Difference between revisions of "Gray Spec Ops Armor"

From Underrail Wiki
Jump to navigation Jump to search
(Added gallery)
(fixed rarity)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
{{Expedition}}
 
{{Expedition}}
 
{{Infobox item
 
{{Infobox item
| itemquality  = unique
+
| itemquality  = rarity
 
| image        = Gray Spec Ops Armor.png
 
| image        = Gray Spec Ops Armor.png
 
| name        = Gray Spec Ops Armor
 
| name        = Gray Spec Ops Armor
Line 17: Line 17:
 
}}
 
}}
  
'''Gray Spec Ops Armor''' is a unique armor suit.
+
'''Gray Spec Ops Armor''' is an armor suit.
  
 
{{Damage modifier sources}}
 
{{Damage modifier sources}}
Line 23: Line 23:
 
== Crafting ==
 
== Crafting ==
 
This item is not craftable.
 
This item is not craftable.
 +
 +
== Location ==
 +
* Worn by Gray Army spec ops
 +
 +
== History ==
 +
* [[1.1.0]] (Expedition) - introduced
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
pl_xpbl_rac.png | Male variant
 
pl_xpbl_rac.png | Male variant
pl_f_xpbl_rac.png   | Female variant
+
pl_f_xpbl_rac.png | Female variant
 
</gallery>
 
</gallery>
  

Latest revision as of 09:01, 1 September 2024

This page contains content from Underrail: Expedition expansion.
Gray Spec Ops Armor.png
Gray Spec Ops Armor
Armor Suit
A suit of gray tactical vest type armor worn by the Gray Army spec ops.
Resistances:
Mechanical: 20% / 8
Bio: 20% / 8
Mechanical damage threshold increased by 250% against bullets and shotgun shells.
Armor penalty: 10%
Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 1.00%
Equip: Damage taken from explosions reduced by 20%
Equip: Stealth increased by 25
Durability: 1410 / 1410 (fabric)
Weight: 5.50
Value: 6000

Gray Spec Ops Armor is an armor suit.

Damage modifier sources
Source Damage modifier Damage/attack type(s) Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman E -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold E -30% Cold Feat
Tempered: Heat E -30% Heat Feat
Tempered: Acid E -30% Acid Feat
Tempered: Electricity E -30% Electricity Feat
Conditioning -10% to -25% Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Parafibrotic Regenerative Injection HD -15% Mechanical, Heat Special ability special ability granted from the Technomedic Exoskeleton
Heavy Metal HD -7% to -20% Mechanical Feat
Heavy Metal HD Varies Mechanical Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Beyond Cold -15% and -40% Mechanical and Cold Feat activated when Chilled or Frozen
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Infused Leper Serpent Leather Armor E Varies Bio Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Gray Spec Ops Armor E -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Bioinvestigative Belt -10% Bio Belt
Chemoinvestigative Belt -5% Heat Belt
Electroinvestigative Belt -15% Energy Belt
Sea Serpent Slaying Sash E -15% Bio Belt
Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Infused Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Blast Tabi Boots Varies Explosions Footwear
Nervosomnifer -60% All Drug
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Laylow -10% Bio Food
Canned Mushrooms -15% Bio Food
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Stew -8% Heat Food
Canned Czernina E -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Sea Serpent Fillet E -20% Poison Food
Mutie Stew E -35% Acid Food
Kzozel E -10% Mechanical Food
Kzozel Yantar E -15% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to +50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to +50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to +50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Infected Wound with Vile Weaponry: Damage specialization +15% to +45% All Status effect Max 3 stacks, 15% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack

Crafting

This item is not craftable.

Location

  • Worn by Gray Army spec ops

History

  • 1.1.0 (Expedition) - introduced

Gallery