Difference between revisions of "Coil Spider"
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{{Character Infobox | {{Character Infobox | ||
− | | name | + | | name = Coil Spider |
− | | type | + | | type = creature |
− | | portrait = | + | | portrait = csp_l.png |
− | | level | + | | background = cave.png |
− | | health | + | | level = 16 |
− | | psipool | + | | health = 210 |
− | | image | + | | psipool = 100 (+15) |
− | | roles | + | | image = csp.png |
− | | location = [[Abandoned Biocorp Facility]]<br | + | | roles = Psionic giant spiders |
− | | loot | + | | location = [[Abandoned Biocorp Facility]] <br> [[Abandoned Waterway Facility]]{{expedition-inline}} <br> [[Core City Underground]] <br> [[Core_Ring#Waterways_17_caves|Waterways 17 caves]] <br> [[Gauntlet]] <br> [[Zaman's Lair]] <br> [[Hecate Research Outpost]] <br> [[Institute of Tchort west wing]] <br> [[Utility Facility]] <br> [[Utility Tower]] <br> [[Caerus Residential]] <br> [[Arke Power Station]] |
− | | abilities= [[Electrokinesis]] | + | | loot = [[Coil Spider Egg Sack]] <br> [[Insectoid Salivarium]] |
+ | | abilities = {{Darkvision}} <br> [[Electrokinesis]] <br> Becomes [[Charged]] when hit with electricity <br> Repairs damaged [[Electric web trap|webs]] <br> Can disarm gas grenades | ||
| | | | ||
|Combat stats section: | |Combat stats section: | ||
− | | damage = | + | | damage = {{Mechanical|10-20|number only}} and {{Electricity|20-40|number only}} ({{Mechanical|21-43|number only}} and {{Electricity|43-86|number only}}) |
− | | range = | + | | range = melee |
| actionpoints = 50 | | actionpoints = 50 | ||
| initiative = 27 | | initiative = 27 | ||
| movepoints = | | movepoints = | ||
− | | detection = | + | | detection = 220 |
| | | | ||
+ | |Base abilities section: | ||
+ | | strength = 7 | ||
+ | | dexterity = 14 | ||
+ | | agility = 8 | ||
+ | | constitution = 5 | ||
+ | | perception = 8 | ||
+ | | will = 10 | ||
+ | | intelligence = 4 | ||
+ | | | ||
+ | |Skills section: | ||
+ | | melee = 90 (166) | ||
+ | | psychokinesis = 90 (135) | ||
|Resistances section: | |Resistances section: | ||
− | | mechanical | + | | mechanical = 15% / 8 |
− | | heat | + | | heat = 0% / 0 |
− | | cold | + | | cold = 0% / 0 |
− | | electricity | + | | electricity = 100% |
− | | acid | + | | acid = 0% / 0 |
− | | energy | + | | energy = 0% / 0 |
− | | bio | + | | bio = 0% / 0 |
}} | }} | ||
− | |||
− | |||
The '''Coil Spider''' is a creature introduced in version [[0.1.12.0]]. | The '''Coil Spider''' is a creature introduced in version [[0.1.12.0]]. | ||
== Description == | == Description == | ||
− | Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]]. | + | Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them. If they run out of psi or are inhibited, they can use a melee attack that deals between {{mechanical|10-20|prefix}} and an additional {{electricity|20-40|prefix}} damage. |
− | + | They like to make their lairs in or near abandoned labs and facilities, which are always filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]]. | |
== Fighting tactics == | == Fighting tactics == | ||
High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes. | High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes. | ||
− | Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. | + | Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. They are, however, immune to [[Status effects|immobilization]]; thus [[Bear Trap|Bear Traps]] will not hold them in place. |
+ | Their stunning electricity attacks can be dangerous if they're not killed promptly. Electricity damage to them should be avoided at all costs, since it only [[Charged|charges]] them, making their own electrical attacks more powerful. | ||
+ | |||
+ | Stealth makes lone coil spiders easy targets for surprise attacks. 89 effective stealth skill is required to avoid getting deteced by them immediately. | ||
+ | == Gallery == | ||
+ | Various coil spider images. | ||
+ | <gallery> | ||
+ | csp_l.png | