Difference between revisions of "Burrower Warrior"
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|Combat stats section: | |Combat stats section: | ||
− | | damage = {{ | + | | damage = {{mechanical|40-80|number only}} |
| range = Melee | | range = Melee | ||
| actionpoints = 50 | | actionpoints = 50 | ||
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== Description == | == Description == | ||
− | Warriors are slow but strong fighters. Unlike regular burrowers they don't have any ranged attacks or poison, nor can they lay any eggs. Instead they rely exclusively on their large mandibles, and deal between 40-80 | + | Warriors are slow but strong fighters. Unlike regular burrowers they don't have any ranged attacks or poison, nor can they lay any eggs. Instead they rely exclusively on their large mandibles, and deal between {{mechanical|40-80|prefix}} damage with each hit. Additionally every attack that lands inflicts a [[Bleeding Wound|bleeding wound]] that deals 100% of that damage over 3 turns. Since there is no limit to how many bleeding wounds you can suffer, when fighting large groups it's better to get surrounded with spawns to keep the warriors out of melee range. |
Their carapace gives them fairly high {{mechanical}} resistance and threshold, as well as some protection against {{heat}}. | Their carapace gives them fairly high {{mechanical}} resistance and threshold, as well as some protection against {{heat}}. |
Revision as of 17:53, 14 October 2017
Burrower Warrior | |||||||||
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Critter | |||||||||
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Role | Adult burrower | ||||||||
Location | Deep Caverns Hephaestus Research | ||||||||
Loot | Forked Mandible Burrower Carapace Insectoid Salivarium | ||||||||
Abilities | Inflicts Bleeding Wound | ||||||||
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- Main article: Burrower
Burrower Warriors are a rare kind of adult burrowers who serve as soldiers for the hive. They have a tough carapace, and strong, antler-like mandibles.
Description
Warriors are slow but strong fighters. Unlike regular burrowers they don't have any ranged attacks or poison, nor can they lay any eggs. Instead they rely exclusively on their large mandibles, and deal between 40-80 Mechanical damage with each hit. Additionally every attack that lands inflicts a bleeding wound that deals 100% of that damage over 3 turns. Since there is no limit to how many bleeding wounds you can suffer, when fighting large groups it's better to get surrounded with spawns to keep the warriors out of melee range.
Their carapace gives them fairly high Mechanical resistance and threshold, as well as some protection against Heat.