Difference between revisions of "Bladeling"

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m (damagetype)
m (difficulty changes)
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| location  = [[Crystal Cave]]
 
| location  = [[Crystal Cave]]
 
| loot      = [[Adrenal Gland]]<br>1-3 [[Impure Chromium Blade]]<br>[[Serrated Bladeling Blade]]<br>[[Shielded Bladeling Eye]] (25%)
 
| loot      = [[Adrenal Gland]]<br>1-3 [[Impure Chromium Blade]]<br>[[Serrated Bladeling Blade]]<br>[[Shielded Bladeling Eye]] (25%)
| abilities  = Immune to crits<br>Immune to [[burning]]<br>Immune to flashbang effects
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| abilities  = Immune to crits<br>Immune to [[burning]]<br>Immune to flashbang effects<br>Inflicts [[Bleeding Wound]]s
 
|
 
|
 
| damage      = {{Mechanical|20-30|number only}}
 
| damage      = {{Mechanical|20-30|number only}}
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== Fighting tactics ==
 
== Fighting tactics ==
They have no means of ranged attacks and they aren't very fast, so they are quite easy to avoid even with relatively low mobility characters.
+
They have no means of ranged attacks and they aren't very fast, so they are quite easy to avoid even with relatively low mobility characters. Their melee attack deals {{Mechanical|20-30|prefix}} damage with a chance to inflict a bleeding wound that deals 100% of that damage over 3 turns.
  
 
Any attacks that incur increased mechanical damage resistance should be avoided, due to their high resistances.
 
Any attacks that incur increased mechanical damage resistance should be avoided, due to their high resistances.
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* [[Laser Pistol]]s and [[Acid Blob Pistol]]s work well.
 
* [[Laser Pistol]]s and [[Acid Blob Pistol]]s work well.
 
* [[Poison]]s are also effective, if you can penetrate their thick rocky shells to inject it.
 
* [[Poison]]s are also effective, if you can penetrate their thick rocky shells to inject it.
 +
 +
== Difficulty dependent changes ==
 +
During the final showdown of the [[Kill the Beast]] quest on DOMINATING difficulty the bladelings you'll face arrive with 10 stacks of [[Taste for Blood]] and natural [[Adrenaline Rush]] that increases their action points by 15, dodge and evasion by 10%, and strength by 4.
  
 
== Related quests ==
 
== Related quests ==
* [[Study the rock creatures]]
+
* [[Study the rock creatures]]: You will need a piece of the creatures, an [[Impure Chromium Blade]].
** You will need a piece of the creatures, an [[Impure Chromium Blade]].
+
* [[Kill the Beast]]: You must deal with some bladelings before the Beast itself arrives.
  
  

Revision as of 23:39, 26 January 2018

Bladeling

Cave.png Bladeling l.png
260

Bladeling.png

Critter
Role Mature Psimorph
Location Crystal Cave
Loot Adrenal Gland
1-3 Impure Chromium Blade
Serrated Bladeling Blade
Shielded Bladeling Eye (25%)
Abilities Immune to crits
Immune to burning
Immune to flashbang effects
Inflicts Bleeding Wounds
Combat Stats
Combat Stats Level: 12
Damage: 20-30
Range: melee
Action Points: 50
Initiative: 15
Detection: 97
Base Abilities Strength: 8
Dexterity: 5
Agility: 5
Constitution: 10
Perception: 7
Will: 3
Intelligence: 2
Resistances Mechanical: 75% / 20
Heat: 75% / 20
Cold: 50% / 15
Electricity: 35% / 10
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0

Bladelings or little blades are the names given to these rock creatures by the inhabitants of Foundry. They live in the Crystal Cave deep inside Foundry mines.

They have extremely high resistances towards most common damage types, but none against energy, acid and bio damage. They are also immune to burning and critical hits.

Fighting tactics

They have no means of ranged attacks and they aren't very fast, so they are quite easy to avoid even with relatively low mobility characters. Their melee attack deals 20-30 Mechanical damage with a chance to inflict a bleeding wound that deals 100% of that damage over 3 turns.

Any attacks that incur increased mechanical damage resistance should be avoided, due to their high resistances.

  • High caliber W2C rounds are useful, but they have quite high resistance even against armor-piercing rounds.
  • Laser Pistols and Acid Blob Pistols work well.
  • Poisons are also effective, if you can penetrate their thick rocky shells to inject it.

Difficulty dependent changes

During the final showdown of the Kill the Beast quest on DOMINATING difficulty the bladelings you'll face arrive with 10 stacks of Taste for Blood and natural Adrenaline Rush that increases their action points by 15, dodge and evasion by 10%, and strength by 4.

Related quests