Difference between revisions of "Version history/Alpha"
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− | Version history for ''[[Underrail]]'' releases. Complete changelogs derived from [http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61 development logs]. | + | __NOEDITSECTION__ |
+ | Version history for ''[[Underrail]]'' alpha releases. Complete changelogs are derived from [http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61 development logs]. | ||
− | == | + | == Beta versions == |
− | + | {{for|newer versions|Version history/Beta}} | |
− | == Alpha 0.1. | + | == Alpha 0.1.14.0 (Last alpha version) == |
− | * | + | {{Version |
+ | | releasedate = 26 March 2015 | ||
+ | | version = 0.1.14.0 | ||
+ | | summary = [[Institute of Tchort]], psi and other balance changes, level cap increase, new feats, new items | ||
+ | | changelog = | ||
+ | * New areas/quests | ||
+ | ** Institute of Tchort | ||
+ | ** New minor locations in Upper and Lower Underrail | ||
− | == Alpha 0.1. | + | * Game mechanics |
− | ''' | + | ** Psi pool changes |
+ | |||
+ | * Creatures | ||
+ | ** Added cats | ||
+ | |||
+ | * Items | ||
+ | ** Added components for creating a cryoliquid blob pistol | ||
+ | ** Added components for creating an incendiary blob pistol | ||
+ | ** Added components for creating a cryoliquid blob trap | ||
+ | ** Added components for creating an incendiary blob trap | ||
+ | ** Added new firearm enhancements | ||
+ | ** Added blueprints for special bullet type for each caliber | ||
+ | ** Added shaded visor component that can craft metal helmet that make you immune to blinding effects (flashbang) | ||
+ | ** Added two new types of padding foam | ||
+ | ** Added infused variants of all leathers which can be obtained in acertain way and can get to very high quality; these leathers all grant various bonuses when used in crafting; the bonuses also vary from blueprint to blueprint | ||
+ | ** Added two new fabric types | ||
+ | ** Added two new carrier vests | ||
+ | ** Added one new ballistic armor plate | ||
+ | ** Added one new ballistic panel | ||
+ | ** Added one new special metal type | ||
+ | ** Added Flashbang blueprint | ||
+ | ** Added EMP grenades Mk II and Mk III | ||
+ | ** Rathound Regalia mechanical damage reduction changed to 20% (down from 25%) and all heat damage taken while wearing it increased by 100% | ||
+ | ** Burrower Burger, Eel Sandwich and Cave Hopper Steak now grant 1 point in their respective stats (down from 2) | ||
+ | ** Mushroom Brew no longe affects agility and preception and dexterity penalties changed to -2 (don from -3) | ||
+ | ** Consuming Mushroom Brew will now give you an empty bottle | ||
+ | ** Shock and incendiary bolts and acid blob traps mk III should no longer appear in shops or as random loot and mk II should now be quite rare | ||
+ | ** Healing from regenerative vests buffed; regenerative armors can no longer be recharged during combat | ||
+ | ** Finding psionic headband with an enhancement is now rare and you can no longer find one with two enhancements (you'll have to craft it) | ||
+ | ** Regular tactical vest visual model updated | ||
+ | |||
+ | * Feats | ||
+ | ** Requirements for various feats re-balanced | ||
+ | ** Disassemble - Grants you a blueprint that allows you retrieve some or all components from a disassemble-able items (such as weapons, armors, etc). This works both on the items you made and those you've just found. Existing items in running games will not be dis-assemblable. | ||
+ | ** Shroomhead - feat disabled, pending redesign | ||
+ | ** Taste for Blood - now also grants a stack whenever you deal a killing blow regardless of whether the target had bleeding wounds or not | ||
+ | ** Power Management - changed to now always provide 35% extra energy capacity | ||
+ | ** Uncanny Dodge - You now dodge 2 + 1 extra attack per 30 dodge; cooldown changed to 6 turns (up from 3) | ||
+ | ** Spec Ops - now correctly only works with SMGs | ||
+ | ** Opportunist - now works with throwing knives as well | ||
+ | ** Thick Skull - Cannot be stunned, only dazed | ||
+ | ** Concentrated Fire - Each hit from from burst attack increases the damage from further burst hits by 10%. Stacks 10 times. | ||
