Difference between revisions of "Tchortling Scanner"
(updated health, added some stats and description) |
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|Combat stats section: | |Combat stats section: | ||
− | | damage = 10-15 | + | | damage = {{Mechanical|10-15|number only}} |
| range = 7 | | range = 7 | ||
| actionpoints = 50 | | actionpoints = 50 | ||
| initiative = 19 | | initiative = 19 | ||
| movepoints = | | movepoints = | ||
− | | detection = | + | | detection = 190 |
− | | | + | | |
+ | |Base abilities section: | ||
+ | | strength = 4 | ||
+ | | dexterity = 8 | ||
+ | | agility = 6 | ||
+ | | constitution = 4 | ||
+ | | perception = 8 | ||
+ | | will = 12 | ||
+ | | intelligence = 8 | ||
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|Resistances section: | |Resistances section: | ||
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Scanners rely first and foremost on their [[Thought Control]] abilities. They tend to start combat by casting [[Mental Breakdown]], then follow it up with either [[Neural Overload]], or [[Psi-cognitive Interruption]] if the player is a psionic. | Scanners rely first and foremost on their [[Thought Control]] abilities. They tend to start combat by casting [[Mental Breakdown]], then follow it up with either [[Neural Overload]], or [[Psi-cognitive Interruption]] if the player is a psionic. | ||
− | Thanks to their high psi regeneration and the low cost of Neural Overload, under normal circumstances they are not likely to run out of psi. However should they get inhibited, they will resort to a weak ranged attack that deals between 10-15 | + | Thanks to their high psi regeneration and the low cost of Neural Overload, under normal circumstances they are not likely to run out of psi. However should they get inhibited, they will resort to a weak ranged attack that deals between {{mechanical|10-15|prefix}} damage |
== Fighting tactics == | == Fighting tactics == | ||
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{{Enemies navbox}} | {{Enemies navbox}} | ||
− | [[Category: | + | [[Category: Critters]] |
[[Category: Tchortlings]] | [[Category: Tchortlings]] |
Latest revision as of 07:29, 15 January 2020
Tchortling Scanner | |||||||||
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Critter | |||||||||
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Faction | Tchortlings | ||||||||
Location | Hollow Earth Mutagen Tanks A Mutagen Tanks B Nucleus | ||||||||
Loot | Filled Tooth Tumorous Tchortling Brain Adrenal Gland Healthy Animal Heart Large Intestine | ||||||||
Abilities | Cerebral Trauma Mental Breakdown Neural Overload Pseudo-spatial Projection Psi-cognitive Interruption | ||||||||
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Tchortling Scanners are the psionic specialists among Tchort's minions in Deep Caverns, and will attack anyone they perceive as a threat to their creator.
According to Harmost Stavros Tchort manipulates organic matter obtained from local sources, such as wildlife, fungus, or plants to create them, and can use this ability to protect itself even while in a vulnerable state. It is unknown when this trait was developed.
Description
Scanners rely first and foremost on their Thought Control abilities. They tend to start combat by casting Mental Breakdown, then follow it up with either Neural Overload, or Psi-cognitive Interruption if the player is a psionic.
Thanks to their high psi regeneration and the low cost of Neural Overload, under normal circumstances they are not likely to run out of psi. However should they get inhibited, they will resort to a weak ranged attack that deals between 10-15 Mechanical damage
Fighting tactics
Like all Tchortlings, outside of Nucleus they spawn only while the Eye of Tchort debuff is active, making them very easy to avoid altogether.
When fighting Scanners, the most important is to strike first and avoid the Mental Breakdown. Aside from their Bio immunity and the Pseudo-spatial Projection ability which allows them to summon 7 clones, they have next to no resistances, so killing them should not pose much challenge. However keep in mind that they have high resolve, and might resist your Thought Control abilities.
Psionics can activate the Locus of Control ability to gain temporary immunity to everything except the basic ranged attack.