Difference between revisions of "Version history/Underrail 1.1"
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− | {{ | + | Version history and changelogs for Underrail 1.1.#.# versions, between [[Underrail: Expedition|Expedition]]'s and [[Underrail: Heavy Duty|Heavy Duty]] releases. |
− | | | + | |
− | | | + | == Newer versions == |
− | | | + | {{for|newer versions|Version history/Underrail 1.2}} |
− | | | + | |
+ | == Underrail 1.1.5 == | ||
+ | {{Version | ||
+ | | releasedate = 31 January 2022 | ||
+ | | version = 1.1.5.0 | ||
+ | | gogversion = | ||
+ | | summary = New Year's Resolution | ||
+ | | changelog = | ||
+ | * Major Stuff | ||
+ | **Implemented, new slightly visually touched up, UI that is available in 3 sizes; classic UI still available | ||
+ | **The game will now automatically be zoomed on higher resolutions (which can then be changed through manual zooming if it's enabled) | ||
+ | **Introduced a brand new Core City questline as an alternative to joining an oligarch | ||
+ | **Improved nearly all unique and some rare weapons and armor - go check them out | ||
+ | **You can refurbish your old world firearms at one of the firearm enthusiasts | ||
+ | **Characters can now save up to 10 action points at the end of their turn and add those to their next turn | ||
+ | **Base ability values are no longer capped at 20, but instead the maximum bonus on top of the base value that you can accumulate is 10 | ||
+ | |||
+ | *UI | ||
+ | **Implemented borderless windowed display mode | ||
+ | **Item's special abilities/attacks will now have icon in the item's tooltip next to the description | ||
+ | **Fixed character's speech bubble and health bar offsets when zoomed in | ||
+ | **Zooming step changed to 25% (down from 50%) | ||
+ | **Added an option to follow the player character (default hotkey: F3). This is kind of an experimental feature, so be sure to let me know if you discover any bugs | ||
+ | |||
+ | *Feats | ||
+ | **Opportunist - description now specifies it only works against living targets | ||
+ | **Pummel - will now list the action point cost | ||
+ | **Fend - Base action point cost changed to 60% of normal attack ap cost (down from 100%) | ||
+ | |||
+ | *Specializations | ||
+ | **Fend: Action Point Cost - Ap cost reduction per point changed to 8% (down from 10%) | ||
+ | |||
+ | *Items | ||
+ | **Item effects (such as poisons and gun oil) will now display a small icon in the corner of the parent item | ||
+ | **You can now use poisons to coat suitable melee weapons if you have the required Biology skill level; the poisoned weapons will then apply that poison in a certain number of attacks; you can coat a weapon with only one poison at a time | ||
+ | **Added Sharpening Stone - Can sharpen a bladed melee weapon, increasing its damage by 10% for the next 30 strikes, but permanently reducing its max durability by 5% | ||
+ | **Added Firecracker Cap item enhancement that can be applied to sledgehammers and crowbars to cause an explosion on the next hit | ||
+ | **All-in now decreases intelligence by 3 instead of increasing it | ||
+ | **Commando Belt moved to static loot | ||
+ | **[Expedition] Frogfish biology requirement changed to 50 (up from 25) | ||
+ | **[Expedition] Add a new unique spear and sword that can be found before going to Black Sea | ||
+ | |||
+ | *Ammo | ||
+ | **W2C bullets now ignore 35%-45% of mechanical damage resistance depending on bullet caliber (down from fixed 65%), threshold interaction remains he same | ||
+ | **5mm Shock Round - Damage changed to 8-15 (up from 5-10) and now has 3% chance to daze target for 1 turn | ||
+ | **7.62mm Micro-shrapnel Round - The damage that penetrates the armor is increased by 25% against organic targets | ||
+ | **8.6mm Incendiary Round - Now also deals 10-20 heat damage on impact | ||
+ | **9mm Acid Round - Acid damage changed to 15-30 (up from 10-20) | ||
+ | **.44 Explosive Round - Heat and mechanical explosion damage changed to 23-45 (up from 15-30) | ||
+ | |||
+ | *Crafting | ||
+ | **Steel and tungsten plates requirement is now capped at 30 mechanics when crafting bullets | ||
+ | **W2C Bullets blueprint now requires hexogen instead of raw tnt and produces 20 bullets (down from 30) | ||
+ | **JHP Bullets blueprint now produces 20 bullets (down from 30) | ||
+ | **Changed enriched health hypo critical chance to 10% (up from 5%) | ||
+ | **Large intestine biology requirement changed to 45 (down from 50) | ||
+ | **Taurine biology requirement changed to 45 (down from 50) | ||
+ | **Anglerfish biology requirement changed to 90 (down from 100) | ||
+ | **Fusing Enzyme biology requirement changed to 90 (down from 100) | ||
+ | |||
+ | *Quests/Zones/NPCs | ||
+ | **Increased t-boss health on dominating difficulty, and his damage resistance on all difficulties | ||
+ | **Expanded upon Motion and Motioners; this drug is now both better and worse | ||
+ | **You can now bring Gorsky high-quality energy shields from other sources as an alternative to raiding Port Zenith | ||
+ | **Added an agility check that allows you to climb up and down between the Caerus Residential Block square and SW building second floor | ||
+ | **Added fireplaces to certain locations in Deep Caverns | ||
+ | **Added a hacking check to Cytosine Outpost storeroom | ||
+ | **Added more hydraulic fluid canisters to Deep Caverns | ||
+ | **Certain gate components can now be found at multiple locations in Deep Caverns | ||
+ | **You can now use electronics skill to optimize Arke power plant turbine output for more total power | ||
+ | **A certain important encounter with the Faceless will now feature some of them having their infusions active from the start (only on Dominating difficulty) | ||
+ | **Added an extra Thought Control check to the DC mindreading that allows the player to conceal his mischievous behavior | ||
+ | **You can now bring super steel refining data to Bernard in order to improve the quality of super steel plates; also raised the max quality from 160 to 180 for players who have Expedition installed | ||
+ | **Leonie will now offer the Infused Leather blueprint as soon as you show her you have super steel plates (currently you have to do the melting process with Bernard first) | ||
+ | **You can turn metal scraps into low-quality steel plates at Leonie's | ||
+ | **Added more ways to learn about a certain Foundry arms merchant | ||
+ | **Added more entries to the super secret organization database, and placed some of the existing ones behind higher access levels | ||
+ | **Added more options to save Maura | ||
+ | **You can now borrow (or "borrow") AK from Kokoschka | ||
+ | **Becket now also offers psi inhalants alongside psi boosters when giving you your equipment package | ||
+ | **Added Underrail Express tickets which can be pickpocketed from NPCs and used for a single ride | ||
+ | **New models and portraits for Jon the Beautiful, Sergio the Wizard, and some super secret folks | ||
+ | **New random events, some of them seasonal, and some related to the player's house | ||
+ | **Introduced Jookhela's drawing skills to the world | ||
+ | **Increased requirements for achieving Brutalizer/Brutalette gladiator nicknames, so they shouldn't be so predominant now | ||
+ | **The Black Crawler now drops an oddity item when killed | ||
+ | **New entries in the Institute of Tchort library, some of which contain blueprints and will require a special card | ||
