Difference between revisions of "Consumables"
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− | + | '''Consumables''' are split into a couple of distinct types. | |
− | + | == Food == | |
+ | Food items provide your character with temporary buffs to [[Base Abilities]]. Food effects last '''20''' minutes and only one food effect can be active at a time. | ||
+ | These are typically traded by barkeepers. For the purposes of trading, [[Fishing|fish]] also count as foodstuffs. | ||
− | == | + | == Medicine == |
− | + | Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance. | |
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+ | These are typically traded by doctors and pharmacists. | ||
+ | == Mentor == | ||
+ | {{Main|Psionic Mentor}} | ||
+ | These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting. They are consumed on use. | ||
− | [[Category:Items]] | + | == Enhancement == |
− | [[Category:Consumables]] | + | Adds a temporary enhancement to a piece of equipment. Consumed on use. |
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+ | {{Consumables navbox}} | ||
+ | [[Category:Items| Consumables]] | ||
+ | [[Category:Consumables| Consumables]] |
Latest revision as of 05:06, 10 January 2020
Consumables are split into a couple of distinct types.
Food
Food items provide your character with temporary buffs to Base Abilities. Food effects last 20 minutes and only one food effect can be active at a time.
These are typically traded by barkeepers. For the purposes of trading, fish also count as foodstuffs.
Medicine
Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.
These are typically traded by doctors and pharmacists.
Mentor
- Main article: Psionic Mentor
These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting. They are consumed on use.
Enhancement
Adds a temporary enhancement to a piece of equipment. Consumed on use.