+ | ** Commando - Killing an opponent using burst attack will grant you an extra free burst attack that can be performed in the same turn. This can only happen once every turn. | ||
+ | ** Pinning - Your throwing knives have 35% chance to pin living targets to the ground for 1 turn. | ||
+ | ** Fatal Throw - Throwing knives always critically hit against targets below 25% health. Killing a target with a knife throw will refund 18 action points. | ||
+ | ** Split Spare - When throwing knives you throw an extra one at a nearby target that's within the attack cone. | ||
+ | ** Ripper - Critical hit damage with knives and throwing knives increased by 1% for each 1% of the target's missing health. Applied multiplicatively to regular critical damage bonus. | ||
+ | ** Critical Power - For each 1% of weapon or unarmed critical damage bonus above 100%, you gain an additional 1.5% critical damage bonus | ||
+ | ** Expertise - Your non-critical firearm, crossbow, and melee attacks deal additional mechanical damage equal to your level. | ||
+ | ** Blitz - Grants you an ability that when invoked will instantly convert all your movement points to action points, granting you 1 action point for each 3 movement points. Cooldown 10 turns. | ||
+ | ** Point Shot - Grants you the ability to perform a quick pistol, SMG or assault rifle attack that costs 50% of the standard action point cost but has reduced precision. Cooldown: 1 turn. | ||
+ | ** Survival Instincts - Increases the chance to critically hit with weapons, unarmed attacks and psi abilities by 30% while under 30% health. | ||
+ | ** Stoicism - You receive 1% less damage from all sources for each 4% health missing. | ||
+ | ** Escape Artist - Grants you the ability to remove all immobilization effects. Cooldown: 2 turns. | ||
+ | ** Rapid Fire - Fire three bullets from any firearm except the sniper. Chance to hit falls drastically beyond optimal range. | ||
+ | ** Juggernaut - Total health increased by 25% while wearing armor with armor penalty of 50% or higher. | ||
+ | ** Fast Metabolism - All healing increased by 50% and psi boosters restore extra 25 psi. | ||
+ | ** Heavyweight - You add your total armor penalty to the critical damage bonus of sledgehammer, fist weapon and unarmed attacks. | ||
+ | ** Super Slam - An attack with a sledgehammer that does normal damage plus 20% of attacker's maximum health. Cooldown: 3 turns. | ||
+ | ** Sure Step - You can safely navigate caltrops and puddles of acid. | ||
+ | ** Guard - You have 50% chance to block melee mechanical damage equal to twice your strength. | ||
+ | ** Deadly Snares - Your crossbow attacks always critically hit against targets caught in bear traps and acidic entanglements. | ||
+ | ** Gun Nut - Increases the upper damage range of all firearms you create by 20%. | ||
+ | ** Skinner - The quality of leathers counts as if 20% higher in all your crafts. | ||
+ | ** Armor Sloping - Reduces the armor penalty originating from metal plates when crafting armor by 35% (multiplicative). | ||
+ | ** Clothier - The quality of fabrics counts as if 20% higher in all your crafts. | ||
+ | ** Mad Chemist - On-hit effects of chemical pistols you create are twice as strong. | ||
+ | ** Weaponsmith - Knives and sledgehammers that you create have 5% higher critical hit chance. | ||
+ | ** Practical Physicist - Critical damage bonus of energy weapons you create is increased by 25% (additive). | ||
+ | ** Ballistics - Carrier vests give additional 3 mechanical damage threshold when you use them in crafting. | ||
+ | ** Neurology - Psi Headbands you create also provide additional 15 maximum psi points. | ||
+ | |||
+ | * UI | ||
+ | ** Items will no longer get equipped when you double click them while holding ALT or CTRL (so you can rapidly alt-click transfer stuff now) | ||
+ | ** Interface will no longer register single clicks as double clicks if they are fired rapidly after a double click | ||
+ | ** Fixed the slowdown that occurred when opening quest notes once you've got a lot of notes in there; also fixed weird spacing issues in that window | ||
+ | ** Added scroll bar to crafted item view | ||
+ | |||
+ | * Tweaks | ||
+ | ** You now always fire 2 extra shots with Full Auto feat | ||
+ | ** Bipod precision bonus changed to 10% (up from 5%) | ||
