Difference between revisions of "Riot Gear"

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|
 
|
 
* Increases {{bio}} damage resistance/threshold
 
* Increases {{bio}} damage resistance/threshold
| [[Biohazard Vest (component)]]
+
| {{Itemlink|Biohazard Vest (component)}}
 
|-
 
|-
 
| [[File:Insulated Riot Gear.png]]
 
| [[File:Insulated Riot Gear.png]]
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|
 
|
 
* Increases {{cold}} damage resistance/threshold
 
* Increases {{cold}} damage resistance/threshold
| [[Insulated Vest (component)]]
+
| {{Itemlink|Insulated Vest (component)}}
 
|-
 
|-
 
| [[File:Galvanic Riot Gear.png]]
 
| [[File:Galvanic Riot Gear.png]]
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* +10 to armor penalty
 
* +10 to armor penalty
 
* Increases {{electricity}} damage resistance/threshold
 
* Increases {{electricity}} damage resistance/threshold
| [[Galvanic Vest (component)]]
+
| {{Itemlink|Galvanic Vest (component)}}
 
|-
 
|-
 
| [[File:Regenerative Riot Gear.png]]
 
| [[File:Regenerative Riot Gear.png]]
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* +10 to armor penalty
 
* +10 to armor penalty
 
* Provides health regeneration when powered
 
* Provides health regeneration when powered
| [[Regenerative Vest (component)]]
+
| {{Itemlink|Regenerative Vest (component)}}
 
|-
 
|-
 
| [[File:Sturdy Riot Gear.png]]
 
| [[File:Sturdy Riot Gear.png]]
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|
 
|
 
* Increases health
 
* Increases health
| [[Sturdy Vest (component)]]
+
| {{Itemlink|Sturdy Vest (component)}}
 
|}
 
|}
  
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* 20% armor penalty
 
* 20% armor penalty
 
* Provides both mechanical damage resistance/threshold
 
* Provides both mechanical damage resistance/threshold
| [[Reinforced Fabric Ballistic Panel]]
+
| {{Itemlink|Reinforced Fabric Ballistic Panel}}
 
|-
 
|-
 
|
 
|
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* 20% armor penalty
 
* 20% armor penalty
 
* Lower mechanical resistance, but higher threshold
 
* Lower mechanical resistance, but higher threshold
| [[Laminated Fabric Ballistic Panel]]
+
| {{Itemlink|Laminated Fabric Ballistic Panel}}
 
|-
 
|-
 
|
 
|
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* Lowest mechanical resistance, highest mechanical threshold
 
* Lowest mechanical resistance, highest mechanical threshold
 
* Increases mechanical damage resistance/threshold against knife attacks
 
* Increases mechanical damage resistance/threshold against knife attacks
| [[Super Steel Sheet]]
+
| {{Itemlink|Super Steel Sheet}}
 
|}
 
|}
  
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* 5 minimal strength
 
* 5 minimal strength
 
* +23(15) to armor penalty
 
* +23(15) to armor penalty
| [[Steel Plates]]
+
| {{Itemlink|Steel Plates}}
 
|-
 
|-
 
| [[File:Tungsten_Steel_Shield.png]]
 
| [[File:Tungsten_Steel_Shield.png]]
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* 6 minimal strength
 
* 6 minimal strength
 
* +26(17) to armor penalty
 
* +26(17) to armor penalty
| [[Tungsten Steel Plates]]
+
| {{Itemlink|Tungsten Steel Plates}}
 
|-
 
|-
 
| [[File:Shield 3.png]]
 
| [[File:Shield 3.png]]
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* 5 minimal strength
 
* 5 minimal strength
 
* +18(11) to armor penalty
 
* +18(11) to armor penalty
| [[TiChrome Bars]]
+
| {{Itemlink|TiChrome Bars}}
 
|-
 
|-
 
| [[File:Super_Steel_Shield.png]]
 
| [[File:Super_Steel_Shield.png]]
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* 4 minimal strength
 
