Difference between revisions of "User:Klaus"
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: Aimed Shot has no hit chance penalty. Maybe you're thinking of Point Shot or one of the rapid/burst fire abilities. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) | : Aimed Shot has no hit chance penalty. Maybe you're thinking of Point Shot or one of the rapid/burst fire abilities. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) | ||
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+ | :: Ha, wasn't actually expecting a reply. Thanks for the insight. I joined rather late and don't participate in forums, so this is just my ignorance shining through. It ''would'' be helpful if more experienced players could clarify or give context to this kind of stuff, at least in the talk pages. While it's up to the designers how the game words things, I prefer that wikis attempt to be a little clearer. It's a bit frustrating when you go to a wiki for help but you see descriptions like "this skill increases combat ability." Cheers! | ||
+ | :: - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 06:24, 29 October 2019 (CDT) |
Revision as of 06:24, 29 October 2019
Made an account to comment on the sword class description part where it says "suffers greatly from a single miss". That actually applies to the Flurry skill, not the weapon class. This implies the skill is intrinsic to the weapon class, a skill you'd be spamming whenever you can instead of it having good situational usage.
Don't other skills usually have a tradeoff? Maybe I'm remembering wrong, but iirc Aimed Shot, while being a guaranteed crit, had a lower to-hit%. So you'd NOT actually want to spam it 24x7 the moment it was available. Flurry does require an upfront AP cost of 35, vs its base usage of 16, so I suppose if you immediately whiff the first swing you're out the AP you could've used for 2 base attacks. Meh. I guess if your build was somehow low AP it'd be an issue.
- Klaus (talk) 20:23, 25 October 2019 (CDT)
- As with anything on the wiki, feel free to improve it if you believe you can. For now I just noted it's mainly about Flurry. I agree the weapon description not very well worded, but I'm personally not happy with any of the weapon descriptions that are basically just Styg's bullet point lists from 2012. If I recall correctly, I decided to include that line as it was the main characteristic machete players had pointed out at that time (during expedition beta testing) and it was thematically in line with Styg's design intent for the weapon. (machetes are meant to be high risk-high reward weapons that will rely on the user keeping up the offensive. [1])
- Aimed Shot has no hit chance penalty. Maybe you're thinking of Point Shot or one of the rapid/burst fire abilities. - epeli (talk)
- Ha, wasn't actually expecting a reply. Thanks for the insight. I joined rather late and don't participate in forums, so this is just my ignorance shining through. It would be helpful if more experienced players could clarify or give context to this kind of stuff, at least in the talk pages. While it's up to the designers how the game words things, I prefer that wikis attempt to be a little clearer. It's a bit frustrating when you go to a wiki for help but you see descriptions like "this skill increases combat ability." Cheers!
- - Klaus (talk) 06:24, 29 October 2019 (CDT)