Difference between revisions of "Goggles"

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(updated the variant list to something more useful!)
(Undo revision 51011 by Treadvisor (talk): Phreak entrance is one of its kind, nightvision does not ignore any other perception checks, do not post unverified info)
Tag: Undo
 
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{{infobox item
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{{tabbed infobox
| example    = yes
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| tab1 = NVG
| itemquality = normal
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| tab2 = Seeker
| image      = nvgoggles.png
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| tab3 = Smart
| name        = Smart Night Vision Goggles
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| tab4 = Motion-Tracking
| type        = Headwear
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| tab5 = Adaptive
| description = These goggles contain a pair of smart lenses and an image intensifier tube that provides night vision capability module.
 
| greenstats  =
 
{{color|red|Equip: Dodge decreased by 25%}}<br>
 
Equip: Damage of special attacks with ranged weapons increased by 26%
 
 
 
Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s)
 
| energy      = 70
 
| durability  = 1320 / 1320 (electronic)
 
| weight      = 0,71
 
| value      = 13120
 
 
}}
 
}}
  
All goggles decrease dodge by 25% when worn and provide a bonus depending on lens type used.
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'''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.
  
The optional night vision variant of goggles can be incredibly useful in the dark caverns of ''Underrail'', where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
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The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty.  
  
 
== Crafting ==
 
== Crafting ==
[[Goggles]] can be crafted with [[Blueprint: Goggles]].
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Goggles can be crafted with [[Blueprint: Goggles]].
  
 
== Variants ==
 
== Variants ==
 +
 
=== Lens ===
 
=== Lens ===
;[[File:goggles.png]] Adaptive Goggles
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Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality.
* +1 [[Perception]]
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{{columns|2|
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[[File:goggles.png]] '''Adaptive Goggles''' — +1 [[Perception]]
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 +
[[File:goggles4.png]] '''Motion Tracking Goggles''' — Increases [[Detection]]
  
; [[File:goggles2.png]] Seeker Goggles
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[[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance
* Increases ranged weapon critical chance
 
  
; [[File:goggles3.png]] Smart Goggles
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[[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage (only conditional attacks - see [[Special Attacks]])
* Increases ranged weapon special attack damage
 
  
; [[File:goggles4.png]] Motion Tracking Goggles
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}}
* Increases [[Detection]]
 
  
 
=== Optional ===
 
=== Optional ===
; [[File:nvgoggles.png]] <lens type> Night Vision Goggles
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[[File:nvgoggles.png]] '''<lens type> Night Vision Goggles''' — Provides [[Night Vision]] capability when powered  
* Provides [[Night Vision]] capability when powered  
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<!--
 +
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.
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{{hiddensection|Complete name variant list|
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* {{Itemlink|Adaptive Goggles}}
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** {{Itemlink|Adaptive Night Vision Goggles}}
  
{| class="wikitable mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"
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* {{Itemlink|Motion Tracking Goggles}}
|-
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** {{Itemlink|Motion Tracking Night Vision Goggles}}
! Complete variant list
 
|-
 
|
 
* [[Adaptive Goggles]]
 
** [[Adaptive Night Vision Goggles]]
 
  
* [[Motion Tracking Goggles]]
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* {{Itemlink|Seeker Goggles}}
** [[Motion Tracking Night Vision Goggles]]
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** {{Itemlink|Seeker Night Vision Goggles}}
  
* [[Smart Goggles]]
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* {{Itemlink|Smart Goggles}}
** [[Smart Night Vision Goggles]]
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** {{Itemlink|Smart Night Vision Goggles}}
 +
}}-->
  
* [[Seeker Goggles]]
 
** [[Seeker Night Vision Goggles]]
 
|}
 
  
 
{{Armor navbox}}
 
{{Armor navbox}}

Latest revision as of 03:15, 26 August 2022

Night Vision Goggles.png
Adaptive Night Vision Goggles
Headwear
These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module.
Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.
(Cooldown: 5s)
Equip: Perception increased by 1
Equip: Dodge decreased by 25%
Energy: 47
Durability: 180 / 180 (electronic)
Can be disassembled.
Cannot be recharged in combat
Weight: 0.71
Value: 8600
v · d · e
Seeker Goggles.png
Seeker Goggles
Headwear
These goggles contain a pair of seeker lenses.
Equip: Dodge decreased by 25%
Equip: Critical chance with ranged weapons increased by 8%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 0.11
Value: 1600
v · d · e
Smart Goggles.png
Smart Goggles
Headwear
These goggles contain a pair of smart lenses.
Equip: Dodge decreased by 25%
Equip: Damage of special attacks with ranged weapons increased by 20% (this does not affect unconditional special attacks)
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 0.11
Value: 2800
v · d · e
Motion Tracking Goggles.png
Motion Tracking Goggles
Headwear
These goggles contain a pair of motion tracking lenses.
Equip: Dodge decreased by 25%
Equip: Detection increased by 47.5%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 0.11
Value: 2050
v · d · e
Adaptive Goggles.png
Adaptive Goggles
Headwear
These goggles contain a pair of adaptive lenses.
Equip: Perception increased by 1
Equip: Dodge decreased by 25%
Durability: 180 / 180 (electronic)
Can be disassembled.
Weight: 0.11
Value: 1100
v · d · e

Goggles provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.

The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty.

Crafting

Goggles can be crafted with Blueprint: Goggles.

Variants

Lens

Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality.

Adaptive Goggles.png Adaptive Goggles — +1 Perception

Motion Tracking Goggles.png Motion Tracking Goggles — Increases Detection

Seeker Goggles.png Seeker Goggles — Increases ranged weapon critical chance

Smart Goggles.png Smart Goggles — Increases ranged weapon special attack damage (only conditional attacks - see Special Attacks)

Optional

Night Vision Goggles.png <lens type> Night Vision Goggles — Provides Night Vision capability when powered