+ | ** You now have 30% chance to receive the bullet case after firing a bullet (you can use these for crafting) | ||
+ | ** Tweaked some on-hit effects so they can now be appropriately mitigated when the damage of the attack that causes them is fully resisted/shielded | ||
+ | ** Aluminized cloth now grants immunity to burning when used in armor suit crafting | ||
+ | ** Increased the amount of stealth penalty applied by aluminized cloth | ||
+ | ** Regenerative vest no longer appears as a component of generated items | ||
+ | ** Metal helmets now provide slightly more damage resistance and also provide damage threshold proportionally | ||
+ | ** Metal boots now also provide damage threshold proportionally and grant immunity to caltrops | ||
+ | ** Stuff made from ancient rathound leather now also grants 5% mechanical damage taken reduction | ||
+ | ** High-density padding foam melee protection bonus now scales with component quality | ||
+ | ** Tabi boots now increase the chance to get critically hit on the toes | ||
+ | ** Super string will no longer appear on generated crossbows | ||
+ | ** Leather armors will no longer be generated from leathers better than those naturally occurring | ||
+ | ** Mechanical resistance and threshold lowered for certain leather armors | ||
+ | ** Max player character level increased to 25 | ||
+ | ** Base classic kill XP per target level increased slightly | ||
+ | ** Crafting requirements for components scaling with quality lowered to 80% of the original value | ||
+ | ** Removed composition difficulty from many optional component slots | ||
+ | ** Reduced the cost of firing energy pistols (not retroactive, just for new ones) | ||
+ | ** NPCs now use EMP grenades; you've been warned | ||
+ | ** Increased the range and max range of assault rifles; this will indirectly reduce burst imprecision (not retroactive) | ||
+ | ** Warhogs have been buffed | ||
+ | ** Dirty Rags now require 10 tailoring (down from 25) | ||
+ | ** Recycling stuff made of fabric will now also produce dirty rags | ||
+ | ** Pack hunting now also increases attack skill in addition to damage, so rathounds in groups will hit you more easily | ||
+ | ** NPCs will no longer attempt to disarm traps that are too hard for them | ||
+ | ** NPC suspicion bar now degrades very slowly over time (updated when you re-enter the area) | ||
+ | ** Explosive barrel damage increased | ||
+ | ** Slightly reduced the number of mutated dogs in Depot A | ||
+ | ** Muties and regular dogs no longer respawn in Depot A | ||
+ | ** Forcefield cooldown changed to 8 turns (down from 12) | ||
+ | ** Plasma Sentry no longer loses the rest of its turn when it switches back into mobile form | ||
+ | ** Crawler poison can no longer be refreshed, so having it applied multiple times will no longer delay the stuff | ||
+ | ** Reduced the fatigue effect duration after adrenaline expires to adrenaline duration + 1 turn | ||
+ | ** Bear trap weight halved | ||
+ | ** Toxic Gas grenades now apply "Contaminated" debuff which increases all damage taken | ||
+ | |||
+ | * Bugfixes | ||
+ | ** Visual effects will no longer appear on the invisible imported character during the opening cutscene | ||
+ | ** Fixed the problem with the final Arena fight not starting properly | ||
+ | ** Fixed the bug that caused some traps to not properly trigger faction hostilities in controlled areas | ||
+ | ** You should no longer be able to invoke psi abilities if you're... not human | ||
+ | ** You can no longer use Locus of Control while driving, it's just not safe | ||
+ | ** Quick Tinkering will now properly mitigate the AP cost of setting traps in combat | ||
+ | ** Armor modifiers (such as bonus vs bullets/melee) will now only apply to resistance values of the item with those modifiers instead of globally | ||
+ | ** 0% negative armor penalty fixed for realz now (maybe) | ||
+ | ** Armor penalty is now correctly called that (instead of 'encumbrance') in combat stats window | ||
+ | ** Corrected the bug that caused passive things like cameras to de-stealth you when you perform transgressions in their vicinity | ||
+ | ** Fixed the bug that caused the hostilities in Foundry prison to escalate to the entire city even if you killed all the witnesses and erased the footage | ||
+ | ** Fixed various minor quest and map bugs | ||