+ | **New skill checks for Octavia, Vuk and Kiro that will unlock certain items for trading | ||
+ | **[Expedition] Naval mines will now be heard detonating in the distance when someone attacks the camp | ||
+ | **[Expedition] Added ways to break yourself free from a certain man's mechanical grasp | ||
+ | **[Expedition] Added certain dialog options to Doc Savage and Marcus that were only available through navcom | ||
+ | |||
+ | *Tweaks | ||
+ | **Optimized faction data relations serialization which should improve save/load times of mid and late game savegames somewhat | ||
+ | **Fixed the pathfinding prioritization to prevent player from getting stuck in place when a lot of NPC pathfinding is taking place | ||
+ | **Being in turn-based mode will now count as being in combat for purpose of changing equipment | ||
+ | |||
+ | *Bugs | ||
+ | **Game will no longer accept mouse clicks in windowed mode when the game window is not focused | ||
+ | **Fixed the bug that would cause the carried weight to not immediately update when consuming/expending items in a stack | ||
+ | **Pseudo-spatial Projection will now properly affect Spear Throw | ||
+ | **Fixed the bug that allowed some items to make the player's mechanical resistance sometimes exceed the normal limit | ||
+ | **Fixed the bug that cause the item tooltip to not correctly indicate which effects are unavailable due to unmet requirements when the item is not currently equipped | ||
+ | **Fixed the bug that would cause Bone Breaker to trigger irrespectively of the amount of damage dealt | ||
+ | **Negative effects of equipped items will now still properly apply even if you do not meet the item requirements | ||
+ | **Fixed the bug that would cause assault rifle burst attack and pistol rapid fire to calculate each burst hit with the wrong bullet from the magazine (it was offset by 1) | ||
+ | **Fixed the bug that would cause the Needler's Piercing Shot to hit the pass-through targets twice | ||
+ | **NPCs will now properly use crossbow to fire special bolts instead of switching weapons when they are out of regular bolts | ||
+ | **You can no longer trigger Escape Bonds when you're completely encumbered | ||
+ | **Plasma Beam will now properly hit all targets in the target tile (the ones highlighted when targeting) | ||
+ | **Fixed the bug that caused psi beetles to try to neural overload force fields | ||
+ | **Fixed some esoteric explosion bugs | ||
+ | **You can no longer climb a certain ladder before releasing the very, very bad gas in an under-passages hideout (unless you kill the person supervising you) | ||
+ | **Captain Rastko will no longer charge double for a single ride | ||
+ | **Fixed the Green Galaxy furniture set not appearing when switching between it and other bought sets | ||
+ | **Fixed not being able to report Newton's death if he was killed in certain ways | ||
+ | **Attacking Jack Quicksilver will now properly register who attacked him and will not instead be attributed to the player for certain quest purposes | ||
+ | **Killing Vivian at a certain location will now fail the quest and prevent the player from doing certain things which might get them permanently stuck | ||
+ | **[Expedition] Spear guard triggered from spear attacks will now properly replace a more powerful existing spear guard effect if the latter is about to expire | ||
+ | **[Expedition] Spear throw will now destealth the thrower after the throw instead before | ||
+ | **[Expedition] Fixed Improved Naval Combat checking for effective instead of base Agility value in Razor's dialog | ||
+ | **[Expedition] Fixed a bug which in certain cases prevents players from sleeping in the camp bed more than once | ||
+ | **[Expedition] Fixed Aran not despawning when he should in certain cases | ||
+ | **[Expedition] Fixed Ferryman being stuck in the "I'm moving out." phase and not wanting to talk to the player | ||
+ | **[Expedition] Fixed Dude sometimes not having certain dialogue options when waiting for the player to find something important in his cave home | ||
+ | **[Expedition] Fixed Briggs getting stuck at the "Shouldn't you be looking for a microchip implant?" line in certain very specific instances | ||
+ | **[Expedition] Fixed Professor Oldfield not following you when he should | ||
+ | **[Expedition] Fixed receiving certain NavCom messages if you stole/looted it but never joined the expedition | ||
+ | **[Expedition] Fixed being able to sail across certain cliffs in the Mutie Refuge zone | ||
+ | **[Expedition] Fixed wrong closing sounds for one type of Lemurian boxes | ||
+ | **[Expedition] Fixed infinite Black Eel jet skiers bug | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.1 === | ||
+ | {{Version | ||
+ | | releasedate = 31 January 2022 | ||
+ | | version = 1.1.5.1 | ||
+ | | gogversion = | ||
+ | | summary = Bugfixes | ||
+ | | changelog = | ||
+ | *Bugs | ||
+ | **Fixed refurbishing issues with some firearms | ||
+ | **Fixed Jon's new model not applying during some old playthroughs | ||
+ | **Action point carry-over will no longer trigger if character is disabled in some way or is in stealth | ||
+ | **Fixed Balor's hammer durability | ||
+ | **You can no longer acquire Shoemaker feat through levelling | ||
+ | **Pistol burst will no longer trigger Commando feat | ||
+ | **Encumbrance and gear damage icons should now be once again visible on classic UI | ||
+ | **[Expedition] Fixed the bug that would cause the game to crash when hitting a jet ski with corrosive acid | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.2 === | ||
+ | {{Version | ||
+ | | releasedate = 1 February 2022 | ||
+ | | version = 1.1.5.2 | ||
+ | | gogversion = | ||
+ | | summary = Bugfixes | ||
+ | | changelog = | ||
+ | *Bugs | ||
+ | **Fixed the feat description caption layout | ||
+ | **Fixed the bug that caused zone info icons not to appear on classic UI | ||
+ | **Fixed the bug that caused Taste for Blood feat to crash the game upon killing an enemy | ||
+ | **Fixed Refurbished Tommy Gun precision | ||
+ | **Fixed Motion bug | ||
+ | **You can no longer have negative maximum psi points | ||
+ | **Game speed up/slow down indicator should now be visible on small UI | ||
+ | **Background of psi bar is no longer transparent | ||
+ | **Fixed RRCh-42's refurbishment bug and incorrect requirements descriptions | ||
+ | **[Expedition] Fixed the vehicle window layout on small UI | ||
+ | **Minor dialog fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.3 === | ||
+ | {{Version | ||
+ | | releasedate = 3 February 2022 | ||
+ | | version = 1.1.5.3 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | *Tweaks | ||
+ | **Mechanical damage taken modifier can no longer drop below 10% | ||
+ | *Bugs | ||
+ | **Fixed the bug that would sometimes cause aborted key rebinding to temporarily disable keyboard input | ||
+ | **Custom portraits will now properly use huge (_h) version where available | ||
+ | **Fixed the amount of JHP and W2C bullets you get through crafting to what it should be | ||
+ | **Fixed the bug with Energy Shield Empowerment not consuming energy; also fixed its status effect description | ||
+ | **Fixed the stack indicator on action buttons on small UI | ||
+ | **Fixed AP/MP indicator visual glitches when having a lot of points; also fixed the estimation indicator there on classic UI | ||
+ | **Fixed weapon battery indicator with large batteries | ||