* 4 minimal strength
 
* +12 to armor penalty
 
* +12 to armor penalty
| [[Burrower Carapace]]
+
| {{Itemlink|Burrower Carapace}}
 
|-
 
|-
 
| [[File:Shield Azuridae.png]]
 
| [[File:Shield Azuridae.png]]
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* Increases psionic skills
 
* Increases psionic skills
 
* Decreases psi costs
 
* Decreases psi costs
| [[Psi Beetle Carapace]]
+
| {{Itemlink|Psi Beetle Carapace}}
 
|}
 
|}
  
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* Increases {{heat}} damage resistance/threshold
 
* Increases {{heat}} damage resistance/threshold
 
* Decreases [[Stealth]]
 
* Decreases [[Stealth]]
| [[Aluminized Cloth]]
+
| {{Itemlink|Aluminized Cloth}}
 
|-
 
|-
 
| [[File:Riot Overcoat.png]]
 
| [[File:Riot Overcoat.png]]
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|
 
|
 
* Increases [[Stealth]]
 
* Increases [[Stealth]]
| [[Black Cloth]]
+
| {{Itemlink|Black Cloth}}
 
|-
 
|-
 
| [[File:Blast Riot Overcoat.png]]
 
| [[File:Blast Riot Overcoat.png]]
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* +15 to armor penalty
 
* +15 to armor penalty
 
* Reduces damage taken from explosions
 
* Reduces damage taken from explosions
| [[Blast Cloth]]
+
| {{Itemlink|Blast Cloth}}
 
|-
 
|-
 
| [[File:Kevlar Riot Overcoat.png]]
 
| [[File:Kevlar Riot Overcoat.png]]
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* +10 to armor penalty
 
* +10 to armor penalty
 
* Further increases {{mechanical}} damage threshold against bullets
 
* Further increases {{mechanical}} damage threshold against bullets
| [[Kevlar Cloth]]
+
| {{Itemlink|Kevlar Cloth}}
 
|}
 
|}
  

Revision as of 08:12, 12 October 2017

Insulated Riot Armor.png
Insulated Riot Armor
Armor Suit
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 5
Cold: 15% / 3
Mechanical damage threshold increased by 100% against bullets and shotgun shells.

Mechanical damage resistance and threshold increased by 100% against melee attacks.
Armor penalty: 20%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 4650
v · d · e
Galvanic Riot Armor.png
Galvanic Riot Armor
Armor Suit
This riot gear armor consists of a vest that provides moderate protection against electrical attacks that carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 5
Electricity: 30% / 5
Mechanical damage threshold increased by 100% against bullets and shotgun shells.

Mechanical damage resistance and threshold increased by 100% against melee attacks.
Armor penalty: 30%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 8.00
Value: 8400
v · d · e
Biohazard Riot Armor.png
Biohazard Riot Armor
Armor Suit
This riot gear armor consists of a biohazard vest that carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 5
Bio: 25% / 8
Mechanical damage threshold increased by 100% against bullets and shotgun shells.

Mechanical damage resistance and threshold increased by 100% against melee attacks.
Armor penalty: 20%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 7650
v · d · e
Sturdy Riot Armor.png
Sturdy Riot Armor
Armor Suit
This riot gear armor consists of a sturdy vest that carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 5
Mechanical damage threshold increased by 100% against bullets and shotgun shells.

Mechanical damage resistance and threshold increased by 100% against melee attacks.
Armor penalty: 20%
Equip: Health increased by 35.
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 6750
v · d · e

Riot Gear is an armor suit with medium to high armor penalty. Like Tactical Vest, it consists of a vest and a ballistic panel and can use various optional overcoat fabrics. All riot armors have 100% increased Mechanical damage threshold against firearms and 75% increased Mechanical damage resistance and threshold against melee attacks.

