Difference between revisions of "Character creation"

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: Standard combat encounters.
 
: Standard combat encounters.
 
: Normal NPC AI.
 
: Normal NPC AI.
: From version [[1.0.3.13]] onwards, normal difficulty and above also make the following changes to game mechanics:
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: From version [[1.0.3.13]] onwards, normal difficulty also makes the following changes to game mechanics:
:* Transitioning through a loading screen costs AP, amount depending on difficulty.
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:* Transitioning through a loading screen costs 25 AP
  
 
'''Hard'''
 
'''Hard'''
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: Full NPC AI.
 
: Full NPC AI.
 
: From version [[1.0.3.13]] onwards, hard difficulty and above also make the following changes to game mechanics:
 
: From version [[1.0.3.13]] onwards, hard difficulty and above also make the following changes to game mechanics:
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:* Transitioning through a loading screen costs 40 AP
 
:* Player character cannot change armor suit while stealth mode is active or cooling down.
 
:* Player character cannot change armor suit while stealth mode is active or cooling down.
 
:* EMP affects all items in player character's inventory instead of only equipped items.
 
:* EMP affects all items in player character's inventory instead of only equipped items.

Revision as of 00:08, 24 October 2018

This article covers the basics of character creation in Underrail.

Rules

Tab0 rules.png

Game Difficulty

Easy

Player character has twice the health. Healing consumables will heal for twice as much and have a lower cooldown.
Some encounters have been made easier either in enemy numbers or through other means. (From version 1.0.3.13 onwards)
Limited NPC AI. (The old AI from versions prior to 1.0.1.8)

Normal

The default combat difficulty.
Standard combat encounters.
Normal NPC AI.
From version 1.0.3.13 onwards, normal difficulty also makes the following changes to game mechanics:
  • Transitioning through a loading screen costs 25 AP

Hard

Player character has reduced health (2/3 of normal). Healing consumables will heal for half as much and have doubled cooldown.
Some encounters have been made harder either in enemy numbers or through other means. (From version 1.0.3.13 onwards)
Full NPC AI.
From version 1.0.3.13 onwards, hard difficulty and above also make the following changes to game mechanics:
  • Transitioning through a loading screen costs 40 AP
  • Player character cannot change armor suit while stealth mode is active or cooling down.
  • EMP affects all items in player character's inventory instead of only equipped items.

DOMINATING (New in 1.0.3.13)

In addition to hard mode tweaks, NPC health is increased by 50% and their skill levels by 30%. (This bonus is even greater for certain special "boss" NPCs).
A lot of encounters have been spiced up with numerous enemies or made extremely hard through other means.
Full NPC AI.

Experience System

Main article: Experience

Oddity

The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.
This mode is the way the game is meant to be played.

Classic

In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.
This mode is leftover from early development.

Base tab

Tab1 base.png

First of all, you must choose the gender and name of your character and choose a portrait.

Custom portraits

As of version alpha 0.1.13.0, Underrail supports custom player portraits.

  • Custom portraits go into your Documents\My Games\Underrail\CustomPortraits\ folder
  • A custom portrait should have two files:
    • 100x100 PNG image with filename ending in _l (underscore and lowercase L)
    • 50x50 PNG image with filename ending in _s (underscore and lowercase S)
  • Both 32-bit (transparency) and 24-bit PNGs work. Transparent portraits will have dynamic background in-game.
  • All custom portraits will be available to both male and female characters

Restart the game if you're not seeing your custom portraits in character creation.

Base abilities

Main article: Base Abilities

You have 5 points to spend on your base ability scores. All base abilities start at 5. You can increase base ability scores to a maximum of 10, or decrease them to a minimum of 3. You can increase base abilities above this limit on subsequent level-ups.

After character creation, your character will gain a new base ability point every four levels.

Import

With this option, you may import any character you have previously exported (e.g. a character from an older version) and start a new game with that character. In addition to level and other stats, imported characters also retain all their items from previous games.

Exported characters are stored in your Documents\My Games\Underrail\Characters\ folder.

Skills tab

Tab2 skills.png
Main article: Skills

You have a total of 120 skill points to spend on the various skills available. You may spend up to 15 points on any skill during character creation.

You can click and hold to assign more than one point with a single click.

After character creation, your character will gain 40 skill points every level.

Feats tab

Tab3 feats.png
Main article: Feats

You must pick 2 feats. Your base abilities and skill levels dictate which feats are available.

You can browse all feats with the Show all feats option.

After character creation, your character will gain a new feat every two levels.

External links

External resources for Underrail character planning.