Difference between revisions of "Template:Claws/4"
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RaptorMoses (talk | contribs) (Created page with "{{Infobox item | image = Iced Claw.png | itemquality = normal | name = Iced Claw | type = Melee Weapon | description = Your arm has been badly burnt, almo...") |
RaptorMoses (talk | contribs) |
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| type = Melee Weapon | | type = Melee Weapon | ||
| description = Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | | description = Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | ||
− | | damage = 55- | + | | damage = 70-115 |
+ | :{{Mechanical|55-80}} | ||
+ | :{{Cold|15-35}} | ||
| impactspeed = Very Low | | impactspeed = Very Low | ||
| ap = 30 AP | | ap = 30 AP | ||
Line 11: | Line 13: | ||
| critchance = 8% | | critchance = 8% | ||
| critbonus = 125% | | critbonus = 125% | ||
− | | capabilities= {{On hit|50% chance to daze the living target for 1 turn}} | + | | capabilities= {{On hit|50% chance to daze the living target for 1 turn}}<br><br> |
+ | {{On hit|Chills the target for 2 turns, reducing its movement points by 10. Stacks 3 times.}} | ||
| incurred = Ignores mechanical damage threshold when attacking organic targets. | | incurred = Ignores mechanical damage threshold when attacking organic targets. | ||
| specials = {{ItemSpecial|Force Ventilation Shaft|Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.}} | | specials = {{ItemSpecial|Force Ventilation Shaft|Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.}} | ||
}} | }} |
Revision as of 10:00, 2 February 2023
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 70-115
| |||
Impact speed: Very Low | |||
Base action points: 30 AP | |||
Range: Melee | |||
Critical chance: 8% | |||
Critical damage bonus: 125% | |||
On hit: 50% chance to daze the living target for 1 turn On hit: Chills the target for 2 turns, reducing its movement points by 10. Stacks 3 times. | |||
Ignores mechanical damage threshold when attacking organic targets. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
- Main article: Claws
This page only contains one of the infoboxes used on the Claws article.