Difference between revisions of "Advanced Electronic Repair Kit"
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(1.1.1.0 update) |
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| type = Tool | | type = Tool | ||
| description = Can be used to repair electronic pieces of gear, such as energy weapons, special goggles and electroshock weapons. | | description = Can be used to repair electronic pieces of gear, such as energy weapons, special goggles and electroshock weapons. | ||
− | | | + | | capabilities= Use: Restores up to 500 electronic durability |
− | | | + | | limitations = Cannot be used in combat |
− | | weight = | + | | weight = 2.00 |
| value = 1200 | | value = 1200 | ||
| datafile = Devices\ElectronicRepairKit2.item | | datafile = Devices\ElectronicRepairKit2.item | ||
}} | }} | ||
− | + | '''Advanced Electronic Repair Kit''' can be crafted with [[Blueprint: Repair Kit]]. | |
+ | |||
+ | == History == | ||
+ | Underrail 1.1 | ||
+ | * [[1.1.1.0]] - Changed the weight of repair kits to 1 and advanced repair kits to 2 (up from 0.25) | ||
+ | * [[1.1.1.0]] - Changed the required amount of scraps when creating a repair kit to 40 (up from 20) per stack | ||
+ | |||
+ | Underrail 1.0 | ||
+ | * None | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.10.0]] - Mark 2 repair kits now fix 500 durability points (up from 400). Cost increased accordingly; repair kit crafting requirements and components remain the same | ||
+ | * [[0.1.7.0]] - introduced | ||
Latest revision as of 11:50, 31 October 2019
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Can be used to repair electronic pieces of gear, such as energy weapons, special goggles and electroshock weapons. | |||
Use: Restores up to 500 electronic durability | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 1200
|
Advanced Electronic Repair Kit can be crafted with Blueprint: Repair Kit.
History
Underrail 1.1
- 1.1.1.0 - Changed the weight of repair kits to 1 and advanced repair kits to 2 (up from 0.25)
- 1.1.1.0 - Changed the required amount of scraps when creating a repair kit to 40 (up from 20) per stack
Underrail 1.0
- None
Underrail Alpha
- 0.1.10.0 - Mark 2 repair kits now fix 500 durability points (up from 400). Cost increased accordingly; repair kit crafting requirements and components remain the same
- 0.1.7.0 - introduced
|