Difference between revisions of "Template:Damage modifier sources"
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| [[Evasion]] || -0% to -85% || Area of effect attacks || Skill || | | [[Evasion]] || -0% to -85% || Area of effect attacks || Skill || | ||
|- | |- | ||
− | | [[Stuntman]] || -20% || Area of effect attacks || Feat || additive to evasion, still capped at -85% | + | | [[Stuntman]]{{expedition-inline}} || -20% || Area of effect attacks || Feat || additive to evasion, still capped at -85% |
|- | |- | ||
− | | [[Tempered: Cold]] || -30% || {{Cold}} || Feat || | + | | [[Tempered: Cold]]{{expedition-inline}} || -30% || {{Cold}} || Feat || |
|- | |- | ||
− | | [[Tempered: Heat]] || -30% || {{Heat}} || Feat || | + | | [[Tempered: Heat]]{{expedition-inline}} || -30% || {{Heat}} || Feat || |
|- | |- | ||
− | | [[Tempered: Acid]] || -30% || {{Acid}} || Feat || | + | | [[Tempered: Acid]]{{expedition-inline}} || -30% || {{Acid}} || Feat || |
|- | |- | ||
− | | [[Tempered: Electricity]] || -30% || {{Electricity}} || Feat || | + | | [[Tempered: Electricity]]{{expedition-inline}} || -30% || {{Electricity}} || Feat || |
|- | |- | ||
| [[Conditioning]] || -10% to -25% || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat || | | [[Conditioning]] || -10% to -25% || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat || | ||
|- | |- | ||
| Conditioning || -5% || {{Mechanical}}, {{Heat}}, {{Cold}} || Specialization || | | Conditioning || -5% || {{Mechanical}}, {{Heat}}, {{Cold}} || Specialization || | ||
+ | |- | ||
+ | | [[Parafibrotic Regenerative Injection]]{{heavyduty-inline}} || -15% || {{Mechanical}}, {{Heat}} || Special ability || special ability granted from the Technomedic Exoskeleton | ||
+ | |- | ||
+ | | [[Heavy Metal]]{{heavyduty-inline}} || -7% to -20% || {{Mechanical}} || Feat || | ||
+ | |- | ||
+ | | Heavy Metal{{heavyduty-inline}} || Varies || {{Mechanical}} || Specialization || | ||
|- | |- | ||
| [[Stoicism]] || -0% to -24% || All || Feat || 1% per 4% health missing | | [[Stoicism]] || -0% to -24% || All || Feat || 1% per 4% health missing | ||
|- | |- | ||
| Stoicism || -0% to -12% || All || Specialization || | | Stoicism || -0% to -12% || All || Specialization || | ||
+ | |- | ||
+ | | [[Beyond Cold]] || -15% and -40% || {{Mechanical}} and {{Cold}} || Feat || activated when [[Chilled]] or [[Frozen]] | ||
|- | |- | ||
| [[Blast Balaclava]] || Varies || Explosions || Headwear || | | [[Blast Balaclava]] || Varies || Explosions || Headwear || | ||
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|- | |- | ||
| [[Infused Leper Serpent Leather Armor]]{{expedition-inline}} || Varies || {{Bio}} || Armor Suit || | | [[Infused Leper Serpent Leather Armor]]{{expedition-inline}} || Varies || {{Bio}} || Armor Suit || | ||
+ | |- | ||
+ | | [[Nanocomposite Plate]] armors || Varies || Critical Hits || Armor Suit || | ||
|- | |- | ||
| [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit || | | [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit || | ||
− | |||
− | |||
|- | |- | ||
| [[Gray Spec Ops Armor]]{{expedition-inline}} || -20% || Explosions || Armor Suit || | | [[Gray Spec Ops Armor]]{{expedition-inline}} || -20% || Explosions || Armor Suit || | ||
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|- | |- | ||
| [[Lifting Belt]] || -5% || {{Mechanical}} || Belt || | | [[Lifting Belt]] || -5% || {{Mechanical}} || Belt || | ||
+ | |- | ||
+ | | [[Bioinvestigative Belt]] || -10% || {{Bio}} || Belt || | ||
+ | |- | ||
+ | | [[Chemoinvestigative Belt]] || -5% || {{Heat}} || Belt || | ||
+ | |- | ||
+ | | [[Electroinvestigative Belt]] || -15% || {{Energy}} || Belt || | ||
+ | |- | ||
+ | | [[Sea Serpent Slaying Sash]]{{expedition-inline}} || -15% || {{Bio}} || Belt || | ||
+ | |- | ||
+ | | [[Ancient Rathound Leather Tabi Boots]] || -5% || {{Mechanical}} || Footwear || | ||
+ | |- | ||
+ | | [[Infused Ancient Rathound Leather Tabi Boots]] || -5% || {{Mechanical}} || Footwear || | ||
|- | |- | ||
| [[Blast Tabi Boots]] || Varies || Explosions || Footwear || | | [[Blast Tabi Boots]] || Varies || Explosions || Footwear || | ||
+ | |- | ||
+ | | [[Nervosomnifer]] || -60% || All || Drug || | ||
|- | |- | ||
| [[Morphine Shot]] || -50% || All || Drug || | | [[Morphine Shot]] || -50% || All || Drug || | ||
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|- | |- | ||
| [[Irongut]] || -75% || {{Bio}} || Drug || | | [[Irongut]] || -75% || {{Bio}} || Drug || | ||
+ | |- | ||
+ | | [[Laylow]] || -10% || {{bio}} || Food || | ||
|- | |- | ||
| [[Canned Mushrooms]] || -15% || {{bio}} || Food || | | [[Canned Mushrooms]] || -15% || {{bio}} || Food || | ||
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|- | |- | ||
| [[Kzozel]]{{expedition-inline}} || -10% || {{Mechanical}} || Food || | | [[Kzozel]]{{expedition-inline}} || -10% || {{Mechanical}} || Food || | ||
+ | |||
+ | |- | ||
+ | | [[Kzozel Yantar]]{{expedition-inline}} || -15% || {{Mechanical}} || Food || | ||
|- | |- | ||
| [[Mushroom Brew]] || -10% || {{Mechanical}} || Food || | | [[Mushroom Brew]] || -10% || {{Mechanical}} || Food || | ||
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| [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack | | [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack | ||
|- | |- | ||
− | | [[Chemical Destabilization: Acid]] || +25% to 50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack | + | | [[Chemical Destabilization: Acid]] || +25% to +50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack |
|- | |- | ||
− | | [[Chemical Destabilization: Heat]] || +25% to 50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack | + | | [[Chemical Destabilization: Heat]] || +25% to +50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack |
|- | |- | ||
− | | [[Chemical Destabilization: Cold]] || +25% to 50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack | + | | [[Chemical Destabilization: Cold]] || +25% to +50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack |
|- | |- | ||
| [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack | | [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack | ||
+ | |- | ||
+ | | [[Infected Wound]] with [[Vile Weaponry|Vile Weaponry: Damage]] specialization || +15% to +45% || All || Status effect || Max 3 stacks, 15% per stack | ||
|- | |- | ||
| [[Contaminated]] || +10% to +200% || All || Status effect || Max 20 stacks, 10% per stack | | [[Contaminated]] || +10% to +200% || All || Status effect || Max 20 stacks, 10% per stack |
Latest revision as of 19:52, 17 November 2024
ExpandDamage modifier sources |
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Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)
A list of damage modifier sources for relevant articles.