Difference between revisions of "Auto-Turret"
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− | + | {{Character Infobox | |
+ | | name = Auto-Turret | ||
+ | | type = generic | ||
+ | | image = | ||
+ | | roles = Stationary defense | ||
+ | | location = South Gate Station<br>Junkyard - Docks<br>GMS compound level 3<br>Depot A | ||
+ | | loot = Ammunition, Scraps<br>Firearm Barrels (rarely) | ||
+ | | | ||
+ | | abilities = True-sight<br>Can reboot in [[Safe Mode]] | ||
+ | | range = <20 | ||
+ | | mechanical = high | ||
+ | | electricity = 0% / 0 | ||
+ | }} | ||
+ | = Description = | ||
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming. | [[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming. | ||
− | + | = Fighting tactics = | |
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely. | Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely. | ||
In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets. | In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets. | ||
+ | |||
+ | Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary. | ||
It is possible to completely outrange auto-turrets with sniper rifles. | It is possible to completely outrange auto-turrets with sniper rifles. |
Revision as of 14:03, 4 August 2013
Auto-Turret | |||||||
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Description | |||||||
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Role | Stationary defense | ||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A | ||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
Abilities | True-sight Can reboot in Safe Mode | ||||||
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Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
It is possible to completely outrange auto-turrets with sniper rifles.