Difference between revisions of "Morphine Shot"
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| capabilities= Use: Reduces damage taken from all sources by 50% for 3 turns. After the effect expires the character takes damage equal to 50% of their missing health.<br>(AP: 10; Cooldown: 10 turns) | | capabilities= Use: Reduces damage taken from all sources by 50% for 3 turns. After the effect expires the character takes damage equal to 50% of their missing health.<br>(AP: 10; Cooldown: 10 turns) | ||
| weight = 0.10 | | weight = 0.10 | ||
− | | value = | + | | value = 500 |
| datafile = Consumables\Medicine\MorphineShot.item | | datafile = Consumables\Medicine\MorphineShot.item | ||
}} | }} | ||
'''Morphine Shot''' is a powerful and somewhat rare drug. It halves any damage you take for 3 turns, but has a dangerous downside: you take half of your missing health as damage when the morphine effect ends. That means morphine will kill you if you have less than one third health left when it ends. | '''Morphine Shot''' is a powerful and somewhat rare drug. It halves any damage you take for 3 turns, but has a dangerous downside: you take half of your missing health as damage when the morphine effect ends. That means morphine will kill you if you have less than one third health left when it ends. | ||
+ | |||
+ | {{Damage modifier sources}} | ||
== Effects == | == Effects == |
Latest revision as of 22:49, 3 February 2022
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Morphine is a potent opiate analgesic drug that is used to relieve severe pain. | |||
Use: Reduces damage taken from all sources by 50% for 3 turns. After the effect expires the character takes damage equal to 50% of their missing health. (AP: 10; Cooldown: 10 turns) | |||
Weight: 0.10 | |||
Value: 500
|
Morphine Shot is a powerful and somewhat rare drug. It halves any damage you take for 3 turns, but has a dangerous downside: you take half of your missing health as damage when the morphine effect ends. That means morphine will kill you if you have less than one third health left when it ends.
Damage modifier sources | ||||
---|---|---|---|---|
Source | Damage modifier | Damage/attack type(s) | Type | Notes |
Evasion | -0% to -85% | Area of effect attacks | Skill | |
Stuntman E | -20% | Area of effect attacks | Feat | additive to evasion, still capped at -85% |
Tempered: Cold E | -30% | Cold | Feat | |
Tempered: Heat E | -30% | Heat | Feat | |
Tempered: Acid E | -30% | Acid | Feat | |
Tempered: Electricity E | -30% | Electricity | Feat | |
Conditioning | -10% to -25% | Mechanical, Heat, Cold | Feat | |
Conditioning | -5% | Mechanical, Heat, Cold | Specialization | |
Parafibrotic Regenerative Injection HD | -15% | Mechanical, Heat | Special ability | special ability granted from the Technomedic Exoskeleton |
Heavy Metal HD | -7% to -20% | Mechanical | Feat | |
Heavy Metal HD | Varies | Mechanical | Specialization | |
Stoicism | -0% to -24% | All | Feat | 1% per 4% health missing |
Stoicism | -0% to -12% | All | Specialization | |
Beyond Cold | -15% and -40% | Mechanical and Cold | Feat | activated when Chilled or Frozen |
Blast Balaclava | Varies | Explosions | Headwear | |
Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
Infused Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
Infused Ancient Rathound Leather Armor | Varies | Heat, Cold | Armor Suit | |
Infused Leper Serpent Leather Armor E | Varies | Bio | Armor Suit | |
Nanocomposite Plate armors | Varies | Critical Hits | Armor Suit | |
Blast Overcoat armors | Varies | Explosions | Armor Suit | |
Gray Spec Ops Armor E | -20% | Explosions | Armor Suit | |
Blast Suit | -85% | Explosions | Armor Suit | |
Lifting Belt | -5% | Mechanical | Belt | |
Bioinvestigative Belt | -10% | Bio | Belt | |
Chemoinvestigative Belt | -5% | Heat | Belt | |
Electroinvestigative Belt | -15% | Energy | Belt | |
Sea Serpent Slaying Sash E | -15% | Bio | Belt | |
Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
Infused Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
Blast Tabi Boots | Varies | Explosions | Footwear | |
Nervosomnifer | -60% | All | Drug | |
Morphine Shot | -50% | All | Drug | |
Aegis (medicine) | -15% | All | Drug | |
Irongut | -75% | Bio | Drug | |
Laylow | -10% | Bio | Food | |
Canned Mushrooms | -15% | Bio | Food | |
Canned Fish | -15% | Cold | Food | |
Canned Meat | -5% | Mechanical | Food | |
Canned Stew | -8% | Heat | Food | |
Canned Czernina E | -15% | Heat | Food | |
Cooked Burrower Egg | -35% | Poison | Food | |
Sea Serpent Fillet E | -20% | Poison | Food | |
Mutie Stew E | -35% | Acid | Food | |
Kzozel E | -10% | Mechanical | Food | |
Kzozel Yantar E | -15% | Mechanical | Food | |
Mushroom Brew | -10% | Mechanical | Food | |
Leper Poison E | +10% to +60% | Mechanical | Poison | Max 6 stacks, 10% per stack |
Chemical Destabilization: Acid | +25% to +50% | Acid | Status effect | Max 2 stacks, 25% per stack |
Chemical Destabilization: Heat | +25% to +50% | Heat | Status effect | Max 2 stacks, 25% per stack |
Chemical Destabilization: Cold | +25% to +50% | Cold | Status effect | Max 2 stacks, 25% per stack |
Infected Wound | +10% to +30% | All | Status effect | Max 3 stacks, 10% per stack |
Infected Wound with Vile Weaponry: Damage specialization | +15% to +45% | All | Status effect | Max 3 stacks, 15% per stack |
Contaminated | +10% to +200% | All | Status effect | Max 20 stacks, 10% per stack |
Effects
This medicine causes the Morphine effect.
Crafting
This item can be crafted with Blueprint: Morphine Shot.