Difference between revisions of "Template:Damage modifier sources"
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| [[Evasion]] || -0% to -85% || Area of effect attacks || Skill || | | [[Evasion]] || -0% to -85% || Area of effect attacks || Skill || | ||
|- | |- | ||
− | | [[Stuntman]] || -20% || Area of effect attacks || Feat || additive to evasion, still capped at -85% | + | | [[Stuntman]]{{expedition-inline}} || -20% || Area of effect attacks || Feat || additive to evasion, still capped at -85% |
|- | |- | ||
− | | [[Tempered: Cold]] || -30% || {{Cold}} || Feat || | + | | [[Tempered: Cold]]{{expedition-inline}} || -30% || {{Cold}} || Feat || |
|- | |- | ||
− | | [[Tempered: Heat]] || -30% || {{Heat}} || Feat || | + | | [[Tempered: Heat]]{{expedition-inline}} || -30% || {{Heat}} || Feat || |
|- | |- | ||
− | | [[Tempered: Acid]] || -30% || {{Acid}} || Feat || | + | | [[Tempered: Acid]]{{expedition-inline}} || -30% || {{Acid}} || Feat || |
|- | |- | ||
− | | [[Tempered: Electricity]] || -30% || {{Electricity}} || Feat || | + | | [[Tempered: Electricity]]{{expedition-inline}} || -30% || {{Electricity}} || Feat || |
|- | |- | ||
| [[Conditioning]] || -10% to -25% || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat || | | [[Conditioning]] || -10% to -25% || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat || | ||
|- | |- | ||
| Conditioning || -5% || {{Mechanical}}, {{Heat}}, {{Cold}} || Specialization || | | Conditioning || -5% || {{Mechanical}}, {{Heat}}, {{Cold}} || Specialization || | ||
+ | |- | ||
+ | | [[Parafibrotic Regenerative Injection]]{{heavyduty-inline}} || -15% || {{Mechanical}}, {{Heat}} || Special ability || special ability granted from the Technomedic Exoskeleton | ||
+ | |- | ||
+ | | [[Heavy Metal]]{{heavyduty-inline}} || -7% to -20% || {{Mechanical}} || Feat || | ||
+ | |- | ||
+ | | Heavy Metal{{heavyduty-inline}} || Varies || {{Mechanical}} || Specialization || | ||
|- | |- | ||
| [[Stoicism]] || -0% to -24% || All || Feat || 1% per 4% health missing | | [[Stoicism]] || -0% to -24% || All || Feat || 1% per 4% health missing | ||
|- | |- | ||
| Stoicism || -0% to -12% || All || Specialization || | | Stoicism || -0% to -12% || All || Specialization || | ||
+ | |- | ||
+ | | [[Beyond Cold]] || -15% and -40% || {{Mechanical}} and {{Cold}} || Feat || activated when [[Chilled]] or [[Frozen]] | ||
|- | |- | ||
| [[Blast Balaclava]] || Varies || Explosions || Headwear || | | [[Blast Balaclava]] || Varies || Explosions || Headwear || | ||
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|- | |- | ||
| [[Infused Leper Serpent Leather Armor]]{{expedition-inline}} || Varies || {{Bio}} || Armor Suit || | | [[Infused Leper Serpent Leather Armor]]{{expedition-inline}} || Varies || {{Bio}} || Armor Suit || | ||
+ | |- | ||
+ | | [[Nanocomposite Plate]] armors || Varies || Critical Hits || Armor Suit || | ||
|- | |- | ||
| [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit || | | [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit || | ||
− | |||
− | |||
|- | |- | ||
| [[Gray Spec Ops Armor]]{{expedition-inline}} || -20% || Explosions || Armor Suit || | | [[Gray Spec Ops Armor]]{{expedition-inline}} || -20% || Explosions || Armor Suit || | ||
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|- | |- | ||
| [[Lifting Belt]] || -5% || {{Mechanical}} || Belt || | | [[Lifting Belt]] || -5% || {{Mechanical}} || Belt || | ||
+ | |- | ||
+ | | [[Bioinvestigative Belt]] || -10% || {{Bio}} || Belt || | ||
+ | |- | ||
+ | | [[Chemoinvestigative Belt]] || -5% || {{Heat}} || Belt || | ||
+ | |- | ||
+ | | [[Electroinvestigative Belt]] || -15% || {{Energy}} || Belt || | ||
+ | |- | ||
+ | | [[Sea Serpent Slaying Sash]]{{expedition-inline}} || -15% || {{Bio}} || Belt || | ||
+ | |- | ||
+ | | [[Ancient Rathound Leather Tabi Boots]] || -5% || {{Mechanical}} || Footwear || | ||
+ | |- | ||
+ | | [[Infused Ancient Rathound Leather Tabi Boots]] || -5% || {{Mechanical}} || Footwear || | ||
|- | |- | ||
| [[Blast Tabi Boots]] || Varies || Explosions || Footwear || | | [[Blast Tabi Boots]] || Varies || Explosions || Footwear || | ||
+ | |- | ||
+ | | [[Nervosomnifer]] || -60% || All || Drug || | ||
|- | |- | ||
| [[Morphine Shot]] || -50% || All || Drug || | | [[Morphine Shot]] || -50% || All || Drug || | ||
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|- | |- | ||
| [[Irongut]] || -75% || {{Bio}} || Drug || | | [[Irongut]] || -75% || {{Bio}} || Drug || | ||
+ | |- | ||
+ | | [[Laylow]] || -10% || {{bio}} || Food || | ||
|- | |- | ||
| [[Canned Mushrooms]] || -15% || {{bio}} || Food || | | [[Canned Mushrooms]] || -15% || {{bio}} || Food || | ||
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|- | |- | ||
| [[Kzozel]]{{expedition-inline}} || -10% || {{Mechanical}} || Food || | | [[Kzozel]]{{expedition-inline}} || -10% || {{Mechanical}} || Food || | ||
+ | |||
+ | |- | ||
+ | | [[Kzozel Yantar]]{{expedition-inline}} || -15% || {{Mechanical}} || Food || | ||
|- | |- | ||
