Difference between revisions of "Endings/Expedition"
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− | | {{quote|Or so it seemed. As the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories}}{{quote|This immense pressure forced some Hathorians to scatter all across the South Underrail in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.}}{{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} | + | | {{quote|Or so it seemed. As the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories.}}{{quote|This immense pressure forced some Hathorians to scatter all across the South Underrail in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.}}{{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} |
|| | || | ||
* Solve Hathor's [[burrower emergency]] | * Solve Hathor's [[burrower emergency]] | ||
* [[Rathound King]] is alive and has not fled | * [[Rathound King]] is alive and has not fled | ||
− | * | + | * [[Captain Grim]] not dead |
− | |||
* Pirates not defeated | * Pirates not defeated | ||
* The rig sonar destroyed | * The rig sonar destroyed | ||
|- | |- | ||
− | | {{quote| | + | | {{quote|At least for a while, but due to the growing pirate menace and the lack of strong leadership internal power struggle occurred and the camp was eventually broken down into smaller warring communities.}}{{quote|This immense pressure forced some Hathorians to scatter all across the South Underrail in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.}}{{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} |
|| | || | ||
* Solve Hathor's [[burrower emergency]] | * Solve Hathor's [[burrower emergency]] | ||
* [[Rathound King]] dies or flees | * [[Rathound King]] dies or flees | ||
− | * Boyd or | + | * [[Edgar]] is dead |
− | * Captain Grim not dead | + | * [[Boyd]] is dead |
+ | * [[Captain Grim]] not dead | ||
+ | * Pirates not defeated | ||
+ | * The rig sonar destroyed | ||
+ | |||
+ | |- | ||
+ | | {{quote|To make matters worse, as the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories.}}{{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} | ||
+ | || | ||
+ | * Solve Hathor's [[burrower emergency]] | ||
+ | * [[Rathound King]] is alive and has not fled | ||
+ | * Set up a truce with the Rathound King | ||
+ | * [[Edgar]] is dead | ||
+ | * [[Boyd]] is dead | ||
+ | * [[Captain Grim]] not dead | ||
+ | * Pirates not defeated | ||
+ | * The rig sonar destroyed | ||
+ | |||
+ | |- | ||
+ | | {{quote|What is true is that as the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories.}} | ||
+ | || | ||
+ | * Do not solve Hathor's [[burrower emergency]] | ||
+ | * [[Rathound King]] dies or flees | ||
+ | * [[Captain Grim]] not dead | ||
+ | * Pirates not defeated | ||
+ | * The rig sonar destroyed | ||
+ | |||
+ | |- | ||
+ | | {{quote|Besieged by ever increasing number of burrowers, the Rathound King and his cohorts, and even the pirates that began raiding their coastline, Camp Hathor eventually succumbed to this immense pressure.}}{{quote|Some Hathorians scattered all across the South Underrail in search of easier life in other communities, while some, it is said, formed another camp in an unknown location.}}{{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} | ||
+ | || | ||
+ | * Do not solve Hathor's [[burrower emergency]] | ||
+ | * [[Rathound King]] is alive and has not fled | ||
+ | * [[Captain Grim]] not dead | ||
* Pirates not defeated | * Pirates not defeated | ||
* The rig sonar destroyed | * The rig sonar destroyed | ||
+ | |||
+ | |- | ||
+ | | {{quote|Or so it seemed. As the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories.}}{{quote|This forced them to South Gate Station and sign a protection agreement, as well as a trading one which gave them access to SGS's metro system.}}{{quote|This brought the two communities even closer in their struggle against piracy and help keep surrounding communities from starvation.}} | ||
+ | || | ||
+ | * Solve Hathor's [[burrower emergency]] | ||
+ | * [[Rathound King]] dies or flees | ||
+ | * Boyd or Edgar is alive | ||
|} | |} | ||
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* Acorn given to Trenton | * Acorn given to Trenton | ||
+ | |||
+ | |- | ||
+ | | {{Quote|The Acorn, it is no more. It perished in the immense heat of one electric arc furnace named Gloria.}} | ||
+ | || | ||
+ | * Acorn given to Bernard | ||
|- | |- |
Latest revision as of 02:37, 16 November 2024
This is a list of endings added in Underrail: Expedition. Data from version 1.1.1.6.
See Endings for Underrail base game endings.
Junkyard
Player entered Black Sea
Narration | Condition(s) |
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Camp Hathor
Narration | Condition(s) |
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Expedition
Narration | Condition(s) |
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Expedition gone
Narration | Condition(s) |
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Expedition stays
Narration | Condition(s) |
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Grim Jetters
Narration | Condition(s) |
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Pirates defeated
Narration | Condition(s) |
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Pirates not defeated
Narration | Condition(s) |
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Sørmirbæren
Sørmirbæren defeated
Narration | Condition(s) |
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Sørmirbæren not defeated
Narration | Condition(s) |
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Yngwar
Narration | Condition(s) |
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Mutie refuge
Muties eradicated
Narration | Condition(s) |
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Muties not eradicated
Narration | Condition(s) |
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Ferryman
Narration | Condition(s) |
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Acorn
Narration | Condition(s) |
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Todd
Narration | Condition(s) |
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