Difference between revisions of "Tactical Vest"

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{{outdated|reason=Missing Expedition content}}
 
 
<div style="float:right;">
 
<div style="float:right;">
:'''Examples of carrier vests'''
+
:'''Examples of carrier vests'''<br><br>
<br><br>
 
 
{{tabbed infobox
 
{{tabbed infobox
 
| tab1 = Insulated   
 
| tab1 = Insulated   
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{{clear}}
 
{{clear}}
  
:'''Examples of ballistic panels'''
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:'''Examples of ballistic panels'''<br><br>
<br><br>
 
 
{{tabbed infobox
 
{{tabbed infobox
 
| tab6 = Reinforced
 
| tab6 = Reinforced
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{{clear}}
 
{{clear}}
  
:'''Examples of armor plates'''
+
:'''Examples of armor plates'''<br><br>
<br><br>
 
 
{{tabbed infobox
 
{{tabbed infobox
 
| tab9 = Anti-Rifle
 
| tab9 = Anti-Rifle
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{{clear}}
 
{{clear}}
  
:'''Examples of overcoats'''
+
:'''Examples of Expedition armor plates'''<br><br>
<br><br>
+
{{tabbed infobox
 +
| tab17 = Giant Crab
 +
| tab18 = Colossal Crab
 +
| tab19 = Psi Crab
 +
}}
 +
{{clear}}
 +
 
 +
:'''Examples of overcoats'''<br><br>
 
{{tabbed infobox
 
{{tabbed infobox
 
| tab13 = Black
 
| tab13 = Black
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* 15% armor penalty
 
* 15% armor penalty
 
* Lowest {{mechanical}} resistance, highest threshold
 
* Lowest {{mechanical}} resistance, highest threshold
* Increases {{mechanical}} damage resistance/threshold against knife attacks
+
* Increases {{mechanical}} damage resistance/threshold against attacks by melee weapon with a cutting edge
 
| {{Itemlink|Super Steel Sheet}}
 
| {{Itemlink|Super Steel Sheet}}
 
|}
 
|}
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|
 
|
 
* +50 to armor penalty
 
* +50 to armor penalty
* Highest increase in {{mechanical}} damage threshold
+
* Best {{Mechanical}} damage threshold
 
| {{Itemlink|Ceramic Plate}}
 
| {{Itemlink|Ceramic Plate}}
 +
|-
 +
|
 +
| '''Nanocomposite Vest'''
 +
|
 +
* +15 to armor penalty
 +
* Reduces damage taken from critical attacks
 +
| {{Itemlink|Nanocomposite Plate}}
 
|-
 
|-
 
|
 
|
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|
 
|
 
* +35 to armor penalty
 
* +35 to armor penalty
* Increase in {{mechanical}} damage threshold
+
* Mediocre {{mechanical}} damage threshold
* Low {{heat}} damage resistance/threshold
+
* 5% / 2 {{heat}} damage resistance/threshold
 
| {{Itemlink|Burrower Carapace}}
 
| {{Itemlink|Burrower Carapace}}
 
|-
 
|-
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|
 
|
 
* +20 to armor penalty
 
* +20 to armor penalty
* Lowest increase {{mechanical}} damage threshold
+
* Lowest {{mechanical}} damage threshold
 
* -10% psi ability psi cost
 
* -10% psi ability psi cost
 
* Increases psionic skills
 
* Increases psionic skills
 
| {{Itemlink|Psi Beetle Carapace}}
 
| {{Itemlink|Psi Beetle Carapace}}
 +
 +
|-
 +
|colspan="4"| [[Underrail: Expedition]] armor plates
 +
 +
|-
 +
|
 +
| '''Giant Crab Carapace'''
 +
|
 +
* +55 to armor penalty
 +
* 3rd best {{Mechanical}} damage threshold
 +
* 15% / 4 {{Heat}} resistance / threshold
 +
| {{Itemlink|Giant Crab Carapace}}
 
