Difference between revisions of "Shield Emitter"
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{{tabbed infobox | {{tabbed infobox | ||
| tab1 = LF (Q50) | | tab1 = LF (Q50) | ||
− | | tab2 = MF ( | + | | tab2 = MF (Q50) |
− | | tab3 = HF ( | + | | tab3 = HF (Q50) |
− | | tab4 = | + | | tab4 = |
− | | tab5 = | + | | tab5 = |
− | | tab6 = | + | | tab6 = |
| tab7 = | | tab7 = | ||
| tab8 = | | tab8 = | ||
}} | }} | ||
− | '''Shield Emitters''' | + | '''Shield Emitters''' create a defensive energy shield around the user. |
− | Shield Emitters drain energy while active and they must be toggled on/off manually. They | + | == Description == |
+ | Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the [[Impact Speed]] of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds. | ||
+ | |||
+ | Shield Emitters drain energy while active and they must be toggled on/off manually with {{key|V}} or by clicking on their icon on your action bar. They can be easily recharged with {{key|B}} or by shift-clicking on their icon when out of combat. | ||
== Attributes == | == Attributes == | ||
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* '''Conversion Rate''' is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives. | * '''Conversion Rate''' is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives. | ||
** Default conversion rate is 5. | ** Default conversion rate is 5. | ||
− | ** | + | ** {{Itemlink|High Efficiency Energy Converter}}s increase conversion rate, and thus capacity. |
− | * '''Dissipation Rate''' determines how | + | * '''Dissipation Rate''' determines how much of the shield capacity drains away in a five-turn period while the emitter is active. |
− | ** Default dissipation rate is 10%. | + | ** Default dissipation rate is 5% (changed from 10% on [[1.1.2.0]]). (1% per second) |
− | ** | + | ** {{Itemlink|Shield Capacitor}}s reduce dissipation rate, allowing the shield last longer. The minimum dissipation rate is 1.5% (changed from 2% on [[1.1.2.0]]). |
* '''Shielding''' is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%). | * '''Shielding''' is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%). | ||
** Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds. | ** Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds. | ||
− | ** | + | ** {{Itemlink|Circular Wave Amplifier}}s increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them. |
* '''Energy''' is the energy capacity of the device, how much juice it has in its batteries. | * '''Energy''' is the energy capacity of the device, how much juice it has in its batteries. | ||
− | ** | + | ** {{Itemlink|Plasma Core}} used in crafting determines the energy capacity. |
== Crafting == | == Crafting == | ||
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[[File:Emitter3.png]] '''High Frequency Shield Emitter''' | [[File:Emitter3.png]] '''High Frequency Shield Emitter''' | ||
− | | Low/Medium/High frequency shield effect: | + | | Low / Medium / High frequency shield effect: |
[[File:Energy Shield LF.png|Low Frequency shield effect]] | [[File:Energy Shield LF.png|Low Frequency shield effect]] | ||
[[File:Energy Shield MF.png|Medium Frequency shield effect]] | [[File:Energy Shield MF.png|Medium Frequency shield effect]] | ||
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=== Enhancements === | === Enhancements === | ||
+ | Visually, the hue of the shield spheroid is determined by the emitter's enhancements. | ||
+ | * Shields with no enhancements are {{color|#66E|blue}} | ||
+ | * Amplified shields are {{color|#E66|red}} | ||
+ | * Conservative shields are {{color|#6E6|green}} | ||
+ | * Efficient shields are {{color|#E6E|purple}} | ||
+ | |||
[[File:Emitter1b.png]]/[[File:Emitter2b.png]]/[[File:Emitter3b.png]] '''Low / Medium / High Frequency secondary modulators''' | [[File:Emitter1b.png]]/[[File:Emitter2b.png]]/[[File:Emitter3b.png]] '''Low / Medium / High Frequency secondary modulators''' | ||
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[[File:Emitter_eff.png]] '''Efficient <frequency> Shield Emitter''' - increases conversion rate | [[File:Emitter_eff.png]] '''Efficient <frequency> Shield Emitter''' - increases conversion rate | ||