+ | ** Game will no longer crash when you return to the secret hideout of a secret organization in a certain place | ||
+ | ** The electro room in the Gauntlet crash fixed | ||
+ | ** Fixed the bug that caused the level up to cancel without allowing you to restart it when pressing ESC when confirmation dialog appears and then again after that | ||
+ | ** Fixed the bug that caused the respawning creatures not to respawn when loading an autosave | ||
+ | ** TNT charges will now trigger explosive traps and other similar objects in their blast radius | ||
+ | ** Fixed the bug that caused melee special attacks to have their visual and sound effects trigger at the beginning of the animation instead of at the moment of impact | ||
+ | ** Arena enemies will no longer turn their shields off before combat like idiots | ||
+ | ** Fixed the bug that sometimes caused bandaging to abort if you were right on the minimal health limit | ||
+ | ** You can no longer drop things into a standard container without opening it | ||
+ | ** You can no longer burst people who are not in the same area. For example, using burst while fighting in arena and bursting people below it, thus being branded a witch and sentenced to death | ||
+ | ** Fix the bug that caused Telekinetic Proxy to not clone your abilities if it was positioned just to the side of the target | ||
+ | ** Guard at Epione Lab will no attack you after letting you pass in certain situations | ||
+ | ** You will now always be able to exit Holloway's dialog | ||
+ | ** Other various quest and dialog bugs | ||
+ | }} | ||
+ | |||
+ | === Alpha 0.1.14.1 === | ||
+ | {{Version | ||
+ | | releasedate = ? | ||
+ | | version = 0.1.14.1 | ||
+ | | summary = Balance/bug hotfix patch | ||
+ | | changelog = | ||
+ | * Minimal attack action point cost set to 4 (up from 1) | ||
+ | * Fancy Footwork can no longer raise your movement points higher than twice your normal maximum | ||
+ | * Amount of extra action point granted by Blitz limited to 20 | ||
+ | * Telekinetic Punch will now properly daze the target instead of stunning it if it has Thick Skull feat | ||
+ | * Added Flashbang blueprint to Len's store in Junkyard (will appear after next merchandise reset) | ||
+ | * Fixed the tooltips of food effects that have been changed in this update | ||
+ | * Fixed Thermodynamic Destabilization | ||
+ | * Fixed the bug that caused generated combat gloves mechanical enhancements to always have quality of 1 (not retroactive) | ||
+ | * Fixed the bug that caused generated shield emitter enhancements to always have quality of 1 (not retroactive) | ||
+ | * Laser Sight will now correctly increase precision (not retroactive) | ||
+ | * Chance to hit with burst attack can never exceed single shot chance to hit anymore | ||
+ | * Daniel Arda should now properly sell Hercules. | ||
+ | * West Wing hole description | ||
+ | * Mediant Samuel gives proper amount of charons for his first quest | ||
+ | * PI Georgis' refusal to help for a quest now properly fails | ||
+ | * PI Schteff's radio comm properly recognizes where the player is | ||
+ | * Wererathound affliction now correctly increases strength and transformation will now unequip your helmet | ||
+ | * Fixed Free Drones Junkyard quest not starting properly in some cases | ||
+ | * Tchort introduction cut scene should now properly trigger when visiting Institute entrance zone after you complete the Core City quest line. If it does not trigger, that's probably because you've visited the zone previously and the save is broken. See this thread for solution: http://steamcommunity.com/app/250520/discussions/0/618457398973889102/ | ||
+ | * Offensive armor modifiers should work again (spiked/bladed armors) | ||
+ | * Several quest notes fixes | ||
+ | * Various minor dialog and map fixes | ||
+ | }} | ||
+ | |||
+ | === Alpha 0.1.14.2 === | ||
+ | {{Version | ||
+ | | releasedate = ? | ||
+ | | version = 0.1.14.2 | ||
+ | | summary = Balance/bug hotfix patch | ||
+ | | changelog = | ||
+ | * Blitz feat and ability description fixed | ||
+ | * Player's damage resistances capped at 95%. Some re-balancing will be done in the final version to prevent certain armors from being too OP, but for now this will at least prevent players from becoming invulnerable to mechanical damage | ||
