Difference between revisions of "Blueprint: Chemical Bolt"
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m (Fixed discrepancy in Chemical Bolt requirement (Bolt+Syringe+Burrower Poison is 20 Biology)) |
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− | {{infobox | + | {{infobox item |
− | | itemquality | + | | image = Blueprint: Chemical Bolt.png |
− | | name | + | | itemquality = normal |
− | | description | + | | name = Blueprint: Chemical Bolt |
− | | weight | + | | type = Blueprint |
− | | value | + | | description = Contains instructions on how to create bolts that inject various chemicals. |
− | | description2 | + | | capabilities = Use: Download blueprint into your wristpad. |
− | | component1 | + | | weight = 0,05 |
− | | component2 | + | | value = 400 |
− | | component3 | + | | description2 = Crossbow bolts can carry various substances that they inject upon impact, such as poisons and tranquilizers. |
+ | | component1 = Bolt (x5) | ||
+ | | component2 = Syringe (x5) | ||
+ | | component3 = Chemical | ||
+ | | datafile = Blueprints\ChemicalBolt.item | ||
}} | }} | ||
Line 14: | Line 18: | ||
== Required skills == | == Required skills == | ||
− | * Biology | + | * [[Biology]] 20, 30, 35, 50, 60, 65, 75, 125, 150 or [[Chemistry]] 35, 75, 80 |
== Supported parts == | == Supported parts == | ||
; Bolt (x5) | ; Bolt (x5) | ||
− | * | + | * {{Itemlink|Bolt}} |
; Syringe (x5) | ; Syringe (x5) | ||
− | * | + | * {{Itemlink|Syringe}} |
; Chemical | ; Chemical | ||
− | * | + | * {{Itemlink|Acid}} |
− | * | + | * {{Itemlink|Corrosive Acid}} |
+ | * {{Itemlink|Rusting Acid}}{{expedition-inline}} | ||
+ | * {{Itemlink|Midazolam}} | ||
{{ComponentGroup|Poisons}} | {{ComponentGroup|Poisons}} | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Quinton]] in [[South Gate Station]]. | ||
+ | * Sold by [[Octavia]] in [[Institute of Tchort]]. | ||
Latest revision as of 10:20, 2 January 2023
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Contains instructions on how to create bolts that inject various chemicals. | ||||||
Use: Download blueprint into your wristpad. | ||||||
Weight: 0,05 | ||||||
Value: 400
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Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
Locations
- Sold by Quinton in South Gate Station.
- Sold by Octavia in Institute of Tchort.