Difference between revisions of "Talk:Random loot table"
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Whether an item is statically placed can be checked in similar manner, search the zone/zone layer files for reference to that item. Most static items have datafile reference in their infobox, check the page source for that. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 11:25, 7 October 2019 (CDT) | Whether an item is statically placed can be checked in similar manner, search the zone/zone layer files for reference to that item. Most static items have datafile reference in their infobox, check the page source for that. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 11:25, 7 October 2019 (CDT) | ||
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+ | The zone files for normal locales are in <code>Underrail\Data\Maps\Locale\Static\</code>, random events and transports (moving ships) in their respective folders. Underrail Zone (.uz) files contain the basic geometry of the areas, more dynamic stuff like items is usually in Underrail Zone Layers (.uzl). You will need a hex editor and working knowledge of the [https://msdn.microsoft.com/en-us/library/cc236844.aspx serialization format] to deal with them, or perhaps some kind of .NET deserializer. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 13:42, 10 October 2019 (CDT) |
Latest revision as of 13:42, 10 October 2019
Usage tips
Some tips for datamining wiki editors.
If you're tech-savvy and familiar with Underrail files, you can find out exactly what kind of random loot any container has by digging through the unpacked zone files (you can mass extract most of them with any general-purpose archiver like 7z) for its references to item range enums (eIR, shown parenthesis after each item range's name). You can find zone filenames on the wiki, in zone screenshot filenames and (vaguely) in location infoboxes. Or get this https://underrail.info.tm/junk/CustomConfig.xml and save it in your Documents\My Games\Underrail\
, it shows zone filenames while holding Alt in-game.
Whether an item is statically placed can be checked in similar manner, search the zone/zone layer files for reference to that item. Most static items have datafile reference in their infobox, check the page source for that. - epeli (talk) 11:25, 7 October 2019 (CDT)
The zone files for normal locales are in Underrail\Data\Maps\Locale\Static\
, random events and transports (moving ships) in their respective folders. Underrail Zone (.uz) files contain the basic geometry of the areas, more dynamic stuff like items is usually in Underrail Zone Layers (.uzl). You will need a hex editor and working knowledge of the serialization format to deal with them, or perhaps some kind of .NET deserializer. - epeli (talk) 13:42, 10 October 2019 (CDT)