+ | * Various minor dialog and map fixes | ||
+ | }} | ||
+ | |||
+ | |||
+ | == Alpha 0.1.13.0 == | ||
+ | {{Version | ||
+ | | releasedate = 11 December 2014 | ||
+ | | version = 0.1.13.0 | ||
+ | | summary = Portraits, new music, UI tweaks, new factions & questlines, finished most of the remaining areas | ||
+ | | changelog = | ||
+ | * General | ||
+ | ** 3 new questlines: Free Drones, Protectorate and a super secret one | ||
+ | |||
+ | * Areas | ||
+ | ** entire Upper Underrail | ||
+ | ** Lower Underrail passages | ||
+ | ** New misc. locations all over Underrail | ||
+ | |||
+ | * Portraits | ||
+ | ** New portraits | ||
+ | ** Custom portrait support | ||
+ | ** Portrait lighting system: the portraits are lit in the same manner as the characters on the map. | ||
+ | |||
+ | * New music | ||
+ | |||
+ | * Combat taunts: Enemies will now threaten and taunt you in combat. Currently all have the same collection of phrases, but we plan to customize these in the future for different characters/factions/locations. We'll be looking for feedback on these - do the taunts occur too frequently/rarely, is there some particular taunt that is repeated too often, etc. Of course, for those who don't like this sort of stuff, it can be disabled in the options. | ||
+ | |||
+ | * Game mechanics | ||
+ | ** Added fire and gas mechanics | ||
+ | |||
+ | * Items | ||
+ | ** Added craftable fire bombs (such as Molotov cocktail) and craftable gas grenades (Toxic Gas Grenade) | ||
+ | |||
+ | * Interface | ||
+ | ** Added larger font options for everything (object labels, tooltips, quest notes, pop-up dialogs, combat log, etc) | ||
+ | ** Moved the combat log window slightly so it won't interrupt scrolling anymore | ||
+ | ** Added an option to auto-end turn when the player is out of MP and AP | ||
+ | ** Added more hotkeys (swap weapons, toggle shield, etc; might add more if necessary) and added keybinding options | ||
+ | ** Inspected containers that are empty are now marked as such | ||
+ | ** Increased the font in Combat Stats Overview window | ||
+ | ** Available component for a given blueprint will now be highlighted in the same manner as when trading | ||
+ | ** Double clicking (or ctrl clicking) a component will automatically transfer it to the crafting screen if appropriate blueprint is open | ||
+ | ** Clicking a crafting slot will automatically fill it with the first available component if empty, or clear it if full | ||
+ | ** ESC/ENTER and other intuitive hotkeys (such as Y/N) will now work inside confirmation boxes | ||
+ | ** While holding SHIFT player will now be able to issue move command as to prevent people from accidentally moving when they meant to shoot; keep in mind though that you'll still be able to issue a melee attack command that might require movement even when SHIFT is held | ||
+ | |||
+ | * Tweaks | ||
+ | ** Crawlers buffed and their AI has been slightly tweaked | ||
+ | ** Eviscerate bonus damage per bleeding would changed to 50% (down from 100%) | ||
+ | ** Taste For Blood now stacks 10 times (down from 20) | ||
+ | ** Damage resistance provided by laminated fabric ballistic panel now scales with quality (though it's still weaker than the other one) and the damage threshold is increased; these changes will not apply to stuff that has already been generated in ongoing playthroughs | ||
+ | ** Melee resistance bonus of riot gear armor changed to 75% (up from 50%); also not retroactive | ||
+ | ** Maximum number of oddity XP required for leveling now caps at 25 (up from 15) | ||
+ | ** Maximum number of studies and/or amount of XP per studying reduced (or rebalanced) for a number of oddities; overall, less experience is available through some oddities now | ||
+ | ** Classic XP required to level changed to 1250 (up from 1000) * level | ||
+ | ** Base classic kill XP bonus per target level reduced | ||
+ | ** XP from a number of quests reduced | ||
+ | ** Lockpicking/hacking XP per required skill reduced | ||
+ | ** Added signs to aid navigation in Lower Underrail and caves | ||
+ | |||
+ | * Bugfixes | ||
+ | ** Electrobolts will no longer jump to passive objects that are completely immune to them (e.g. destructible rocks) | ||
+ | ** You can no longer load individual bullets during combat as stated by the tooltip | ||