+ | **Fixed status effect expiration time text size | ||
+ | **Fixed black screen and related glitches when fighting the Stygian Exorcist | ||
+ | **Fixed some respawning human npcs | ||
+ | **Fixed Quake durability issues | ||
+ | **Minor dialog fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.4 === | ||
+ | {{Version | ||
+ | | releasedate = 7 February 2022 | ||
+ | | version = 1.1.5.4 | ||
+ | | gogversion = | ||
+ | | summary = Bugfixes | ||
+ | | changelog = | ||
+ | *UI | ||
+ | **Fixed UI glitch when crafting results in multiple different items on small UI | ||
+ | **[Expedition] Tweaked vehicle window on small UI | ||
+ | *Bugs | ||
+ | **You can no longer stun characters with Thick Skull using Stingball grenade | ||
+ | **When a character is dazed instead of stunned due to Thick Skull, combat log will now properly indicate it (instead of saying "stunned") | ||
+ | **Dazing instead of stunning enemies because of Thick Skull feat will no longer count towards the Stun X enemies achievement | ||
+ | **Volatile fuse boxes will now properly short-circuit machines instead of stunning them | ||
+ | **Fixed Rubin's dialog not having certain options when it should | ||
+ | **[Expedition] Fixed the bug that caused Magnar's shield bash to crash the game | ||
+ | **Minor dialog fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.5 === | ||
+ | {{Version | ||
+ | | releasedate = 10 February 2022 | ||
+ | | version = 1.1.5.5 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | *Tweaks | ||
+ | **Tweaked Abomination respawn logic | ||
+ | *Bugs | ||
+ | **Fixed the melee weapon strength scaling bug | ||
+ | **EMP Mine crafting category changed to Traps | ||
+ | **Fixed Leonie's footlocker for super steel not appearing in some cases | ||
+ | **Fixed Frigid Environment status effect not reducing cold damage resistance (was increasing it) | ||
+ | **Minor dialog fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.6 === | ||
+ | {{Version | ||
+ | | releasedate = 21 February 2022 | ||
+ | | version = 1.1.5.6 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | *UI | ||
+ | **Camera will now immediately stop moving when exiting follow mode | ||
+ | *Crafting | ||
+ | **You can now use serrated TiChrome blades when crafting serrated bolts | ||
+ | **[Expedition] Steel and tungsten plates requirement is now capped at 30 mechanics when crafting shells as well | ||
+ | *Bugs | ||
+ | **Items that are currently being invoked (used) should now properly be marked in the inventory | ||
+ | **You can again rebind the help hotkey | ||
+ | **Fixed the bug that caused "Keycard required" scrolling notification to appear multiple times in some places | ||
+ | **Fixed the glitch with supersteel metal armor sprite when holding shotguns | ||
+ | **Piercing shot will no longer frighten creatures that are afraid of fire | ||
+ | **Dehumanizer will now properly apply the additional Taste for Blood stack | ||
+ | **Fixed the damage resisted combat text when the target resists multiple instances of the same damage type in a single attack through damage reduction | ||
+ | **Fixed not being able to refurbish Dragunov in some cases | ||
+ | **Fixed being able to finish Captain Mareth's final quest before he returns to Fort Apogee | ||
+ | **Fixed an unfortunate random encounter trigger placement that can potentially block access to an important place in Upper Underrail | ||
+ | **Minor dialog fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.7 === | ||
+ | {{Version | ||
+ | | releasedate = 28 February 2022 | ||
+ | | version = 1.1.5.7 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | *General | ||
+ | **The game now has support for Steam Cloud; make sure to keep your save game folder (Documents\My Games\Underrail\Saves) reasonably sized so as not to have issues with synchronization | ||
+ | |||
+ | *UI | ||
+ | **Implemented on-screen keyboard (mainly for use with Steam Deck, but can be manually enabled in Interface options on other systems) | ||
+ | **You can now slow down or speed up the game by holding CTRL and using the mouse scroll | ||
+ | **You can now unbind action in options by choosing DELETE as the key when binding | ||
+ | **Added scroll bar to dialog window when it exceeds the game display height | ||
+ | |||
+ | *Bugs | ||
+ | **Fixed the bug that was causing the slowdown on Proton (Linux) | ||
+ | **The game's process should no longer hang after closing the game on Proton (Linux) | ||
+ | **Fixed the occasional cartoony movement bug | ||
+ | **Fixed not being able to report both Nicolas and Olivia at the same time in certain situations | ||
+ | **Minor dialog fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.8 === | ||
+ | {{Version | ||
+ | | releasedate = 3 March 2022 | ||
+ | | version = 1.1.5.8 | ||
+ | | gogversion = | ||
+ | | summary = bugfixes | ||
+ | | changelog = | ||
+ | *Bugs | ||
+ | **Fixed the bug that prevented players from entering SPACE characters in map notes | ||
+ | **Fixed the bug that prevented mouse-scroll speed change when zooming is not enabled | ||
+ | **Fixed the bug that caused the game to crash when clicking on the save name field while making a save | ||
+ | **Fixed the bug that caused the game to crash when grenades are dropped into water without having Expedition DLC installed | ||
+ | **[Expedition] Fixed Jon sometimes telling you to meet a person who's no longer there | ||
+ | **[Expedition] Fixed some visual glitches after a certain event in Katya's cave | ||
+ | **Minor dialog fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.9 === | ||
+ | {{Version | ||
+ | | releasedate = 17 March 2022 | ||
+ | | version = 1.1.5.9 | ||
+ | | gogversion = | ||
+ | | summary = bugfixes | ||
+ | | changelog = | ||
+ | *Bugs | ||
+ | **Fixed a certain ladder leading out of a diminutive cavern not always working for some people (for some stranded players the ladder might lead to the beginning of the Upper Caves, as the entrance location might not always be known) | ||
+ | **Fixed oligarch messengers appearing even if you've finished a certain hunting quest, as well as being able to start the quest again | ||
+ | **Certain someone's quest rewards (those that are for sale) will now properly refresh after a duration | ||
+ | **Minor dialog/zone fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.10 === | ||
+ | {{Version | ||
+ | | releasedate = 23 June 2022 | ||
+ | | version = 1.1.5.10 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | *Items | ||
+ | **Added Waist Pack and Large Wait Pack (belts) | ||
+ | **Added a new unique knife | ||
+ | **Added a new pair of unique boots | ||
+ | **Added new damage reducing drug | ||
+ | **[Expedition] Added Javelin, a non-unique early mid-game spear that's good for throwing | ||
+ | **[Expedition] Added a new unique sword | ||
+ | |||
+ | *Tweaks | ||
+ | **Added support for 2880 x 1800 resolution | ||
+ | **[Expedition] Oddity requirement for veteran levels will now be rounded down to an even number, because oddity XP bar doesn't support odd numbers; this will result in ever so slightly faster leveling | ||
+ | |||
+ | *Bugs | ||
+ | **Blast cloth will now work against explosive ammo's explosion | ||
+ | **You can no longer set UI to large on 1152x864 resolution (it won't fit) | ||
+ | **Fixed a rare dialog text wrapping bug | ||
+ | **All grenade and mine case blueprints are not classified as "intermediate" | ||