| [[Mushroom Brew]] || -10% || {{Mechanical}} || Food || | | [[Mushroom Brew]] || -10% || {{Mechanical}} || Food || | ||
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| [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack | | [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack | ||
|- | |- | ||
− | | [[Chemical Destabilization: Acid]] || +25% to 50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack | + | | [[Chemical Destabilization: Acid]] || +25% to +50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack |
|- | |- | ||
− | | [[Chemical Destabilization: Heat]] || +25% to 50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack | + | | [[Chemical Destabilization: Heat]] || +25% to +50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack |
|- | |- | ||
− | | [[Chemical Destabilization: Cold]] || +25% to 50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack | + | | [[Chemical Destabilization: Cold]] || +25% to +50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack |
|- | |- | ||
| [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack | | [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack | ||
+ | |- | ||
+ | | [[Infected Wound]] with [[Vile Weaponry|Vile Weaponry: Damage]] specialization || +15% to +45% || All || Status effect || Max 3 stacks, 15% per stack | ||
|- | |- | ||
| [[Contaminated]] || +10% to +200% || All || Status effect || Max 20 stacks, 10% per stack | | [[Contaminated]] || +10% to +200% || All || Status effect || Max 20 stacks, 10% per stack |
Latest revision as of 18:52, 17 November 2024
Damage modifier sources | ||||
---|---|---|---|---|
Source | Damage modifier | Damage/attack type(s) | Type | Notes |
Evasion | -0% to -85% | Area of effect attacks | Skill | |
Stuntman E | -20% | Area of effect attacks | Feat | additive to evasion, still capped at -85% |
Tempered: Cold E | -30% | Cold | Feat | |
Tempered: Heat E | -30% | Heat | Feat | |
Tempered: Acid E | -30% | Acid | Feat | |
Tempered: Electricity E | -30% | Electricity | Feat | |
Conditioning | -10% to -25% | Mechanical, Heat, Cold | Feat | |
Conditioning | -5% | Mechanical, Heat, Cold | Specialization | |
Parafibrotic Regenerative Injection HD | -15% | Mechanical, Heat | Special ability | special ability granted from the Technomedic Exoskeleton |
Heavy Metal HD | -7% to -20% | Mechanical | Feat | |
Heavy Metal HD | Varies | Mechanical | Specialization | |
Stoicism | -0% to -24% | All | Feat | 1% per 4% health missing |
Stoicism | -0% to -12% | All | Specialization | |
Beyond Cold | -15% and -40% | Mechanical and Cold | Feat | activated when Chilled or Frozen |
Blast Balaclava | Varies | Explosions | Headwear | |
Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
Infused Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
Infused Ancient Rathound Leather Armor | Varies | Heat, Cold | Armor Suit | |
Infused Leper Serpent Leather Armor E | Varies | Bio | Armor Suit | |
Nanocomposite Plate armors | Varies | Critical Hits | Armor Suit | |
Blast Overcoat armors | Varies | Explosions | Armor Suit | |
Gray Spec Ops Armor E | -20% | Explosions | Armor Suit | |
Blast Suit | -85% | Explosions | Armor Suit | |
Lifting Belt | -5% | Mechanical | Belt | |
Bioinvestigative Belt | -10% | Bio | Belt | |
Chemoinvestigative Belt | -5% | Heat | Belt | |
Electroinvestigative Belt | -15% | Energy | Belt | |
Sea Serpent Slaying Sash E | -15% | Bio | Belt | |
Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
Infused Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
Blast Tabi Boots | Varies | Explosions | Footwear | |
Nervosomnifer | -60% | All | Drug | |
Morphine Shot | -50% | All | Drug | |
Aegis (medicine) | -15% | All | Drug | |
Irongut | -75% | Bio | Drug | |
Laylow | -10% | Bio | Food | |
Canned Mushrooms | -15% | Bio | Food | |
Canned Fish | -15% | Cold | Food | |
Canned Meat | -5% | Mechanical | Food | |
Canned Stew | -8% | Heat | Food | |
Canned Czernina E | -15% | Heat | Food | |
Cooked Burrower Egg | -35% | Poison | Food | |
Sea Serpent Fillet E | -20% | Poison | Food | |
Mutie Stew E | -35% | Acid | Food | |
Kzozel E | -10% | Mechanical | Food | |
Kzozel Yantar E | -15% | Mechanical | Food | |
Mushroom Brew | -10% | Mechanical | Food | |
Leper Poison E | +10% to +60% | Mechanical | Poison | Max 6 stacks, 10% per stack |
Chemical Destabilization: Acid | +25% to +50% | Acid | Status effect | Max 2 stacks, 25% per stack |
Chemical Destabilization: Heat | +25% to +50% | Heat | Status effect | Max 2 stacks, 25% per stack |
Chemical Destabilization: Cold | +25% to +50% | Cold | Status effect | Max 2 stacks, 25% per stack |
Infected Wound | +10% to +30% | All | Status effect | Max 3 stacks, 10% per stack |
Infected Wound with Vile Weaponry: Damage specialization | +15% to +45% | All | Status effect | Max 3 stacks, 15% per stack |
Contaminated | +10% to +200% | All | Status effect | Max 20 stacks, 10% per stack |
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)
A list of damage modifier sources for relevant articles.