+ | ** Removed various leathers that were way too high quality for their type from certain stores | ||
+ | ** Burst fire will no longer trigger hostilities against secondary targets caught in the burst cone unless they actually take damage | ||
+ | ** Arena commentator will no longer order everyone in Core City to kill you if you happen to aim your burst in his general direction | ||
+ | ** Creatures immune to fear are no longer immune to Engrage (unless they are immune to all mind-affecting effects) | ||
+ | }} | ||
+ | |||
+ | === Alpha 0.1.13.1 === | ||
+ | {{Version | ||
+ | | releasedate = ? | ||
+ | | version = 0.1.10.1 | ||
+ | | summary = Bug hotfix patch | ||
+ | | changelog = | ||
+ | * Bug hotfix patch | ||
+ | * Teleportation stairs retired | ||
+ | }} | ||
+ | |||
+ | === Alpha 0.1.13.2 === | ||
+ | {{Version | ||
+ | | releasedate = ? | ||
+ | | version = 0.1.10.1 | ||
+ | | summary = Bug hotfix patch | ||
+ | | changelog = | ||
+ | * Bug hotfix patch | ||
+ | }} | ||
+ | |||
+ | === Alpha 0.1.13.3 === | ||
+ | {{Version | ||
+ | | releasedate = ? | ||
+ | | version = 0.1.10.1 | ||
+ | | summary = Bug hotfix patch | ||
+ | | changelog = | ||
+ | * Bug hotfix patch | ||
+ | * New [[Zone Control#Additional zone control indicators|zone control]] indicators | ||
+ | }} | ||
− | |||
− | {{ | + | == Alpha 0.1.12.0 == |
+ | {{Version | ||
+ | | releasedate = 06 August 2014 | ||
+ | | version = 0.1.12.0 | ||
+ | | summary = [[Core City]], new [[psi abilities]], new [[weapons]] | ||
+ | | changelog = | ||
* General | * General | ||
** New areas and quests | ** New areas and quests | ||
Line 68: | Line 360: | ||
}} | }} | ||
− | == Alpha 0.1. | + | === Alpha 0.1.12.1 === |
− | * Bug | + | {{Version |
+ | | releasedate = ? | ||
+ | | version = 0.1.12.1 | ||
+ | | summary = Bug hotfix patch | ||
+ | | changelog = | ||
+ | * Bug hotfix patch | ||
+ | }} | ||
− | == Alpha 0.1. | + | === Alpha 0.1.12.2 === |
− | + | {{Version | |
+ | | releasedate = ? | ||
+ | | version = 0.1.12.2 | ||
+ | | summary = Bug hotfix patch | ||
+ | | changelog = | ||
+ | * Bug hotfix patch | ||
+ | }} | ||
− | |||
− | {{ | + | == Alpha 0.1.11.0 == |
+ | {{Version | ||
+ | | releasedate = 16 April 2014 | ||
+ | | version = 0.1.11.0 | ||
+ | | summary = [[Foundry]], [[Shield Emitter|energy shields]], new [[feats]], game world nearby doubled in size, narrative improved | ||
+ | | changelog = | ||
* General | * General | ||
** New areas and quests | ** New areas and quests | ||
Line 168: | Line 476: | ||
}} | }} | ||
− | == Alpha 0.1. | + | === Alpha 0.1.11.1 === |
− | * Bug | + | {{Version |
+ | | releasedate = ? | ||
+ | | version = 0.1.11.1 | ||
+ | | summary = Bug hotfix patch | ||
+ | | changelog = | ||
+ | * Bug hotfix patch | ||
+ | }} | ||
+ | |||
== Alpha 0.1.10.0 == | == Alpha 0.1.10.0 == | ||
− | + | {{Version | |
− | + | | releasedate = 16 January 2014 | |
− | + | | version = 0.1.10.0 | |
− | + | | summary = [[Rail Crossing]], [[Lower Underrail]] expanded, [[Oddity XP System]], Game economy changes, introduced item weights and trader limits. | |
− | + | | changelog = | |
* General | * General | ||
** Added alternative XP System (Oddity) | ** Added alternative XP System (Oddity) | ||
Line 201: | Line 516: | ||
** You can double click on your (non-existing) portrait to center back to your character | ** You can double click on your (non-existing) portrait to center back to your character | ||
** Game window will no longer process input while inactive | ** Game window will no longer process input while inactive | ||
+ | ** Character level is now displayed on portraits | ||
* Tweaks | * Tweaks | ||
Line 238: | Line 554: | ||
}} | }} | ||
− | == Alpha 0.1. | + | === Alpha 0.1.10.1 === |
− | + | {{Version | |
− | + | | releasedate = ? | |
− | + | | version = 0.1.10.1 | |
− | + | | summary = Bug hotfix patch | |
− | + | | changelog = | |
− | + | * Bug hotfix patch | |
− | * | + | }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Alpha 0.1.9.0 == | == Alpha 0.1.9.0 == | ||
− | + | {{Version | |
− | + | | releasedate = 29 August 2013 | |
− | + | | version = 0.1.9.0 | |
− | + | | summary = [[Lower Underrail]] expanded, [[Riot Gear]], [[Combat Gloves]], [[Psionic Headband]]s | |
− | + | | changelog = | |
