Difference between revisions of "EW Exosoldier"
m |
|||
Line 27: | Line 27: | ||
| bio = 50% / 5 | | bio = 50% / 5 | ||
}} | }} | ||
− | '''EW Exosoldiers''' are generic Exosoldiers armed with energy pistols. They also carry [[EMP Grenade Mk II]] | + | '''EW Exosoldiers''' are generic Exosoldiers armed with energy pistols. They also carry one [[EMP Grenade Mk II]] or two [[Plasma Grenade Mk II|Plasma Grenades Mk II]]. |
== Description == | == Description == |
Latest revision as of 06:32, 4 November 2023
EW Exosoldier | |||||||
| |||||||
Description | |||||||
---|---|---|---|---|---|---|---|
Faction | Exosoldiers | ||||||
Location | The Compound | ||||||
Loot | Skulljack oddity | ||||||
Abilities | Aimed Shot Exoskeleton Power Fast Metabolism Grenadier High-Technicalities Sensorimotor Command Sprint Wristblade Stab | ||||||
|
EW Exosoldiers are generic Exosoldiers armed with energy pistols. They also carry one EMP Grenade Mk II or two Plasma Grenades Mk II.
Description
Like all common exosoldiers, they wear Combat Exoskeletons which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also have access to Sensorimotor Command buff which increases their combat skills, reduces AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the Cognator in the heart of The Compound.
Fighting Tactics
You can use EMP Grenades to disable their energy shields and exoskeletons to lower their combat effectiveness. Also, any Thought Control psi abilities used against them will inflict Sensorimotor Command Disruption effect which lowers number of Sensorimotor Command stacks they have.
|