Difference between revisions of "Plasma Sentry"

From Underrail Wiki
Jump to navigation Jump to search
m
(Added skills and damage values to Plasma Sentries)
Line 14: Line 14:
 
| actionpoints = 50
 
| actionpoints = 50
 
| initiative  = 15
 
| initiative  = 15
| damage      = {{Energy|15-35|number only}}<br>200-300 ({{Energy|100-150|number only}}, {{Heat|100-150|number only}}) (turret mode)
+
| damage      = {{Energy|15-35|number only}} ({{Energy|26-61|number only}})<br>200-300 ({{Energy|100-150|number only}}, {{Heat|100-150|number only}}) (turret mode) (348-522 [{{Energy|174-261|number only}}, {{Heat|174-261|number only}}])
 
| range        = 12
 
| range        = 12
 
| detection    = 115
 
| detection    = 115
Line 26: Line 26:
 
| will          = 5
 
| will          = 5
 
| intelligence  = 4
 
| intelligence  = 4
 +
|
 +
| guns          = 70 (105)
 
|
 
|
 
| mechanical  = 50% / 20
 
| mechanical  = 50% / 20

Revision as of 13:13, 13 March 2022

Plasma Sentry

Warehouse.png Plasma sentry l.png
260

PlasmaSentry.gif

Automaton
Role Faceless defense bot
Location Rail Crossing
Abandoned Warehouse
Research Facility
Arke Power Station
Deep Caverns
Loot Ammo
Electronic/Metal Scraps
Self Consciousness Module (oddity)
Abilities Turret mode
Combat Stats
Combat Stats Level: 12
Damage: 15-35 (26-61)
200-300 (100-150, 100-150) (turret mode) (348-522 [174-261, 174-261])
Range: 12
Action Points: 50
Initiative: 15
Detection: 115
Base Abilities Strength: 12
Dexterity: 5
Agility: 5
Constitution: 10
Perception: 10
Will: 5
Intelligence: 4
Skills Guns: 70 (105)
Resistances Mechanical: 50% / 20
Heat: 75% / 30
Cold: 90% / 100
Electricity: 0% / 0
Acid: 25% / 15
Energy: 0% / 0
Bio: 100%

Plasma Sentry or Plasma Walker is a type of a defense bot commonly found within abandoned Biocorp facilities and is also known to be used by the Faceless. Shoots lasers while on the move, but can transform into a devastating plasma turret form. The lasers deal Energy damage, while the plasma turret deals 100-150 Energy and 100-150 Heat damage.

Some disabled/broken plasma walkers have been repaired and repurposed by the Foundry Guard, and can also occasionally found alongside resourceful scavengers.

Fighting tactics

Their transformation to plasma turret form takes a full turn, and the turret rotates slowly. Use this to your advantage.
They are also extremely weak to electricity: Shock Bolts are very effective and can stun them.

Related quests

Random events