* Lower Underrail mapping | * Lower Underrail mapping | ||
Line 298: | Line 607: | ||
}} | }} | ||
− | == Alpha 0.1. | + | === Alpha 0.1.9.1 (First Steam version) === |
− | + | {{Version | |
+ | | releasedate = 23 September 2013 | ||
+ | | version = 0.1.9.1 | ||
+ | | summary = Steam integration, achievements (The first version available on [http://store.steampowered.com/app/250520 Steam]) | ||
+ | | changelog = | ||
+ | * General | ||
+ | ** Steam integration | ||
+ | ** Achievements | ||
+ | |||
+ | * Bugfixes | ||
+ | ** TNT blueprint will no longer consume excess components | ||
+ | ** Tungsten steel boots icons added | ||
+ | ** New lens types will now be correctly generated with quality | ||
+ | ** Crafting window will now remember what blueprint you had selected when you last closed it | ||
+ | }} | ||
− | |||
− | {{ | + | == Alpha 0.1.8.0 == |
+ | {{Version | ||
+ | | releasedate = 07 May 2013 | ||
+ | | version = 0.1.8.0 | ||
+ | | summary = New [[pickpocket]]ing system, new [[feats]] | ||
+ | | changelog = | ||
* Feats | * Feats | ||
** New | ** New | ||
Line 350: | Line 677: | ||
** Fixed the problems with Cliff's quest when he would die at inopportune times | ** Fixed the problems with Cliff's quest when he would die at inopportune times | ||
}} | }} | ||
+ | |||
== Alpha 0.1.7.0 == | == Alpha 0.1.7.0 == | ||
− | + | {{Version | |
− | + | | releasedate = 22 March 2013 | |
− | + | | version = 0.1.7.0 | |
− | + | | summary = Game economy changes, introduced item durability. | |
− | + | | changelog = | |
* General | * General | ||
** More quests added to Junkyard areas | ** More quests added to Junkyard areas | ||
Line 433: | Line 761: | ||
** Killing someone in a single turn will now correctly propagate hostilities to their nearby friends | ** Killing someone in a single turn will now correctly propagate hostilities to their nearby friends | ||
}} | }} | ||
+ | |||
== Alpha 0.1.6.0 == | == Alpha 0.1.6.0 == | ||
− | + | {{Version | |
− | + | | releasedate = 13 January 2013 | |
− | + | | version = 0.1.6.0 | |
− | + | | summary = Creature/plant respawning + trader stock resets, new [[blueprints]], changed lockpicking/hacking mechanics. | |
− | + | | changelog = | |
* General | * General | ||
** Added creature respawning. Creatures in most places will respawn every two hours. Some bandits will also respawn, but most of the human enemies in the current areas will not respawn (since it wouldn't make sense in the context of these areas). | ** Added creature respawning. Creatures in most places will respawn every two hours. Some bandits will also respawn, but most of the human enemies in the current areas will not respawn (since it wouldn't make sense in the context of these areas). | ||
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}} | }} | ||
− | |||
− | |||
− | + | == Alpha 0.1.5.0 (First alpha funding version) == | |
− | + | {{Version | |
− | Initial alpha funding release on [http://www.desura.com/games/underrail Desura] and [http://www.gamersgate.com/DD-UR/underrail-alpha GamersGate] | + | | releasedate = 06 December 2012 |
− | + | | version = 0.1.5.0 | |
− | + | | summary = [[Junkyard]], [[Depot A]], [[Traps]] skill, new [[items]], new [[feats]]. (Initial alpha funding release on [http://www.desura.com/games/underrail Desura] and [http://www.gamersgate.com/DD-UR/underrail-alpha GamersGate]) | |
+ | | changelog = | ||
* General | * General | ||
** Huge new urban zone consisting of 8 areas | ** Huge new urban zone consisting of 8 areas | ||
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** Other minor map bugs | ** Other minor map bugs | ||
}} | }} | ||
+ | |||
== Alpha 0.1.4 (Free alpha demo) == | == Alpha 0.1.4 (Free alpha demo) == | ||
− | + | {{Version | |
− | + | | releasedate = 23 August 2012 | |
− | Initial alpha release. | + | | version = 0.1.4.0 |
+ | | summary = Initial public alpha release. | ||
+ | | changelog = | ||
+ | See [[Version history/Pre-alpha]] for older changes. | ||
+ | }} | ||
− | + | == Pre-alpha versions == | |
+ | {{for|older versions|Version history/Pre-alpha}} | ||
− | [[Category:Content]] | + | [[Category:Content|Version history/0.1]] |
Latest revision as of 01:24, 5 September 2020
Version history for Underrail alpha releases. Complete changelogs are derived from development logs.