− | + | <!-- | |
− | + | please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times. | |
{{hiddensection|Complete name variant list| | {{hiddensection|Complete name variant list| | ||
− | * | + | * {{Itemlink|Low Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Amplified Low Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Conservative Low Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Efficient Low Frequency Shield Emitter}} |
− | * | + | * {{Itemlink|Medium Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Amplified Medium Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Conservative Medium Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Efficient Medium Frequency Shield Emitter}} |
− | * | + | * {{Itemlink|High Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Amplified High Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Conservative High Frequency Shield Emitter}} |
− | ** | + | ** {{Itemlink|Efficient High Frequency Shield Emitter}} |
− | }} | + | }}--> |
Latest revision as of 15:25, 5 March 2024
| |||
This is a low frequency energy shield emitter. | |||
Capacity: 235 | |||
Conversion Rate: 5.0 | |||
Dissipation Rate: 5.0% | |||
Shielding:
| |||
Use: Fully recharges the shield emitter using the batteries the character has in their inventory. | |||
Energy: 47 | |||
Cannot be recharged in combat. | |||
Weight: 1.05 | |||
Value: 5550
|
| |||
This is a medium frequency energy shield emitter. | |||
Capacity: 235 | |||
Conversion Rate: 5.0 | |||
Dissipation Rate: 5.0% | |||
Shielding:
| |||
Use: Fully recharges the shield emitter using the batteries the character has in their inventory. | |||
Energy: 47 | |||
Cannot be recharged in combat. | |||
Weight: 1.05 | |||
Value: 5550
|
| |||
This is a high frequency energy shield emitter. | |||
Capacity: 235 | |||
Conversion Rate: 5.0 | |||
Dissipation Rate: 5.0% | |||
Shielding:
| |||
Use: Fully recharges the shield emitter using the batteries the character has in their inventory. | |||
Energy: 47 | |||
Cannot be recharged in combat. | |||
Weight: 1.05 | |||
Value: 5550
|
Shield Emitters create a defensive energy shield around the user.
Description
Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the Impact Speed of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.
Shield Emitters drain energy while active and they must be toggled on/off manually with V or by clicking on their icon on your action bar. They can be easily recharged with B or by shift-clicking on their icon when out of combat.
Attributes
- Capacity is the total shield capacity, or hit points, across all impact speeds.
- Capacity equals energy multiplied by conversion rate.
- Conversion Rate is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
- Default conversion rate is 5.
- High Efficiency Energy Converters increase conversion rate, and thus capacity.
- Dissipation Rate determines how much of the shield capacity drains away in a five-turn period while the emitter is active.
- Default dissipation rate is 5% (changed from 10% on 1.1.2.0). (1% per second)
- Shield Capacitors reduce dissipation rate, allowing the shield last longer. The minimum dissipation rate is 1.5% (changed from 2% on 1.1.2.0).
- Shielding is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).
- Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds.
- Circular Wave Amplifiers increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
- Energy is the energy capacity of the device, how much juice it has in its batteries.
- Plasma Core used in crafting determines the energy capacity.
Crafting
Shield Emitter can be crafted with Blueprint: Energy Shield Emitter.
Variants
Primary Modulator
Low / Medium / High frequency shield effect: |
Enhancements
Visually, the hue of the shield spheroid is determined by the emitter's enhancements.
- Shields with no enhancements are blue
- Amplified shields are red
- Conservative shields are green
- Efficient shields are purple
// Low / Medium / High Frequency secondary modulators
Amplified <frequency> Shield Emitter - increases shielding, decreases conversion rate
Conservative <frequency> Shield Emitter - reduces dissipation rate
Efficient <frequency> Shield Emitter - increases conversion rate