+ | **Dehumanizer properly classified as serrated knife instead of dagger | ||
+ | **Fixed the bug with certain wicked device applying your current weapon on hit effects | ||
+ | **Fixed a certain collar not being collected from dead Arena enemies at the end of a match | ||
+ | **Fixed not being able to tell the Faceless near Foundry about a certain group of people if you took the Phreak route in Core City | ||
+ | **Fixed Coretech PNT1 (damaged) device not getting removed fron NPC's inventory upon getting repaired | ||
+ | **Fixed several mutated dogs found in random location from indefinitely respawning | ||
+ | **Fixed Abo*****'s re**** logic to prevent him from getting stuck upon res**** | ||
+ | **[Expedition] Fixed mutants in some dude's home not taking proper cold damage when the gas is released | ||
+ | **[Expedition] Future Orientation and Psychokinetic Elasticity feats now require you to have Psi Empathy feat first | ||
+ | **[Expedition] Fixed Small Crab loot table | ||
+ | **[Expedition] Fear immunity no longer blocks cerebral acidization | ||
+ | **[Expedition] Fixed being able to get a reward for finding naval mines from both Aegis and Grim Jetters | ||
+ | **[Expedition] Fixed not being able to bring Todd to Port Ceto in some circumstances | ||
+ | **[Expedition] Fixed some missing options when talking to Six about the shard | ||
+ | **Minor dialog/zone fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.11 === | ||
+ | {{Version | ||
+ | | releasedate = 30 June 2022 | ||
+ | | version = 1.1.5.11 | ||
+ | | gogversion = | ||
+ | | summary = bugfixes | ||
+ | | changelog = | ||
+ | *Bugs | ||
+ | **[Expedition] Fixed a certain organic energy weapon on hit effects bug | ||
+ | **Fixed the bug that caused the new unique knife to sometimes unintentionally bypass resistances | ||
+ | **Telekinetic Grounding no longer works on targets that are immune to immobilization | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.5.12 === | ||
+ | {{Version | ||
+ | | releasedate = 8 November 2022 | ||
+ | | version = 1.1.5.12 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | *Items | ||
+ | **You can now apply anticoagulant onto melee weapons that support poisons to get the same effect that's applied by siphoners | ||
+ | **[Expedition] Rust Maker spear is now level 18 instead of 15, and its acid damage has been increased from 5-10 to 14-25 | ||
+ | **[Expedition] Rust Maker knife is now also level 18, its acid damage increased from 4-6 to 5-7 | ||
+ | |||
+ | *UI | ||
+ | **Enhancement items will now show under "Tools" in the inventory | ||
+ | |||
+ | *Tweaks | ||
+ | **Tweaked Phreak's dialog trade rewards (quantities earned should now be less confusing) | ||
+ | |||
+ | *Bugs | ||
+ | **NPCs will now use antidote against most poisons | ||
+ | **Moving away from the door when using a Spying Endoscope will now properly close the spying view | ||
+ | **You will now be able to see all the skill synergies in the skill description panel instead of just the first one | ||
+ | **Dirty Kick (and probably some other similar attacks) will no longer deteriorate durability of your regular weapon | ||
+ | **Fixed the visual glitch with laser sight overlapping hammerer pistol frame | ||
+ | **Fixed several doors in Phreak's facilities | ||
+ | **Fixed Tanner not always giving the player the reward for helping Rail Crossing, depending on the dialog branch taken | ||
+ | **Fixed Lenox sometimes not being willing to fight when the moment is right | ||
+ | **Fixed Lt. Stratford incorrectly telling the player that they're being rewarded with an assault rifle when they're actually getting a submachine gun | ||
+ | **Fixed not getting the option to tell the Rejects to leave if the player manually hacked every single cell door | ||
+ | **Fixed Jumping Stilts appearing as an unknown headwear item | ||
+ | **Fixed Myles incorrectly stating that he requires a 115q (instead of 120q) Impala frame to refurbish Tommy Gun | ||
+ | **Fixed riot gear sometimes being generated with shields on npcs who wield weapons incompatible with it | ||
+ | **[Expedition] Fixed the jet ski towing to not constantly detach due to lagging of the towed vessel | ||
+ | **[Expedition] The Blinding Poison will now properly state its damage (7) when coating a weapon | ||
+ | **[Expedition] Fixed the Boarding Up feat to only be triggered when the attack lands instead of any time the attack is launched | ||
+ | **[Expedition] Fixed Jon sometimes telling you that a person wants to see you even when that person is no longer present | ||
+ | **[Expedition] Fixed player not always receiving proper bonus money when doing missions for the Grim Jetters | ||
+ | **[Expedition] Doctor Savage will now properly smoke the cigar player gave him | ||
+ | **[Expedition] Fixed Donnie constantly reminding the player about new merchandise after passing his mercantile check | ||
+ | **Minor dialog/zone fixes | ||
+ | }} | ||
+ | |||
+ | |||
+ | == Underrail 1.1.4 == | ||
+ | {{Version | ||
+ | | releasedate = 30 June 2021 | ||
+ | | version = 1.1.4.0 | ||
+ | | gogversion = | ||
+ | | summary = Crossing the Styx | ||
+ | | changelog = | ||
+ | * General | ||
+ | ** A completely new way to gain access to the Institute of Tchort | ||
+ | ** Reward items for joining Preservation or Investigation in the Institute of Tchort | ||
+ | ** New dungeons and random fragments | ||
+ | ** Added another way to reach the caves beneath the Mushroom Forest; also dropped some goodies inside the forest | ||
+ | ** Certain NPCs can now consume food and drink items outside combat | ||
+ | |||
+ | * Items | ||
+ | ** Tchortist Rassophore Armor resistance bonus vs bullets/shells changed to 100% (up from 75%). | ||
+ | ** Tchortist Rassophore Armor will now also reduce chance for wearer to be crit by psi by 3%. | ||
+ | ** Tchortist Rassophore Armor is no longer marked as unique (purple) | ||
+ | ** You can now add spikes or serrated blades to sledgehammer instead of electroshock module | ||
+ | ** Added a set of new luxury items to the world; some of these are unique | ||
+ | ** Blast Suit: agility penalty reduced from -6 to -3, dexterity penalty is completely removed, but there is now a perception penalty of -2 instead. Also, the armor's weight is reduced from 40 to 25 | ||
+ | ** Phase Gun: reduced AP from 40 to 35 and increased energy shield dissipation from 100 to 300; it's also been moved from DC to the Lost Vault | ||
+ | ** Mind Cracker: lowered AP cost from 25 to 22, increased psi burn from 25 to 50 points, chance to apply psi inhibition from 25% to 30%, and replaced the resolve penalty with massive penalties to psi skills, regeneration and max points; also moved it to a mysterious new area | ||
+ | ** Quake: lowered AP cost from 25 to 23 | ||
+ | ** Jawbone: Reduced minimal strength from 6 to 5 and increased damage from 25/60 to 30/70; meeting the 7 strength requirement reduces AP cost per shot by 3 (from 25 to 22) and boosts initimidation by 15 | ||
+ | ** [Expedition] Industrial Powered Exoskeleton: activating it now gives 3 extra strength instead of 2, 40 MP instead of 25 (to offset the high armor penalty), and the agility penalty is removed. The drill attack AP is also reduced from 40 to 35 | ||
+ | ** [Expedition] Makeshift Chrono-repeater: Skill malus no longer affects Temporal Manipulation itself | ||
