Difference between revisions of "Industrial Robot"
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m (damage numbers via damage type templates) |
m (damagetype) |
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|Combat stats section: | |Combat stats section: | ||
− | | damage = {{Mechanical|109-218}} | + | | damage = {{Mechanical|109-218|number only}} |
| range = melee | | range = melee | ||
| actionpoints = 50 | | actionpoints = 50 | ||
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== Description == | == Description == | ||
− | Industrial bots are slow, but due to their high resistances and health they are hard to kill and can deal considerable damage. Their [[Flamethrower]] ability deals 18-33 | + | Industrial bots are slow, but due to their high resistances and health they are hard to kill and can deal considerable damage. Their [[Flamethrower]] ability deals {{heat|18-33|prefix}} damage and hits 5 times, while their melee attack does high {{mechanical}} damage, but has a very wide damage range. |
Neither of these attacks have a cooldown, so industrial bots will try to use both every turn if they are given the chance. However they don't have many movement points, so if you make sure you end your turn with at least two tiles between the two of you, it will only be able to use Flamethrower and will use its remaining action points to close the gap. | Neither of these attacks have a cooldown, so industrial bots will try to use both every turn if they are given the chance. However they don't have many movement points, so if you make sure you end your turn with at least two tiles between the two of you, it will only be able to use Flamethrower and will use its remaining action points to close the gap. |
Revision as of 18:30, 14 October 2017
Industrial Robot | |||||||||
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Description | |||||||||
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Role | Industrial Robot | ||||||||
Location | Hollow Earth Toxic Storage Arke Power Station | ||||||||
Loot | Quad Damage Module Electronic Scraps Metal Scraps | ||||||||
Abilities | Flamethrower | ||||||||
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Industrial Robot is a heavy threaded robot armed with a flamethrower and a pneumatic hammer.
Description
Industrial bots are slow, but due to their high resistances and health they are hard to kill and can deal considerable damage. Their Flamethrower ability deals 18-33 Heat damage and hits 5 times, while their melee attack does high Mechanical damage, but has a very wide damage range.
Neither of these attacks have a cooldown, so industrial bots will try to use both every turn if they are given the chance. However they don't have many movement points, so if you make sure you end your turn with at least two tiles between the two of you, it will only be able to use Flamethrower and will use its remaining action points to close the gap.