Difference between revisions of "Goggles"
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(Undo revision 51011 by Treadvisor (talk): Phreak entrance is one of its kind, nightvision does not ignore any other perception checks, do not post unverified info) Tag: Undo |
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{{tabbed infobox | {{tabbed infobox | ||
− | | tab1 = NVG | + | | tab1 = NVG |
− | | tab2 = | + | | tab2 = Seeker |
− | | tab3 = | + | | tab3 = Smart |
− | | tab4 = | + | | tab4 = Motion-Tracking |
− | | tab5 = | + | | tab5 = Adaptive |
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}} | }} | ||
'''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%. | '''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%. | ||
− | The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. | + | The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty. |
== Crafting == | == Crafting == | ||
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=== Lens === | === Lens === | ||
+ | Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality. | ||
{{columns|2| | {{columns|2| | ||
[[File:goggles.png]] '''Adaptive Goggles''' — +1 [[Perception]] | [[File:goggles.png]] '''Adaptive Goggles''' — +1 [[Perception]] | ||
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[[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance | [[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance | ||
− | [[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage | + | [[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage (only conditional attacks - see [[Special Attacks]]) |
}} | }} | ||
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=== Optional === | === Optional === | ||
[[File:nvgoggles.png]] '''<lens type> Night Vision Goggles''' — Provides [[Night Vision]] capability when powered | [[File:nvgoggles.png]] '''<lens type> Night Vision Goggles''' — Provides [[Night Vision]] capability when powered | ||
+ | <!-- | ||
+ | please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times. | ||
+ | {{hiddensection|Complete name variant list| | ||
+ | * {{Itemlink|Adaptive Goggles}} | ||
+ | ** {{Itemlink|Adaptive Night Vision Goggles}} | ||
+ | * {{Itemlink|Motion Tracking Goggles}} | ||
+ | ** {{Itemlink|Motion Tracking Night Vision Goggles}} | ||
− | {{ | + | * {{Itemlink|Seeker Goggles}} |
− | + | ** {{Itemlink|Seeker Night Vision Goggles}} | |
− | ** | ||
− | * | + | * {{Itemlink|Smart Goggles}} |
− | + | ** {{Itemlink|Smart Night Vision Goggles}} | |
− | + | }}--> | |
− | |||
− | ** | ||
− | |||
− | |||
− | |||
− | }} | ||
Latest revision as of 03:15, 26 August 2022
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These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | |||
Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds. (Cooldown: 5s) | |||
Equip: Perception increased by 1 Equip: Dodge decreased by 25% | |||
Energy: 47 | |||
Durability: 180 / 180 (electronic) | |||
Can be disassembled. | |||
Cannot be recharged in combat | |||
Weight: 0.71 | |||
Value: 8600
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These goggles contain a pair of seeker lenses. | |||
Equip: Dodge decreased by 25% Equip: Critical chance with ranged weapons increased by 8% | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 0.11 | |||
Value: 1600
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| |||
These goggles contain a pair of smart lenses. | |||
Equip: Dodge decreased by 25% Equip: Damage of special attacks with ranged weapons increased by 20% (this does not affect unconditional special attacks) | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 0.11 | |||
Value: 2800
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| |||
These goggles contain a pair of motion tracking lenses. | |||
Equip: Dodge decreased by 25% Equip: Detection increased by 47.5% | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 0.11 | |||
Value: 2050
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| |||
These goggles contain a pair of adaptive lenses. | |||
Equip: Perception increased by 1 Equip: Dodge decreased by 25% | |||
Durability: 180 / 180 (electronic) | |||
Can be disassembled. | |||
Weight: 0.11 | |||
Value: 1100
|
Goggles provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.
The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty.
Crafting
Goggles can be crafted with Blueprint: Goggles.
Variants
Lens
Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality.
Adaptive Goggles — +1 Perception
Motion Tracking Goggles — Increases Detection
Seeker Goggles — Increases ranged weapon critical chance
Smart Goggles — Increases ranged weapon special attack damage (only conditional attacks - see Special Attacks)
Optional
<lens type> Night Vision Goggles — Provides Night Vision capability when powered