+ | ** [Expedition] Changed the duration of Hypercerebrix to 8 turns (up from 5) | ||
+ | ** [Expedition] Added spear component that increases thrown damage and range | ||
+ | |||
+ | * UI | ||
+ | ** You can no longer see the silhouette of unobtained oddities in their window | ||
+ | ** You can no longer craft in turn-based mode | ||
+ | ** When invoking an ability that targets a tile, it will now always ignore characters and such; it used to work like that, but I broke it at some point | ||
+ | |||
+ | * Tweaks | ||
+ | ** Siphoner attacks now bypasses 30% of mechanical threshold instead of being threated as a "knife" attack | ||
+ | ** Siphoner initial siphining hook attack deals 50% more damage, but siphonig is not performed if the target resists all mechanical damage (instead of it only being canceled if the attack misses) | ||
+ | ** Killing the Mushroom Forest boss will now also kill the spore turrets above it | ||
+ | ** Halved the number of spore stacks necessary to dream... | ||
+ | ** Echoing Soliloquy now gets a buff from persuasion (applied at the moment you obtain the feat and remains constant afterwards) | ||
+ | ** Improved the layout of the Gubbins' gang area in Upper Underrail | ||
+ | ** Added a new way to help the rejects (if Nevil survived), and did some general improvements and tweaks | ||
+ | ** Overhauled elevator access areas and increased the loot quantity and quality inside the residential office building. In addition, increased the hacking requirement to get inside the building. | ||
+ | ** Added new loot to the lower passages early game fragment dungeon. | ||
+ | ** Toned down item quality sold by Booth. | ||
+ | ** [Expedition] Added another shortcut to Nexus of Technology for those who have visited Crimson Meadow beforehand | ||
+ | ** [Expedition] Added a unique luxury item to Matriuss Ludenloff. | ||
+ | |||
+ | * Bugs | ||
+ | ** Throwing knives will no longer play sound effects when hitting pseudo-spatial projections | ||
+ | ** Fixed the bug that would cause the game to no longer receive keyboard inputs after clicking on some areas of Oddities window | ||
+ | ** Commando specialization will now always properly award extra AP and is no longer limited by the normal maximum for the turn | ||
+ | ** Fixed certain factions resetting from hostile to neutral after the player comes in contact with a very, very bad gas and then reloads the game | ||
+ | ** Fixed Gorsky receiving an endless supply of assault rifles | ||
+ | ** Fixed certain npcs briefly turning invisible when playing custom idle animations | ||
+ | ** [Expedition] Fixed a rare crash when going to the island where the game can be finished in a special way | ||
+ | ** Various minor dialog and zone fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.4.1 === | ||
+ | {{Version | ||
+ | | releasedate = 2 July 2021 | ||
+ | | version = 1.1.4.1 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | * Tweaks | ||
+ | ** Cryogenic Barrier will now properly work with Thermodynamicity | ||
+ | ** Adjusted Plasma Beam damage scaling so it doesn't get too wild at very high skill levels and changed psi cost to 70 (up from 60) | ||
+ | * Bugs | ||
+ | ** Fixed a crash in Upper Underrail metro tunnels right after a certain echoing sound is heard | ||
+ | ** [Expedition] Fixed the Stabilization Wings enhancement description | ||
}} | }} | ||
− | + | === Hotfix 1.1.4.2 === | |
+ | {{Version | ||
+ | | releasedate = 6 July 2021 | ||
+ | | version = 1.1.4.2 | ||
+ | | gogversion = | ||
+ | | summary = Bugfixes | ||
+ | | changelog = | ||
+ | * Bugs | ||
+ | ** Fixed a crash cause by particular random fragment calculation | ||
+ | ** Fixed not losing money when buying lucky charms from Coral | ||
+ | ** Fixed barrels in random encounter not warming up npcs | ||
+ | ** Fixed several bugs within the Icy Utility Tower | ||
+ | ** Minor dialog and map fixes | ||
+ | }} | ||
− | + | === Hotfix 1.1.4.3 === | |
− | + | {{Version | |
− | + | | releasedate = 8 July 2021 | |
+ | | version = 1.1.4.3 | ||
+ | | gogversion = | ||
+ | | summary = Bugfixes | ||
+ | | changelog = | ||
+ | * Bugs | ||
+ | ** Cryogenic Induction: Barrier Health specialization is now properly tied to taking that feat instead of another | ||
+ | ** You can use Point Shot with Syg MPX now | ||
+ | ** Fixed Phase Gun not being in the electronic repair category and energy weapons trading category | ||
+ | ** Fixed Formedicator's store refresh duration. | ||
+ | ** Minor dialog and map fixes | ||
+ | }} | ||
− | ; | + | === Hotfix 1.1.4.4 === |
− | : | + | {{Version |
+ | | releasedate = 15 July 2021 | ||
+ | | version = 1.1.4.4 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | * Items | ||
+ | ** Removed Mindcracker's Will debuff | ||
+ | ** Reduced value of a few unique luxury items | ||
+ | * Bugs | ||
+ | ** Fixed being able to manually enter combat right when the Arena matches start | ||
+ | ** Fixed Minister Percival receiving an endless supply of a certain luxury item | ||
+ | ** Fixed not being able to obtain putrefied tissue from certain named rathounds | ||
+ | ** Fixed Dude's home barrel giving off heat before being lit on fire | ||
+ | ** Fixed the bug that caused Psionic Mania from guaranteeing a critical hit | ||
+ | ** Cold winds within the Utility Tower (outskirts) will no longer do damage in real-time while in turn based mode; this will only affect areas that haven't been entered yet in your current playthrough | ||
+ | ** Formedicator's unqiue medications will no longer restock. | ||
+ | ** Minor dialog and map fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.4.5 === | ||
+ | {{Version | ||
+ | | releasedate = 06 September 2021 | ||
+ | | version = 1.1.4.5 | ||
+ | | gogversion = | ||
+ | | summary = Bugs | ||
+ | | changelog = | ||
+ | * Bugs | ||
+ | ** Hopefully fixed the multiplying ghosts | ||
+ | ** TNT will now properly destealth targets | ||
+ | ** You'll now be able to activate Bullet Time while on jet ski or immobilized, and it will no longer use Blitz specialization cooldown reduction | ||
+ | ** Spikes and blades will now properly add to the sledgehammer value | ||
+ | ** [Expedition]Fixed the value of Stabilization Wings | ||
+ | ** Fixed Hypno Goggles and other variable rares starting durability | ||
+ | ** Bullet strap belt will not longer help with acid vial reloading | ||
+ | ** Fixed the glitch with the stun animation of some hunchback mutants | ||
+ | ** Frigid Environment debuff will now be able to reduce from 100% resistance as well | ||
+ | ** Fixed several nonfunctional ventilation shafts in a random early game dungeon | ||
+ | ** Fixed numerous unintended faction relations with mutated player which were happening upon reloading the game | ||
+ | ** Minor dialog and map fixes | ||
+ | }} | ||
+ | |||
+ | == Underrail 1.1.3 == | ||
+ | {{Version | ||
+ | | releasedate = 26 February 2021 | ||
+ | | version = 1.1.3.0 | ||
+ | | gogversion = | ||
+ | | summary = Supersteel weapons, pistol and throwing knives rebalance, various tweaks, some minor content | ||
+ | | changelog = | ||
+ | *Items | ||
+ | **You can now throw acid vials | ||
+ | **Obscure weapon improved in an obscure way [Lemurian Spear works with High-Technicalities] | ||
+ | **Infused Bison leather will now provide more fortitude when crafting boots (not applied retroactively) | ||
+ | **Vigorous Belt now also grants 15 fortitude | ||