|-
 
|-
 
|
 
|
| '''Nanocomposite Vest'''
+
| '''Colossal Crab Carapace'''
 +
|
 +
* +60 to armor penalty
 +
* 2nd best {{mechanical}} damage threshold
 +
* 20% / 5 {{Heat}} resistance / threshold
 +
| {{Itemlink|Colossal Crab Carapace}}
 +
|-
 +
|
 +
| '''Psi Crab Carapace'''
 
|
 
|
* +15 to armor penalty
+
* +70 to armor penalty
* Reduces damage taken from critical attacks
+
* 2nd best {{mechanical}} damage threshold
| {{Itemlink|Nanocomposite Plate}}
+
* 20% / 5 {{Heat}} resistance / threshold
 +
* {{Electricity}} damage resistance and threshold
 +
* +2 psi regen
 +
* Increases psionic skills
 +
| {{Itemlink|Psi Crab Carapace}}
 
|}
 
|}
  
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|}
 
|}
 
{{clear|left}}
 
{{clear|left}}
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<!--
 +
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.
  
 
{{hiddensection|Complete name variant list|
 
{{hiddensection|Complete name variant list|
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** {{Itemlink|Regenerative Nanocomposite Overcoat}}
 
** {{Itemlink|Regenerative Nanocomposite Overcoat}}
 
** {{Itemlink|Regenerative Psionic Overcoat}}
 
** {{Itemlink|Regenerative Psionic Overcoat}}
}}
+
}}-->
  
 
== Gallery ==
 
== Gallery ==
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pl_ag.png  | Stealthy tactical coat
 
pl_ag.png  | Stealthy tactical coat
 
pl_cmd.png  | Other tactical coats
 
pl_cmd.png  | Other tactical coats
 +
pl_f_blve.png | Tactical vest (Female variant)
 +
pl_f_ag.png  | Stealthy tactical coat (Female variant)
 +
pl_f_cmd.png  | Other tactical coats (Female variant)
 
</gallery>
 
</gallery>
  

Latest revision as of 16:48, 23 June 2022

Examples of carrier vests

Insulated Vest (Armor Suit).png
Insulated Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 10%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 4650
v · d · e
Galvanic Vest (Armor Suit).png
Galvanic Vest
Armor Suit
This vest provides moderate protection against electrical attacks and carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Electricity: 30% / 5
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 15%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 8.00
Value: 8400
v · d · e
Biohazard Vest (Armor Suit).png
Biohazard Vest
Armor Suit
This biohazard vest carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Bio: 25% / 8
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 10%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 7650
v · d · e
Sturdy Vest (Armor Suit).png
Sturdy Vest
Armor Suit
This sturdy vest carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 10%
Equip: Health increased by 25
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 6750
v · d · e
Regenerative Vest (Armor Suit).png
Regenerative Vest
Armor Suit
This state of the art carrier vest regenerates wearer's wounds and carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 15%
Equip: The wearer regenerates 27 health for the cost of 4.7 energy every turn when below 70% health.
Energy: 47
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 9.00
Value: 15150
v · d · e
Examples of ballistic panels

Insulated Vest (Armor Suit).png
Insulated Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 10%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 4650
v · d · e
Insulated Vest (Armor Suit).png
Insulated Vest
Armor Suit
This insulated vest carries a ballistic panel made of laminated fabric that has high bullet stopping capabilities.
Resistances:
Mechanical: 18% / 6
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 10%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 6.50
Value: 5250
v · d · e
Insulated Vest (Armor Suit).png
Insulated Vest
Armor Suit
This insulated vest carries a thin sheet of super steel with high bullet stopping capabilities.
Resistances:
Mechanical: 19% / 11
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.

