Difference between revisions of "Zack"
m (added quest sub category) |
m (more clear summary and added a background) |
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| quests = [[Camera problems]] | | quests = [[Camera problems]] | ||
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+ | Zack is the leader of a group of retired smugglers hidingout near [[SGS]] in the [[Lower Passages]] | ||
+ | |||
+ | == Background == | ||
One of the following situations may occur depending on random selection when generating the dungeon | One of the following situations may occur depending on random selection when generating the dungeon | ||
Scenario 1: <br> | Scenario 1: <br> | ||
− | + | The group found two [[Plasma Sentry]] to protect themselves with. | |
− | These sentries however | + | These sentries however began going haywire once the group started running low on batteries, hence forcing them to scavenge for electronics despite guaranteed death from doing so. |
Scenario 2: <br> | Scenario 2: <br> | ||
− | + | A group of bandits who found and raided the smugglers hideout near [[SGS]] have imprisoned Zack and his group. While captive one of Zacks people has been eaten by the Bandits. | |
− | |||
== Player interactions == | == Player interactions == |
Revision as of 16:39, 23 June 2021
Zack | |||
| |||
Description | |||
---|---|---|---|
Role | Former smuggler hiding out near SGS | ||
Location | Lower Passages | ||
Quests | Camera problems | ||
Loot | Humanoid loot |
Zack is the leader of a group of retired smugglers hidingout near SGS in the Lower Passages
Background
One of the following situations may occur depending on random selection when generating the dungeon
Scenario 1:
The group found two Plasma Sentry to protect themselves with.
These sentries however began going haywire once the group started running low on batteries, hence forcing them to scavenge for electronics despite guaranteed death from doing so.
Scenario 2:
A group of bandits who found and raided the smugglers hideout near SGS have imprisoned Zack and his group. While captive one of Zacks people has been eaten by the Bandits.
Player interactions
Scenario 1:
The Player may break these Sentries and save the group from death by scavenging.
alternatively the player can stay passive towards their issues without drawbacks.
Scenario 2:
Upon approaching the camp, the player gets knocked unconscious by Krix, disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive (Strength 8) or find a lockpick in the trash pile nearby and lockpicks the door (no Lockpicking skill required to succeed). Once every bandit is dead the player receives a thank you by Zack and leaves the camp.
Quests
- Camera problems: Investigate who broke the Lucas security camera behind the SGS gate