Difference between revisions of "Plasma Turret"
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m (damage, range, resistances, some immunities) |
m (damagetype) |
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| abilities = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]] | | abilities = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]] | ||
| | | | ||
− | | damage = 100- | + | | damage = {{Energy|50-100|number only}} and {{Heat|50-100|number only}} |
| range = 14 | | range = 14 | ||
| initiative = 10 | | initiative = 10 | ||
| actionpoints = 50 | | actionpoints = 50 | ||
+ | | | ||
+ | |Base abilities section: | ||
+ | | strength = 10 | ||
+ | | dexterity = 4 | ||
+ | | agility = 1 | ||
+ | | constitution = 10 | ||
+ | | perception = 10 | ||
+ | | will = 1 | ||
+ | | intelligence = 5 | ||
+ | | | ||
| mechanical = 65% / 30 | | mechanical = 65% / 30 | ||
| heat = 85% / 50 | | heat = 85% / 50 | ||
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Plasma Turrets are advanced stationary defense turrets employed by [[Foundry Guard]], the [[Protectorate]] and few advanced robotic facilities. | Plasma Turrets are advanced stationary defense turrets employed by [[Foundry Guard]], the [[Protectorate]] and few advanced robotic facilities. | ||
− | Similar to [[Auto-Turret]]s in most aspects, except much more deadly. Like [[Plasma Pistol|hand-held plasma weaponry]], their devastating attacks deal 50-100 | + | Similar to [[Auto-Turret]]s in most aspects, except much more deadly. Like [[Plasma Pistol|hand-held plasma weaponry]], their devastating attacks deal {{heat|50-100|prefix}} and {{energy|50-100|prefix}} damage. |
== Fighting tactics == | == Fighting tactics == |
Latest revision as of 18:29, 14 October 2017
Plasma Turret | |||||||||
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Automaton | |||||||||
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Role | Stationary defense | ||||||||
Location | Foundry Fort Apogee RAF 013 Arke Power Station | ||||||||
Loot | Plasma Core, Plasma Cell, batteries | ||||||||
Abilities | True-sight Immune to burning Immune to freeze | ||||||||
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Plasma Turret is a type of turret.
Description
Plasma Turrets are advanced stationary defense turrets employed by Foundry Guard, the Protectorate and few advanced robotic facilities.
Similar to Auto-Turrets in most aspects, except much more deadly. Like hand-held plasma weaponry, their devastating attacks deal 50-100 Heat and 50-100 Energy damage.
Fighting tactics
As with all turrets, their immobility is their greatest weakness. Use corners to your advantage and do not leave yourself unnecessarily exposed to return fire.
They have fairly high Mechanical, Heat and Cold resistances, but no Electricity resistance whatsoever.
EMP grenades and mines can disable them for 2-3 turns.