Difference between revisions of "Auto-Turret"

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| image      = Auto-Turret model.png
 
| image      = Auto-Turret model.png
 
| roles      = Stationary defense
 
| roles      = Stationary defense
| location  = [[South Gate Station]]<br/>[[Junkyard - Docks]]<br/>[[GMS compound level 3]]<br/>[[Depot A]]<br/>[[Foundry bunker]]
+
| location  = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]]<br>[[Rag's Boutique]]
| loot      = Ammunition, Scraps<br/>Firearm Barrels (rarely)
+
| loot      = Ammunition, Scraps<br>Firearm Barrels (rarely)
| abilities  = True-sight
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| abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]]
 
|
 
|
| damage      =
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| damage      = {{Mechanical|16-33|number only}}
| range        = < 20
+
| range        = {{ranges|sight=8|attack=10|optimal=7}}
| initiative  = 13
+
| initiative  = 10
 
| actionpoints = 50
 
| actionpoints = 50
 +
|
 +
|Base abilities section:
 +
| strength      = 10
 +
| dexterity    = 4
 +
| agility      = 1
 +
| constitution  = 10
 +
| perception    = 10
 +
| will          = 1
 +
| intelligence  = 5
 +
|
 
| mechanical  = 50% / 20
 
| mechanical  = 50% / 20
 
| heat        = 80% / 50
 
| heat        = 80% / 50
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| acid        = 25% / 15
 
| acid        = 25% / 15
 
| energy      = 0% / 0
 
| energy      = 0% / 0
| bio          = immune
+
| bio          = 100%
 
}}
 
}}
  
 
== Description ==
 
== Description ==
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
+
'''Auto-Turrets''' are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
  
 
== Fighting tactics ==
 
== Fighting tactics ==
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
+
Sufficient [[Hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
  
 
* Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
 
* Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
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* Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results in direct combat.
 
* Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results in direct combat.
 
* Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
 
* Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
* It is possible to completely outrange auto-turrets with sniper rifles.
+
* It is possible to completely outrange auto-turrets with sniper rifles, assault rifles and crossbows.
 +
 
 +
== History ==
 +
* [[1.0.3]]
 +
** Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement
 +
** Turrets will now drop aggro faster
 +
** Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7)
 +
 
 +
* [[0.1.4.0]]
 +
** Auto-Turret introduced
  
 +
== Gallery ==
 +
<gallery>
 +
turret1_l.png | Auto-Turret portrait
 +
Auto-Turret model.png | Auto-Turret model
 +
Auto-Turret_emplacement.png | Typical Auto-Turret emplacement
 +
turret2_l.png | [[Auto-Turret (Machinegun)]]
 +
Machinegun Turret.png | [[Auto-Turret (Machinegun)]]
 +
</gallery>
  
 
{{Enemies navbox}}
 
{{Enemies navbox}}
 
[[Category:Automatons]]
 
[[Category:Automatons]]

Latest revision as of 04:21, 20 November 2023

Auto-Turret

Warehouse.png Turret1 l.png
230

Auto-Turret.png

Automaton
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Foundry bunker
Rag's Boutique
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Immune to burning
Immune to freeze
Combat Stats
Combat Stats Level: 10
Damage: 16-33
Range: 8 (sight) 10 (7) (attack/optimal)
Action Points: 50
Initiative: 10
Base Abilities Strength: 10
Dexterity: 4
Agility: 1
Constitution: 10
Perception: 10
Will: 1
Intelligence: 5
Resistances Mechanical: 50% / 20
Heat: 80% / 50
Cold: 90% / 100
Electricity: 0% / 0
Acid: 25% / 15
Energy: 0% / 0
Bio: 100%

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.

Fighting tactics

Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.

  • Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
  • Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
  • Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
  • Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
  • It is possible to completely outrange auto-turrets with sniper rifles, assault rifles and crossbows.

History

  • 1.0.3
    • Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement
    • Turrets will now drop aggro faster
    • Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7)

Gallery