Beta versions
- For newer versions, see Version history/Beta.
Alpha 0.1.14.0 (Last alpha version)
Release Date: 26 March 2015 | Summary: Institute of Tchort, psi and other balance changes, level cap increase, new feats, new items | |||
|
Alpha 0.1.14.1
Release Date: ? | Summary: Balance/bug hotfix patch | |||
|
Alpha 0.1.14.2
Release Date: ? | Summary: Balance/bug hotfix patch | |||
|
Alpha 0.1.13.0
Release Date: 11 December 2014 | Summary: Portraits, new music, UI tweaks, new factions & questlines, finished most of the remaining areas | |||
|
Alpha 0.1.13.1
Release Date: ? | Summary: Bug hotfix patch | |||
|
Alpha 0.1.13.2
Release Date: ? | Summary: Bug hotfix patch | |||
|
Alpha 0.1.13.3
Release Date: ? | Summary: Bug hotfix patch | |||
|
Alpha 0.1.12.0
Release Date: 06 August 2014 | Summary: Core City, new psi abilities, new weapons | |||
|
Alpha 0.1.12.1
Release Date: ? | Summary: Bug hotfix patch | |||
|
Alpha 0.1.12.2
Release Date: ? | Summary: Bug hotfix patch | |||
|
Alpha 0.1.11.0
Release Date: 16 April 2014 | Summary: Foundry, energy shields, new feats, game world nearby doubled in size, narrative improved | |||
|
Alpha 0.1.11.1
Release Date: ? | Summary: Bug hotfix patch | |||
|
Alpha 0.1.10.0
Release Date: 16 January 2014 | Summary: Rail Crossing, Lower Underrail expanded, Oddity XP System, Game economy changes, introduced item weights and trader limits. | |||
|
Alpha 0.1.10.1
Release Date: ? | Summary: Bug hotfix patch | |||
|
Alpha 0.1.9.0
Release Date: 29 August 2013 | Summary: Lower Underrail expanded, Riot Gear, Combat Gloves, Psionic Headbands | |||
|
Alpha 0.1.9.1 (First Steam version)
Release Date: 23 September 2013 | Summary: Steam integration, achievements (The first version available on Steam) | |||
|
Alpha 0.1.8.0
Release Date: 07 May 2013 | Summary: New pickpocketing system, new feats | |||
|
Alpha 0.1.7.0
Release Date: 22 March 2013 | Summary: Game economy changes, introduced item durability. | |||
|
Alpha 0.1.6.0
Release Date: 13 January 2013 | Summary: Creature/plant respawning + trader stock resets, new blueprints, changed lockpicking/hacking mechanics. | |||
|
Alpha 0.1.5.0 (First alpha funding version)
Release Date: 06 December 2012 | Summary: Junkyard, Depot A, Traps skill, new items, new feats. (Initial alpha funding release on Desura and GamersGate) | |||
|
Alpha 0.1.4 (Free alpha demo)
Release Date: 23 August 2012 | Summary: Initial public alpha release. | |||
See Version history/Pre-alpha for older changes. |
Pre-alpha versions
- For older versions, see Version history/Pre-alpha.