Difference between revisions of "Auto-Turret"
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(ranges template, history, fix links) |
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| damage = {{Mechanical|16-33|number only}} | | damage = {{Mechanical|16-33|number only}} | ||
− | | range = | + | | range = {{ranges|sight=8|attack=10|optimal=7}} |
| initiative = 10 | | initiative = 10 | ||
| actionpoints = 50 | | actionpoints = 50 | ||
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* Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary. | * Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary. | ||
* It is possible to completely outrange auto-turrets with sniper rifles. | * It is possible to completely outrange auto-turrets with sniper rifles. | ||
+ | |||
+ | == History == | ||
+ | * [[1.0.3]] | ||
+ | ** Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement | ||
+ | ** Turrets will now drop aggro faster | ||
+ | ** Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7) | ||
+ | |||
+ | * [[0.1.4.0]] | ||
+ | ** Auto-Turret introduced | ||
== Gallery == | == Gallery == | ||
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Auto-Turret model.png | Auto-Turret model | Auto-Turret model.png | Auto-Turret model | ||
Auto-Turret_emplacement.png | Typical Auto-Turret emplacement | Auto-Turret_emplacement.png | Typical Auto-Turret emplacement | ||
− | turret2_l.png | [[ | + | turret2_l.png | [[Auto-Turret (Machinegun)]] |
− | Machinegun Turret.png | [[ | + | Machinegun Turret.png | [[Auto-Turret (Machinegun)]] |
</gallery> | </gallery> | ||
{{Enemies navbox}} | {{Enemies navbox}} | ||
[[Category:Automatons]] | [[Category:Automatons]] |
Revision as of 19:43, 29 January 2018
Auto-Turret | |||||||||
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Automaton | |||||||||
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Role | Stationary defense | ||||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker | ||||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||||
Abilities | True-sight Immune to burning Immune to freeze | ||||||||
|
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.
History
- 1.0.3
- Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement
- Turrets will now drop aggro faster
- Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7)
- 0.1.4.0
- Auto-Turret introduced
Gallery