +10 to armor penalty | * +10 to armor penalty | ||
Line 52: | Line 52: | ||
|- | |- | ||
| [[File:Regenerative Riot Gear.png]] | | [[File:Regenerative Riot Gear.png]] | ||
− | | '''Regenerative Riot | + | | '''Regenerative Riot Armor''' |
| | | | ||
* +10 to armor penalty | * +10 to armor penalty | ||
Line 59: | Line 59: | ||
|- | |- | ||
| [[File:Sturdy Riot Gear.png]] | | [[File:Sturdy Riot Gear.png]] | ||
− | | '''Sturdy Riot | + | | '''Sturdy Riot Armor''' |
| | | | ||
* Increases health | * Increases health |
Revision as of 23:17, 11 October 2017
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
|
| |||
This riot gear armor consists of a vest that provides moderate protection against electrical attacks that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 30% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.00 | |||
Value: 8400
|
| |||
This riot gear armor consists of a biohazard vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 7650
|
| |||
This riot gear armor consists of a sturdy vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Equip: Health increased by 35. | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 6750
|
Riot Gear is an armor suit with medium to high armor penalty. Like Tactical Vest, it consists of a vest and a ballistic panel and can use various optional overcoat fabrics. All riot armors have 100% increased Mechanical damage threshold against firearms and 75% increased Mechanical damage resistance and threshold against melee attacks.
A riot shield can also be a part of riot armor suit. Riot shields provide 35% chance to block some Mechanical damage from melee attacks. Carrying a shield limits the wearer to one-handed weapons and depending on the shield material, a strength requirement is added and armor penalty is increased.
Riot gear with shield can be used without meeting its minimal strength requirement, but doing so will reduce your APs.
Crafting
Riot Gear can be crafted with Blueprint: Riot Gear.
Variants
Carrier vest
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Biohazard Riot Armor |
|
Biohazard Vest (component) | |
Insulated Riot Armor |
|
Insulated Vest (component) | |
Galvanic Riot Armor |
|
Galvanic Vest (component) | |
Regenerative Riot Armor |
|
Regenerative Vest (component) | |
Sturdy Riot Armor |
|
Sturdy Vest (component) |
Ballistic panel
No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Reinforced Fabric |
|
Reinforced Fabric Ballistic Panel | |
Laminated Fabric |
|
Laminated Fabric Ballistic Panel | |
Super Steel Sheet |
|
Super Steel Sheet |
Shield plate
Type and quality of the shield plate material determines damage blocked per melee attack. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Steel Shield |
|
Steel Plates | |
Tungsten Steel Shield |
|
Tungsten Steel Plates | |
TiChrome Shield |
|
TiChrome Bars | |
Super Steel Shield |
|
Super Steel Plates | |
Burrower Carapace Shield |
|
Burrower Carapace | |
Psi Beetle Carapace Shield |
|
Psi Beetle Carapace |
Overcoat fabric
Optional overcoat fabrics give additional bonuses. Heavier fabrics also increase armor penalty.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Riot Overcoat (Antithermic) |
|
Aluminized Cloth | |
Riot Overcoat (Black) |
|
Black Cloth | |
Riot Overcoat (Blast) |
|
Blast Cloth | |
Riot Overcoat (Kevlar) |
|
Kevlar Cloth |
History
- 1.0.1.8 - shield base block chance changed to 35% (up from 30%) and block amount increased (base multiplier changed from 1.5 to 2.25)
- 0.1.13.0 - Melee resistance bonus of riot gear armor changed to 75% (up from 50%)
- 0.1.9.0 - introduced
Gallery