Difference between revisions of "Goggles"
Jump to navigation
Jump to search
m |
m |
||
Line 9: | Line 9: | ||
Equip: Perception increased by 1<br>{{color|red|Equip: Dodge decreased by 25%}} | Equip: Perception increased by 1<br>{{color|red|Equip: Dodge decreased by 25%}} | ||
− | Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>Cooldown: 5s) | + | Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s) |
| whitestats2 = Energy: 40 | | whitestats2 = Energy: 40 | ||
− | | durability = (electronic) | + | | durability = 225 / 225 (electronic) |
| value = 1100 | | value = 1100 | ||
}} | }} | ||
Line 21: | Line 21: | ||
= Variants = | = Variants = | ||
− | *[[Adaptive Goggles]] | + | * [[Adaptive Goggles]] |
− | *[[Adaptive Night Vision Goggles]] | + | * [[Adaptive Night Vision Goggles]] |
Revision as of 20:29, 13 August 2013
| |||
These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | |||
Durability: 225 / 225 (electronic) | |||
Value: 1100
|
The optional night vision variant of adaptive goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
Crafting
Goggles can be crafted with Blueprint: Goggles.
Variants