Difference between revisions of "LMG Exosoldier"
Jump to navigation
Jump to search
(Created page with "{{heavyduty}} {{Character Infobox | name = LMG Exosoldier | type = generic | portrait = Xphw_exosol_l.png | background = Xphw metro.png | image = LMG Exosol...") |
m |
||
Line 27: | Line 27: | ||
| bio = 50% / 5 | | bio = 50% / 5 | ||
}} | }} | ||
− | ''' | + | '''LMG Exosoldiers''' are generic Exosoldiers armed with LMGs. |
== Description == | == Description == |
Revision as of 04:23, 4 November 2023
This page contains content from Underrail: Heavy Duty expansion.
LMG Exosoldier | |||||||
| |||||||
Description | |||||||
---|---|---|---|---|---|---|---|
Faction | Exosoldiers | ||||||
Location | The Compound | ||||||
Abilities | Conditioning Exoskeleton Power Fast Metabolism Full-Auto Sensorimotor Command Suppressive Fire Wristblade Stab | ||||||
|
LMG Exosoldiers are generic Exosoldiers armed with LMGs.
Description
Like all common exosoldiers, they wear Combat Exoskeletons which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also have access to Sensorimotor Command buff which increases their combat skills, reduces AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the Cognator in the heart of The Compound.
Fighting Tactics
You can use EMP Grenades to disable their energy shields and exoskeletons to lower their combat effectiveness. Also, any Thought Control psi abilities used against them will inflict Sensorimotor Command Disruption effect which lowers number of Sensorimotor Command stacks they have.
|