+ | **AI Scrambler and Hypno Goggle value will now scale with their effective level | ||
+ | |||
+ | *UI | ||
+ | **Added a toggle on the right side of the action bar that, when turned on, will prevent you from interacting with all containers and other usables while in turn-based mode; The main purpose of this feature is to prevent you from misclicking enemy remains, but it will also help with the doors | ||
+ | **In character sheet window, modified skill values that are currently affected by syngergies will be highlighted in yellow | ||
+ | |||
+ | *Specializations | ||
+ | **Reduced the max spec points that can be invested in Wrestling spec to 5, since more would just take you over 100% chance to apply. If you invested more than that: lol noob! (j/k You'll get those back on the next level up (unless you're max level in which case: lol noob!)) | ||
+ | |||
+ | *Metal Weapon Changes | ||
+ | **Tungsten sledgehammer critical chance reduced by 1% | ||
+ | **Supersteel sledgehammer critical chance increased by 2% | ||
+ | **Supersteel sledgehammer action point cost reduced by 2 | ||
+ | **Supersteel spear will now grant 3% precision bonus | ||
+ | **Supersteel machete will now grant 3% precision bonus | ||
+ | **Supersteel machete action point cost reduced by 1 | ||
+ | **Supersteel combat knife will now grant 5% precision bonus | ||
+ | |||
+ | *Pistol changes | ||
+ | **Increased critical hit chance of all firearm pistols by 3% (new base is 10% now) | ||
+ | **Firearm pistols damage increased by about 25% | ||
+ | **Firearm pistols now ignore up to 40% of target's evasion at close range | ||
+ | **Sharpshooter now grants the critical damage bonus to firearm pistols at all times regardless of focus | ||
+ | **Added Gun-Fu feat - When attacking with firearm pistols in melee range, your effective attack skill is increased by 40% (up to 60% through specialization) of your unmodified melee skill for all purposes, including the damage done | ||
+ | **Added Bullet Time feat - When activated, reduces action point cost of firing firearm pistols by 30% (up to 50% through specialization) until the end of the turn. | ||
+ | |||
+ | *Throwing Knives | ||
+ | **Reduced the base damage by about 20%, they now incur 130% of mech resistance and threshold (up from 125%), but the damage that passes the armor is increased by 75% | ||
+ | **Added Remote Surgeon feat - Increases the unresisted damage modifier of throwing knives by additional 50% (up to 100% through specialization) | ||
+ | **Added Knife Throw's Gloves which increase knife throwing precision by 5% and reduce AP cost by 3 | ||
+ | **Added Shock Shurikens | ||
+ | |||
+ | *AI | ||
+ | **Certain plasma sentries will now deploy their plasma cannons in real-time and wait for the player | ||
+ | |||
+ | *Mechanical Tweaks | ||
+ | **Incendiary grenades will no longer be activated if they hit a traversable water tile (they will trigger if they hit an occupied water tile, though) | ||
+ | **Groin Guard now also grants immunity to Dirty Kick's extra stun duration | ||
+ | **TNT Charge will now use the new explosion visuals (same as HE grenades) | ||
+ | **Pyrokinetic stream will now emit light | ||
+ | **Added a small cooldown to playing sounds that should, hopefully, prevent volume stacking | ||
+ | **Fixed a number of ability and feat descriptions to properly state "humanoid" instead of "human" if they affect that category | ||
+ | **Fixed a number of ability and item descriptions to state when the bonuses are only affecting weapon and unarmed attacks | ||
+ | **Fortitude will now help with poison resistance (mostly manifested through reducing poison duration) | ||
+ | |||
+ | *Content | ||
+ | **Added Napalm Barrels, a stronger version of regular explosive barrel that also spawns fire; these can be thrown by the usual suspects | ||
+ | **A certain very, very bad gas that's been released into an under-passage hideout now dissipates after some time | ||
+ | **Added the Lost Vault dungeon in Upper Caves | ||
+ | **Added new Core City sewers random fragments | ||
+ | **Added new GMS vault cave which are randomly selected when starting a new game. Ongoing playthroughs will still have the default map | ||
+ | **Added a new source of very bad gas inside a certain bunker in Upper Caves | ||
+ | **[Expedition] Added the ability to climb up the cliff at the entrance to the Black Sea (requires some high agility) | ||
+ | **[Expedition] Added a rift to Fort Apogee | ||
+ | **[Expedition] Added a certain mentioned wild boar to the Hathorian hunting grounds. Snort! | ||
+ | |||
+ | *Content Tweaks | ||
+ | **Decreased movement speed and movements points of Tithonus Lab residents; also tweaked their AI as to make them more likely to give up chasing the player | ||
+ | **Added the ability to peek over the guard rail outside Arke's power room to see if anything's waiting near the elevator | ||
+ | **The player can now tell the Core City warehouse defenders to set up their defenses at three different positions in the building | ||
+ | **Various minor changes to the Lost Vault entrance area, as well as some npc and dialog tweaks | ||
+ | **The Emporion Mall Lunatics are now a bit less sensitive to sound. Reckless players will still be able to alert entire floors, but playing with care will result in fighting smaller groups at a time, which also prevents pathfinding slowdowns | ||
+ | **Jookhela got a new coat of paint | ||
+ | **[Expedition] Minor tweaks to Ray's Shop as to prevent a few camera vision exploits | ||
+ | **[Expedition] Dude will now make you another Juice in case you waste the first one. | ||
+ | **[Expedition] He'll also take hydraulic fluid from DC instead of a certain gun lube (as they're both mineral oil-based). | ||
+ | **[Expedition] ...and he accepts mushroom brew as currency following a certain event. | ||
+ | **[Expedition] Reduced the slowdown that occurs during the boat-riding cutscene at the start of the expedition | ||
+ | |||
+ | *Bugs | ||
+ | **Pyrokinetic stream will now properly apply Thermodynamicity when the invocation ends | ||
+ | **Pyromaniac's extra damage from specialization will now properly be applied | ||
+ | **Thermodynamic Destabilization can now trigger Pyromaniac | ||
+ | **Psi window will now be hidden while the character sheet is open like other windows are | ||
+ | **Invoking Psycho-temporal Contraction while already under effects of one will not grant you more action and movement points in that turn | ||
+ | **Fixed the value rounding bug when displaying character damage resistances | ||
+ | **Fixed the bug that caused doppelgangers to not despawn in real-time combat | ||
+ | **Fixed a long standing animation glitch that caused the animation to abruptly end after the psi ability is invoked | ||
+ | **Fixed the bug that would sometimes cause the game to crash when an acid barrel is thrown | ||
+ | **Fixed the bug that would sometimes cause the death screen to be uninteractble when you die during a cutscene | ||
+ | **Fixed being able to avoid confronting Jookhela through the power of turn-based mode exploits | ||
+ | **Fixed Tobias in Tithonus Lab turning on the power during turn-based combat instead of trying to make sure it's off | ||
+ | **Fixed Aran not getting a health buff on Dominating | ||
+ | **Fixed GMS level 3 doors not working with automatic door opening option checked | ||
+ | **Fixed sometimes not getting xp when completing a certain assassination quest for Edgar | ||
