Difference between revisions of "Psychophract Exoskeleton"

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| encumbrance  = 75%
 
| encumbrance  = 75%
 
| minstr      = 7
 
| minstr      = 7
| specials    = {{ItemSpecial|Exoskeleton Power| Increases strength by 2 and movement points by 25 and negates the Agility and movement speed penalties of the armor. When activated it will immediately drain 10 energy and a additional 3 energy every turn, as well as additional 0,5 energy for every tile of movement.}} <br>{{ItemSpecial|Escalated Psionic Innervation|Increases skill by 15-50, critical chance by 1%-10% and critical damage bonus by 20%-50%, while reducing psi point cost for either Psychokinesis or Metathermics randomly. All other non-boosted psi schools have their psi cost increased by 50%. Lasts 2 turns. Consumes 25 energy.}}
+
| specials    = {{ItemSpecial|Exoskeleton Power| Increases strength by 2 and movement points by 25 and negates the Agility and movement speed penalties of the armor. When activated it will immediately drain 10 energy and a additional 3 energy every turn, as well as additional 0,5 energy for every tile of movement.}} <br>{{ItemSpecial|Escalated Psionic Innervation|Increases skill by 15-50, critical chance by 1%-10% and critical damage bonus by 20%-50%, while reducing psi point cost by 10%-30% for either Psychokinesis or Metathermics randomly. All other non-boosted psi schools have their psi cost increased by 50%. Lasts 2 turns. Consumes 25 energy.}}
 
| onequip      = Equip: Psychokinesis increased by 20<br>Equip: Psychokinesis critical chance increased by 3%<br>Equip: Metathermics increased by 20<br>Equip: Metathermics critical chance increased by 3%<br>{{color|red|Equip: Strength decreased by 1}}<br>{{color|red|Equip: Dexterity decreased by 2}}<br>{{color|red|Equip: Agility decreased by 4}}<br>{{color|red|Equip: Movement speed reduced by 30%}}<br>Equip: Immune to caltrops
 
| onequip      = Equip: Psychokinesis increased by 20<br>Equip: Psychokinesis critical chance increased by 3%<br>Equip: Metathermics increased by 20<br>Equip: Metathermics critical chance increased by 3%<br>{{color|red|Equip: Strength decreased by 1}}<br>{{color|red|Equip: Dexterity decreased by 2}}<br>{{color|red|Equip: Agility decreased by 4}}<br>{{color|red|Equip: Movement speed reduced by 30%}}<br>Equip: Immune to caltrops
 
| energy      = 250
 
| energy      = 250

Latest revision as of 14:58, 10 January 2024

This page contains content from Underrail: Heavy Duty expansion.
Psychophract Exoskeleton.png
Psychophract Exoskeleton
Armor Suit
A heavily-armored full-body powered exoskeleton. Primarily designed for psionic combatants, it features a high-power psionic amplifier capable of boosting psionic abilities beyond their usual limits, perhaps at the cost of consistency and precision.

As with the combat exoskeleton, its original stimulation delivery system has been redesigned and connected to a brain-machine interface that replaces the default tactical communication module.

Resistances:
Mechanical: 42% / 22
Heat: 15% / 10
Electricity: 38% / 18
Acid: 5
Bio: 50% / 5
Minimal strength: 7
Armor penalty: 75%
Equip: Psychokinesis increased by 20
Equip: Psychokinesis critical chance increased by 3%
Equip: Metathermics increased by 20
Equip: Metathermics critical chance increased by 3%
Equip: Strength decreased by 1
Equip: Dexterity decreased by 2
Equip: Agility decreased by 4
Equip: Movement speed reduced by 30%
Equip: Immune to caltrops
Special abilities:

Exoskeleton Power.png Exoskeleton Power: Increases strength by 2 and movement points by 25 and negates the Agility and movement speed penalties of the armor. When activated it will immediately drain 10 energy and a additional 3 energy every turn, as well as additional 0,5 energy for every tile of movement.
Escalated Psionic Innervation.png Escalated Psionic Innervation: Increases skill by 15-50, critical chance by 1%-10% and critical damage bonus by 20%-50%, while reducing psi point cost by 10%-30% for either Psychokinesis or Metathermics randomly. All other non-boosted psi schools have their psi cost increased by 50%. Lasts 2 turns. Consumes 25 energy.

Energy: 250
Durability: 2040 / 2040 (mechanical)

Cannot be recharged in combat

Weight: 25.00
Value: 17500

Psychophract Exoskeleton is a unique armor suit.

Crafting

This item is not craftable.

Location

Can be obtained in The Compound in the exoskeleton assembler room.

Gallery