Difference between revisions of "Warm Trapper Hat"
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| onequip = Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 4.00%<br>Equip: Constitution increased by 1<br>Equip: Fortitude increased by 20<br>Equip: Immune to blindness.<br>{{color|red|Equip: Perception reduced by 1<br>Equip: Detection decreased by 15%}} | | onequip = Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 4.00%<br>Equip: Constitution increased by 1<br>Equip: Fortitude increased by 20<br>Equip: Immune to blindness.<br>{{color|red|Equip: Perception reduced by 1<br>Equip: Detection decreased by 15%}} | ||
| durability = 1590 / 1590 (mechanical) | | durability = 1590 / 1590 (mechanical) | ||
− | | weight = | + | | weight = 1.30 |
− | | value = | + | | value = 7500 |
| datafile = Items\Armor\ | | datafile = Items\Armor\ | ||
}} | }} | ||
− | '''Warm Trapper | + | '''Warm Trapper Hat''' is a unique helmet. |
== Crafting == | == Crafting == | ||
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== Location == | == Location == | ||
− | Can be found in the [[Utility Tower]]. | + | Can be found in the [[Utility Tower]], {{spoiler|on a corpse one level below the bossfight, a nearby bonfire must be lit in order for the corpse to become interactable}}. |
== History == | == History == |
Latest revision as of 15:32, 16 March 2022
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A handmade hat made out of several layers. The outside fur is made out of ancient rathound leather. The insides are made out of high-strength, bulletproof thermoplastic polypropylene composite material. Equipped with shaded visor. | |||
Resistances:
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Armor penalty: 20% | |||
Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 4.00% Equip: Constitution increased by 1 Equip: Fortitude increased by 20 Equip: Immune to blindness. Equip: Perception reduced by 1 Equip: Detection decreased by 15% | |||
Durability: 1590 / 1590 (mechanical) | |||
Weight: 1.30 | |||
Value: 7500
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Warm Trapper Hat is a unique helmet.
Crafting
This item is not craftable.
Location
Can be found in the Utility Tower, on a corpse one level below the bossfight, a nearby bonfire must be lit in order for the corpse to become interactable.
History
- 1.1.4.0 - introduced