+ | **[Expedition] Fixed not being able to talk to Katya after visiting "the cave", as well as a certain dialog option not showing up regarding something you see at the entrance to the Black Sea | ||
+ | **Various minor dialog and map fixes and tweaks | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.3.1 === | ||
+ | {{Version | ||
+ | | releasedate = 26 February 2021 | ||
+ | | version = 1.1.3.1 | ||
+ | | gogversion = | ||
+ | | summary = Bugfixes | ||
+ | | changelog = | ||
+ | * Bugs | ||
+ | **Fixed the crafting requirements bug | ||
+ | **"Prevent Combat Interaction" toggle state will now be persisted when saving the game | ||
+ | **Fixed the bug that would cause the shock shuriken blueprint to bug out when generated randomly (the currently bugged items will remain such, though) | ||
+ | **Removed a certain portrait from character selection options | ||
+ | **[Expedition] The Ferryman will no longer be too sympathetic to players who've played with the very, very bad gas | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.3.2 === | ||
+ | {{Version | ||
+ | | releasedate = 12 March 2021 | ||
+ | | version = 1.1.3.2 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | * Tweaks | ||
+ | ** Muties at a certain laboratory will react differently to a stealthed player | ||
+ | ** Increased loot quality and quantity in blast furnace random fragment dungeon (sewers) | ||
+ | * Bugs | ||
+ | ** Certain special belt ability will now have an icon | ||
+ | ** You can no longer switch weapons if you are stunned, incapacitated, etc | ||
+ | ** Crafting slots tooltip will no longer show 10% composition difficulty even if it doesn't apply | ||
+ | ** Non-firearm pistols will now property receive Sharpshooter bonus (when focused) | ||
+ | ** Fixed the bug that would cause Bullet Time to incorrectly modify AP cost by being applied prior to Gunslinger | ||
+ | ** You can no longer use a certain special belt without equipping it | ||
+ | ** The abovementioned special belt will no longer expend excessive action points | ||
+ | ** Fixed being able to end Arena matches without killing every hostile NPC during vs. creature fights | ||
+ | ** Fixed a potential crash when entering the zone outside the Lost Vault | ||
+ | ** Fixed an inaccessible dexterity check container in the Lost Vault and removed a deprecated item from the loot table | ||
+ | ** Fixed siphoners being able to suck blood from forcefields | ||
+ | ** A certain Explosive event now triggers properly, increased the delay duration for it to happen (from 5 to 20 ingame hours) | ||
+ | ** Fixed several minor issues in Fatso's lair. | ||
+ | ** [Expedition] Fixed the bug that duplicated Razor and likely some other people, though the already made clones will be spared | ||
+ | ** [Expedition] You can no longer undergo genetic shenanigans while on a jetski (you will die instantly) | ||
+ | ** Various minor dialog/map/scripting fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.3.3 === | ||
+ | {{Version | ||
+ | | releasedate = 16 March 2021 | ||
+ | | version = 1.1.3.3 | ||
+ | | gogversion = | ||
+ | | summary = Bugfix | ||
+ | | changelog = | ||
+ | * Bugs | ||
+ | ** Fixed the bug that would cause zone transition failure when re-entering the area when fire from molotov was expiring | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.3.4 === | ||
+ | {{Version | ||
+ | | releasedate = 15 April 2021 | ||
+ | | version = 1.1.3.4 | ||
+ | | gogversion = | ||
+ | | summary = Bugfixes | ||
+ | | changelog = | ||
+ | * Bugs | ||
+ | ** Fixed a certain corpse appearing prematurely in Core City sewers | ||
+ | ** Fixed the Lost Vault keycard not opening the gate properly | ||
+ | ** Fixed several social checks requiring baseline values to succeed. | ||
+ | ** Fixed several loot drops in new sewer fragment dungeons. | ||
+ | ** [Expedition] Fixed a minor dialog bug which prevented an interaction between the Ferryman and an important person | ||
+ | ** [Expedition] Fixed giant crabs not skittering about during real time gameplay | ||
+ | ** Various minor dialog/map/scripting fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.3.5 === | ||
+ | {{Version | ||
+ | | releasedate = 21 April 2021 | ||
+ | | version = 1.1.3.5 | ||
+ | | gogversion = | ||
+ | | summary = Tweak, bugfixes | ||
+ | | changelog = | ||
+ | * Tweaks | ||
+ | ** [Expedition] Precognition will now only be removed when you run out of psi, instead of when you get to the point where your psi points cannot afford another tick | ||
+ | * Bugs | ||
+ | ** Fixed the fishing rod crash | ||
+ | ** Fixed the bug that would cause players to get themselves stuck in place with their own fishing rod placement | ||
+ | ** Fixed the throwing knives tooltip regarding resistance interaction | ||
+ | }} | ||
== Underrail 1.1.2 == | == Underrail 1.1.2 == | ||
Line 229: | Line 964: | ||
}} | }} | ||
+ | === Hotfix 1.1.2.4 === | ||
+ | {{Version | ||
+ | | releasedate = 1 September 2020 | ||
+ | | version = 1.1.2.4 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | * Tweaks | ||
+ | ** Changed the value of Psi Inhalant to 500 (up from 250) | ||
+ | ** Changed the value of Small Oxygen Tank to 275 (up from 150) | ||
+ | ** Added static psi inhalants to a few early game dungeons, and Pasquale now gives you four inhalants instead of two | ||
+ | ** Electric creep in Water Treatment Plant Facility will now reset when you exit the zone | ||
+ | ** Buffed Gorsky | ||
+ | ** Added a few agility checks to the Core City sewers | ||
+ | ** Core City warehouse defenders will now stay in the room they're in and won't run out into the larger area and get themselves overwhelmed | ||
+ | ** All Arena participants (including the player) will automatically turn on their shields at the end of match cutscenes and not the beginning | ||
+ | ** Added a couple of stronger creatures to the Arena on higher difficulties | ||
+ | ** Dangerous water shallows in the new dungeon will no longer deal damage but will instead either be passable or impassable depending on what jet ski you're riding | ||
+ | ** [Expedition] Renamed Magnar's shield bash and increased its damage | ||
+ | ** [Expedition] Staggered the temporal distortion triggering sound a bit so they do not overlap too much | ||
+ | ** [Expedition] Added the ability to lower UPCCS Armstrong shields once aboard | ||
+ | |||
+ | * Bugs | ||
+ | ** Enarge should now properly lasts 2 turns max as stated in the original update | ||
+ | ** You can no longer AI-scramble Dreadnoughts | ||
+ | ** You can no longer bandage force field | ||
+ | ** Fixed the bug that caused turrets (including those manned) to fail to target force field when it blocks the firing line to the player | ||
+ | ** Fixed the bug that would sometimes cause vanishing powder to crash the game when used in real-time, also your turn should no longer automatically end as if you have no more action or movement points after using it when you've enabled "Automatically end turn" in gameplay options | ||
+ | ** Fixed Lucas' new quest sometimes not completing properly | ||
+ | ** Fixed being able to bring certain items into the Gauntlet. Also suited up the player before the intro cutscene; looks better then walking around in your underpants | ||
+ | ** Fixed various minor things related to new waterway dungeons/events | ||
+ | ** Fixed Otto's jetski missing engine | ||