Mechanical damage resistance and threshold increased by 35% against attacks by melee weapon with a cutting edge.
Armor penalty: 15%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 6.50
Value: 8250
v · d · e
Examples of armor plates

Insulated Vest (Armor Suit).png
Insulated Anti-Rifle Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel. It's reinforced with ceramic plates that increase the penetration threshold.
Resistances:
Mechanical: 21% / 12
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 60%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 17.50
Value: 6600
v · d · e
Insulated Vest (Armor Suit).png
Insulated Burrower Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel. It's reinforced with burrower carapace that increases the penetration threshold.
Resistances:
Mechanical: 21% / 10
Heat: 5% / 2
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 45%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 15.50
Value: 6375
v · d · e
Insulated Vest (Armor Suit).png
Insulated Psionic Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel. It's reinforced with psi beetle carapace that somewhat increases the penetration threshold and enhances the wearer's psionic capabilities.
Resistances:
Mechanical: 21% / 9
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 30%
Equip: Psi ability psi cost decreased by 10%
Equip: Psionic skills increased by 16
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 15.00
Value: 5775
v · d · e
Insulated Vest (Armor Suit).png
Insulated Nanocomposite Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel. It's reinforced with nanocomposite plating that reduces damage taken from the most devastating attacks.
Resistances:
Mechanical: 21% / 3
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.


Reduces damage from critical hits by 17%.

Armor penalty: 25%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 12.50
Value: 7500
v · d · e
Examples of Expedition armor plates

Insulated Vest (Armor Suit).png
Insulated Giant Crab Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel. It's reinforced with giant crab carapace that increases the penetration threshold.
Resistances:
Mechanical: 21% / 10
Heat: 15% / 4
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 60%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 17.50
Value: 7050
v · d · e
Insulated Vest (Armor Suit).png
Insulated Colossal Crab Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel. It's reinforced with colossal crab carapace that increases the penetration threshold.
Resistances:
Mechanical: 21% / 13
Heat: 20% / 5
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 70%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 20.50
Value: 7800
v · d · e
Insulated Vest (Armor Suit).png
Insulated Psi Crab Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel. It's reinforced with psi crab carapace that increases the penetration threshold and the wearer's psionic regeneration.
Resistances:
Mechanical: 21% / 13
Heat: 20% / 5
Cold: 15% / 3
Electricity: 22% / 10
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 80%
Equip: Psi regeneration increased by 2
Equip: Psionic skills increased by 12
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 21.50
Value: 8700
v · d · e
Examples of overcoats

Tactical Overcoat.png
Insulated Overcoat
Armor Suit
This insulated vest carries a hybrid ballistic panel. It comes with a black overcoat that helps with hiding.
Resistances:
Mechanical: 21% / 3
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 10%
Equip: Stealth increased by 17
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 8.00
Value: 5700
v · d · e
Antithermic Overcoat.png
Antithermic Insulated Overcoat
Armor Suit
This insulated vest carries a hybrid ballistic panel. It comes with an aluminized overcoat that can somewhat reflect the high radiant loads produced by fire.
Resistances:
Mechanical: 21% / 3
Heat: 28% / 10
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 15%
Equip: Stealth decreased by 40
Equip: Immune to burning.
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 8.50
Value: 7200
v · d · e
Kevlar Overcoat.png
Kevlar Insulated Overcoat
Armor Suit
This insulated vest carries a hybrid ballistic panel. It comes with a kevlar overcoat that enhances bullet stopping capabilities.
Resistances:
Mechanical: 21% / 3
Cold: 15% / 3
Mechanical damage threshold increased by 227% against bullets and shotgun shells.
Armor penalty: 20%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 8.50
Value: 9900
v · d · e
Blast Overcoat.png
Blast Insulated Overcoat
Armor Suit
This insulated vest carries a hybrid ballistic panel. It comes with a "blast" overcoat which enhances protection from impacts of explosions.
Resistances:
Mechanical: 21% / 3
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 25%
Equip: Damage taken from explosions reduced by 35%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 8.50
Value: 9150
v · d · e

Tactical Vest is an is an armor suit. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.

Description

Armor suit that can range anywhere from low to high armor penalty depending on the components used. It consists of a vest and a ballistic panel and can also use various optional overcoat fabrics. All tactical vests have 200% increased Mechanical damage threshold against firearms. An optional armor plate can be added to increase damage thresholds, weight and armor penalty.

