Difference between revisions of "Goggles"

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(Undo revision 51011 by Treadvisor (talk): Phreak entrance is one of its kind, nightvision does not ignore any other perception checks, do not post unverified info)
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'''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.
 
'''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.
  
The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty.  
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The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty.  
  
 
== Crafting ==
 
== Crafting ==
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[[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance
 
[[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance
  
[[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage
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[[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage (only conditional attacks - see [[Special Attacks]])
  
 
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=== Optional ===
 
=== Optional ===
 
[[File:nvgoggles.png]] '''<lens type> Night Vision Goggles''' — Provides [[Night Vision]] capability when powered  
 
[[File:nvgoggles.png]] '''<lens type> Night Vision Goggles''' — Provides [[Night Vision]] capability when powered  
 
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please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.
 
{{hiddensection|Complete name variant list|
 
{{hiddensection|Complete name variant list|
 
* {{Itemlink|Adaptive Goggles}}
 
* {{Itemlink|Adaptive Goggles}}
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* {{Itemlink|Smart Goggles}}
 
* {{Itemlink|Smart Goggles}}
 
** {{Itemlink|Smart Night Vision Goggles}}
 
** {{Itemlink|Smart Night Vision Goggles}}
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Latest revision as of 03:15, 26 August 2022

Night Vision Goggles.png
Adaptive Night Vision Goggles
Headwear
These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module.
Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.
(Cooldown: 5s)
Equip: Perception increased by 1
Equip: Dodge decreased by 25%
Energy: 47
Durability: 180 / 180 (electronic)
Can be disassembled.
Cannot be recharged in combat
Weight: 0.71
Value: 8600
v · d · e
Seeker Goggles.png
Seeker Goggles
Headwear
These goggles contain a pair of seeker lenses.
Equip: Dodge decreased by 25%
Equip: Critical chance with ranged weapons increased by 8%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 0.11
Value: 1600
v · d · e
Smart Goggles.png
Smart Goggles
Headwear
These goggles contain a pair of smart lenses.
Equip: Dodge decreased by 25%
Equip: Damage of special attacks with ranged weapons increased by 20% (this does not affect unconditional special attacks)
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 0.11
Value: 2800
v · d · e
Motion Tracking Goggles.png
Motion Tracking Goggles
Headwear
These goggles contain a pair of motion tracking lenses.
Equip: Dodge decreased by 25%
Equip: Detection increased by 47.5%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 0.11
Value: 2050
v · d · e
Adaptive Goggles.png
Adaptive Goggles
Headwear
These goggles contain a pair of adaptive lenses.
Equip: Perception increased by 1
Equip: Dodge decreased by 25%
Durability: 180 / 180 (electronic)
Can be disassembled.
Weight: 0.11
Value: 1100
v · d · e

Goggles provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.

The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty.

Crafting

Goggles can be crafted with Blueprint: Goggles.

Variants

Lens

Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality.

Adaptive Goggles.png Adaptive Goggles — +1 Perception

Motion Tracking Goggles.png Motion Tracking Goggles — Increases Detection

Seeker Goggles.png Seeker Goggles — Increases ranged weapon critical chance

Smart Goggles.png Smart Goggles — Increases ranged weapon special attack damage (only conditional attacks - see Special Attacks)

Optional

Night Vision Goggles.png <lens type> Night Vision Goggles — Provides Night Vision capability when powered