A riot shield can also be a part of riot armor suit. Riot shields provide 35% chance to block some Mechanical damage from melee attacks. Carrying a shield limits the wearer to one-handed weapons and depending on the shield material, a strength requirement is added and armor penalty is increased.

Riot gear with shield can be used without meeting its minimal strength requirement, but doing so will reduce your APs.

Crafting

Riot Gear can be crafted with Blueprint: Riot Gear.

Variants

Carrier vest

Type and quality of carrier vest used determines secondary bonuses of the armor suit.

Icon Name Effect(s) Component
Biohazard Riot Armor.png Biohazard Riot Armor
  • Increases Bio damage resistance/threshold
Icon Biohazard Vest (component)
Insulated Riot Armor.png Insulated Riot Armor
  • Increases Cold damage resistance/threshold
Icon Insulated Vest (component)
Galvanic Riot Armor.png Galvanic Riot Armor
  • +10 to armor penalty
  • Increases Electricity damage resistance/threshold
Icon Galvanic Vest (component)
Regenerative Riot Armor.png Regenerative Riot Armor
  • +10 to armor penalty
  • Provides health regeneration when powered
Icon Regenerative Vest (component)
Sturdy Riot Armor.png Sturdy Riot Armor
  • Increases health
Icon Sturdy Vest (component)

Ballistic panel

No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.

Icon Name Effect(s) Component
Reinforced Fabric
  • 20% armor penalty
  • Provides both mechanical damage resistance/threshold
Icon Reinforced Fabric Ballistic Panel
Laminated Fabric
  • 20% armor penalty
  • Lower mechanical resistance, but higher threshold
Icon Laminated Fabric Ballistic Panel
Super Steel Sheet
  • 30% armor penalty
  • Lowest mechanical resistance, highest mechanical threshold
  • Increases mechanical damage resistance/threshold against knife attacks
Icon Super Steel Sheet

Shield plate

Type and quality of the shield plate material determines damage blocked per melee attack. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping.

Icon Name Effect(s) Component
Steel Shield.png Steel Shield
  • 5 minimal strength
  • +23(15) to armor penalty
Icon Steel Plates
Tungsten Steel Shield.png Tungsten Steel Shield
  • 6 minimal strength
  • +26(17) to armor penalty
Icon Tungsten Steel Plates
TiChrome Shield.png TiChrome Shield
  • 5 minimal strength
  • +18(11) to armor penalty
Icon TiChrome Bars
Super Steel Shield.png Super Steel Shield
  • 5 minimal strength
  • +16(10) to armor penalty
Super Steel Plates
Burrower Carapace Shield.png Burrower Carapace Shield
  • 4 minimal strength
  • +12 to armor penalty
Icon Burrower Carapace
Psionic Carapace Shield.png Psi Beetle Carapace Shield
  • 4 minimal strength
  • +7 to armor penalty
  • Increases psionic skills
  • Decreases psi costs
Icon Psi Beetle Carapace

Overcoat fabric

Optional overcoat fabrics give additional bonuses. Heavier fabrics also increase armor penalty.

Icon Name Effect(s) Component
Antithermic Riot Overcoat.png Antithermic Riot Overcoat
  • Increases Heat damage resistance/threshold
  • Decreases Stealth
Icon Aluminized Cloth
Riot Overcoat.png (Black) Riot Overcoat Icon Black Cloth
Blast Riot Overcoat.png Blast Riot Overcoat
  • +15 to armor penalty
  • Reduces damage taken from explosions
Icon Blast Cloth
Kevlar Riot Overcoat.png Kevlar Riot Overcoat
  • +10 to armor penalty
  • Further increases Mechanical damage threshold against bullets
Icon Kevlar Cloth
Complete name variant list

History

  • 1.0.1.8 - shield base block chance changed to 35% (up from 30%) and block amount increased (base multiplier changed from 1.5 to 2.25)
  • 0.1.13.0 - Melee resistance bonus of riot gear armor changed to 75% (up from 50%)
  • 0.1.9.0 - introduced

Gallery