+ | ** Fixed an issue with faction hostility regarding the members of Drag 'n' Drop | ||
+ | ** Fixed Pagos store not accepting any currency | ||
+ | ** [Expedition] Fixed Protectorate Cruiser patrols using Aegis Patrollers instead | ||
+ | ** [Expedition] Fixed Zoner Ma and dumpster-diving hobo not taking money from the player even if their dialog states so | ||
+ | ** [Expedition] Fixed Reef Glider selling price | ||
+ | ** [Expedition] Fixed musical cypher text being unintentionally bolded at certain places | ||
+ | ** [Expedition] Fixed the bug that would cause Naga protectors fusion cannon explosion to go through the force field | ||
+ | ** Minor global map fixes | ||
+ | ** Minor dialog and map fixes | ||
+ | }} | ||
== Underrail 1.1.1 == | == Underrail 1.1.1 == | ||
Line 254: | Line 1,031: | ||
** Balor and Cornell now have unique models | ** Balor and Cornell now have unique models | ||
** Core City faction members now have distinctive looks | ** Core City faction members now have distinctive looks | ||
− | |||
* Crafting | * Crafting | ||
Line 262: | Line 1,038: | ||
** Changed the required amount of scraps when creating a repair kit to 40 (up from 20) per stack | ** Changed the required amount of scraps when creating a repair kit to 40 (up from 20) per stack | ||
** When recycling an item, the total weight of the scraps will always be less than the weight of the original item | ** When recycling an item, the total weight of the scraps will always be less than the weight of the original item | ||
− | |||
* Items | * Items | ||
Line 292: | Line 1,067: | ||
* Feats | * Feats | ||
** Cut-throat action point cost changed to 25 (down from 30) and can now also be performed out of stealth against incapacitated targets | ** Cut-throat action point cost changed to 25 (down from 30) and can now also be performed out of stealth against incapacitated targets | ||
− | |||
* UI | * UI | ||
Line 439: | Line 1,213: | ||
| version = 1.1.1.6 | | version = 1.1.1.6 | ||
| gogversion = | | gogversion = | ||
− | | summary = Bugfixes | + | | summary = Bugfixes (Legacy branch build) |
| changelog = | | changelog = | ||
* General | * General | ||
Line 460: | Line 1,234: | ||
** Minor dialog and map fixes | ** Minor dialog and map fixes | ||
}} | }} | ||
− | |||
== Underrail 1.1.0 == | == Underrail 1.1.0 == |
Latest revision as of 00:48, 27 August 2024
Version history and changelogs for Underrail 1.1.#.# versions, between Expedition's and Heavy Duty releases.
Newer versions
- For newer versions, see Version history/Underrail 1.2.
Underrail 1.1.5
Release Date: 31 January 2022 | Summary: New Year's Resolution | |||
|
Hotfix 1.1.5.1
Release Date: 31 January 2022 | Summary: Bugfixes | |||
|
Hotfix 1.1.5.2
Release Date: 1 February 2022 | Summary: Bugfixes | |||
|
Hotfix 1.1.5.3
Release Date: 3 February 2022 | Summary: Tweaks, bugfixes | |||
|
Hotfix 1.1.5.4
Release Date: 7 February 2022 | Summary: Bugfixes | |||
|
Hotfix 1.1.5.5
Release Date: 10 February 2022 | Summary: Tweaks, bugfixes | |||
|
Hotfix 1.1.5.6
Release Date: 21 February 2022 | Summary: Tweaks, bugfixes | |||
|
Hotfix 1.1.5.7
Release Date: 28 February 2022 | Summary: Tweaks, bugfixes | |||
|
Hotfix 1.1.5.8
Release Date: 3 March 2022 | Summary: bugfixes | |||
|
Hotfix 1.1.5.9
Release Date: 17 March 2022 | Summary: bugfixes | |||
|
Hotfix 1.1.5.10
Release Date: 23 June 2022 | Summary: Tweaks, bugfixes | |||
|
Hotfix 1.1.5.11
Release Date: 30 June 2022 | Summary: bugfixes | |||
|
Hotfix 1.1.5.12
Release Date: 8 November 2022 | Summary: Tweaks, bugfixes | |||
|
Underrail 1.1.4
Release Date: 30 June 2021 | Summary: Crossing the Styx | |||
|
Hotfix 1.1.4.1
Release Date: 2 July 2021 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.4.2
Release Date: 6 July 2021 | Summary: Bugfixes | |||
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Hotfix 1.1.4.3
Release Date: 8 July 2021 | Summary: Bugfixes | |||
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Hotfix 1.1.4.4
Release Date: 15 July 2021 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.4.5
Release Date: 06 September 2021 | Summary: Bugs | |||
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Underrail 1.1.3
Release Date: 26 February 2021 | Summary: Supersteel weapons, pistol and throwing knives rebalance, various tweaks, some minor content | |||
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Hotfix 1.1.3.1
Release Date: 26 February 2021 | Summary: Bugfixes | |||
|
Hotfix 1.1.3.2
Release Date: 12 March 2021 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.3.3
Release Date: 16 March 2021 | Summary: Bugfix | |||
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Hotfix 1.1.3.4
Release Date: 15 April 2021 | Summary: Bugfixes | |||
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Hotfix 1.1.3.5
Release Date: 21 April 2021 | Summary: Tweak, bugfixes | |||
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Underrail 1.1.2
Release Date: 21 July 2020 | Summary: Waterways and Psi Update | |||
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Hotfix 1.1.2.1
Release Date: 22 July 2020 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.2.2
Release Date: 28 July 2020 | Summary: New psi feats, tweaks, bugfixes | |||
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Hotfix 1.1.2.3
Release Date: 31 July 2020 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.2.4
Release Date: 1 September 2020 | Summary: Tweaks, bugfixes | |||
|
Underrail 1.1.1
Release Date: 31 October 2019 | Summary: Core City factions update | |||
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Hotfix 1.1.1.1
Release Date: 1 November 2019 | Summary: Bugfix | |||
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Hotfix 1.1.1.2
Release Date: 4 November 2019 | Summary: Bugfixes | |||
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Hotfix 1.1.1.3
Release Date: 7 November 2019 | Summary: Tweaks, Bugfixes | |||
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Hotfix 1.1.1.4
Release Date: 14 November 2019 | Summary: Bugfixes | |||
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Hotfix 1.1.1.5
Release Date: 16 December 2019 | Summary: Bugfixes | |||
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Hotfix 1.1.1.6
Release Date: 29 January 2020 | Summary: Bugfixes (Legacy branch build) | |||
|
Underrail 1.1.0
Release Date: 9 July 2019 (experimental branch) | Summary: Game speedup, mechanics/item tweaks, graphics updates, bugfixes | |||
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Hotfix 1.1.0.9
Release Date: 22 July 2019 | Summary: First Underrail: Expedition release version. Tweaks, bugfixes | |||
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Hotfix 1.1.0.10
Release Date: 23 July 2019 | Summary: Bugfix | |||
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Hotfix 1.1.0.11
Release Date: 26 July 2019 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.0.12
Release Date: 31 July 2019 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.0.13
Release Date: 14 August 2019 (experimental) | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.0.14
Release Date: 10 September 2019 (experimental) | Summary: Tweaks, bugfixes | |||
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Older versions
- For older versions, see Version history/Underrail 1.0.
- For older versions, see Version history/Beta.
- For older versions, see Version history/Alpha.
- For older versions, see Version history/Pre-alpha.