Difference between revisions of "Goggles"

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Equip: Perception increased by 1<br>{{color|red|Equip: Dodge decreased by 25%}}
 
Equip: Perception increased by 1<br>{{color|red|Equip: Dodge decreased by 25%}}
  
Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s)
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Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s)
 
| energy        = 40
 
| energy        = 40
 
| durability    = 225 / 225 (electronic)
 
| durability    = 225 / 225 (electronic)
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}}
 
}}
  
The optional night vision variant of adaptive goggles can be incredibly useful in the dark caverns of ''Underrail'', where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
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All goggles decrease dodge by 25% when worn and provide a bonus depending on lens type used: perception (Adaptive), detection (Motion Tracking), ranged weapon critical chance (Seeker) or ranged special attack damage (Smart).
  
= Crafting =
+
The optional night vision variant of goggles can be incredibly useful in the dark caverns of ''Underrail'', where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
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 +
== Crafting ==
 
[[Goggles]] can be crafted with [[Blueprint: Goggles]].
 
[[Goggles]] can be crafted with [[Blueprint: Goggles]].
  
= Variants =
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== Variants ==
 
* [[Adaptive Goggles]]
 
* [[Adaptive Goggles]]
 
** [[Adaptive Night Vision Goggles]]
 
** [[Adaptive Night Vision Goggles]]

Revision as of 22:39, 4 October 2013

Night Vision Goggles.png
Adaptive Night Vision Goggles
Headwear
These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module.
Energy: 40
Durability: 225 / 225 (electronic)
Value: 1100

All goggles decrease dodge by 25% when worn and provide a bonus depending on lens type used: perception (Adaptive), detection (Motion Tracking), ranged weapon critical chance (Seeker) or ranged special attack damage (Smart).

The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.

Crafting

Goggles can be crafted with Blueprint: Goggles.

Variants