Difference between revisions of "Auto-Turret"

From Underrail Wiki
Jump to navigation Jump to search
m
(added infobox)
Line 1: Line 1:
[[File:Auto-Turret emplacement.png|200px|thumb|right|An auto-turret emplacement in [[SGS]] Cave Tunnel Exit.]]
+
{{Character Infobox
 +
| name    = Auto-Turret
 +
| type    = generic
 +
| image    =
 +
| roles    = Stationary defense
 +
| location = South Gate Station<br>Junkyard - Docks<br>GMS compound level 3<br>Depot A
 +
| loot    = Ammunition, Scraps<br>Firearm Barrels (rarely)
 +
|
 +
| abilities    = True-sight<br>Can reboot in [[Safe Mode]]
 +
| range        = <20
 +
| mechanical    = high
 +
| electricity  = 0% / 0
 +
}}
  
 +
= Description =
 
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming.
 
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming.
  
 
+
= Fighting tactics =
 
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
 
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
  
  
 
In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.
 
In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.
 +
 +
Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
  
 
It is possible to completely outrange auto-turrets with sniper rifles.
 
It is possible to completely outrange auto-turrets with sniper rifles.

Revision as of 14:03, 4 August 2013

Auto-Turret

Default.png Default l.png

Auto-Turret.png

Description
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Can reboot in Safe Mode
Combat Stats
Combat Stats Range: <20
Resistances Mechanical: high
Electricity: 0% / 0

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming.

Fighting tactics

Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.


In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.

Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.

It is possible to completely outrange auto-turrets with sniper rifles.