Tactical vest is similar to Riot Gear, the main difference being an armor plate instead of a hand-held riot shield. Tactical vests also have lower base armor penalty, provide more protection against bullets but less against melee attacks. Compared to Leather Armor, it can provide additional benefits even at the same armor penalty and allow a mix of stealth, mobility, damage avoidance and absorption, thanks to its versatile components.

Crafting

Tactical Vest can be crafted with Blueprint: Tactical Vest.

Variants

Carrier vest

Type and quality of carrier vest used determines secondary bonuses of the armor suit.

Icon Name Effect(s) Component
Insulated Vest (Armor Suit).png Insulated Vest
  • Average Cold damage resistance/threshold
Icon Insulated Vest (component)
Galvanic Vest (Armor Suit).png Galvanic Vest
  • +5 to armor penalty
  • High Electricity damage resistance/threshold
Icon Galvanic Vest (component)
Biohazard Vest (Armor Suit).png Biohazard Vest
  • Average Bio damage resistance/threshold
Icon Biohazard Vest (component)
Sturdy Vest (Armor Suit).png Sturdy Vest
  • Increases health by 50% of the vest's quality
Icon Sturdy Vest (component)
Regenerative Vest (Armor Suit).png Regenerative Vest
  • +5 to armor penalty
  • Provides health regeneration when powered
Icon Regenerative Vest (component)

Ballistic panel

No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.

Icon Name Effect(s) Component
Reinforced Fabric
  • 10% armor penalty
  • Higher Mechanical damage resistance, lower threshold
Icon Reinforced Fabric Ballistic Panel
Laminated Fabric
  • 10% armor penalty
  • Lower Mechanical resistance, higher threshold
Icon Laminated Fabric Ballistic Panel
Super Steel Sheet
  • 15% armor penalty
  • Lowest Mechanical resistance, highest threshold
  • Increases Mechanical damage resistance/threshold against attacks by melee weapon with a cutting edge
Icon Super Steel Sheet

Armor plate

No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty.

Icon Name Effect(s) Component
Anti-rifle Vest
  • +50 to armor penalty
  • Best Mechanical damage threshold
Icon Ceramic Plate
Nanocomposite Vest
  • +15 to armor penalty
  • Reduces damage taken from critical attacks
Icon Nanocomposite Plate
Burrower Vest
  • +35 to armor penalty
  • Mediocre Mechanical damage threshold
  • 5% / 2 Heat damage resistance/threshold
Icon Burrower Carapace
Psionic Vest
  • +20 to armor penalty
  • Lowest Mechanical damage threshold
  • -10% psi ability psi cost
  • Increases psionic skills
Icon Psi Beetle Carapace
Underrail: Expedition armor plates
Giant Crab Carapace
  • +55 to armor penalty
  • 3rd best Mechanical damage threshold
  • 15% / 4 Heat resistance / threshold
Icon Giant Crab Carapace
Colossal Crab Carapace
  • +60 to armor penalty
  • 2nd best Mechanical damage threshold
  • 20% / 5 Heat resistance / threshold
Icon Colossal Crab Carapace
Psi Crab Carapace
  • +70 to armor penalty
  • 2nd best Mechanical damage threshold
  • 20% / 5 Heat resistance / threshold
  • Electricity damage resistance and threshold
  • +2 psi regen
  • Increases psionic skills
Icon Psi Crab Carapace

Overcoat fabric

Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.

Icon Name Effect(s) Component
Tactical Overcoat.png (Black) Overcoat Icon Black Cloth
Antithermic Overcoat.png Antithermic Overcoat
  • +5 to armor penalty
  • High Heat damage resistance/threshold
  • Decreases Stealth
  • Provides immunity to burning
Icon Aluminized Cloth
Kevlar Overcoat.png Kevlar Overcoat
  • +10 to armor penalty
  • Further increases Mechanical damage threshold against bullets
Icon Kevlar Cloth
Blast Overcoat.png Blast Overcoat
  • +15 to armor penalty
  • Reduces damage taken from explosions
Icon Blast Cloth

Gallery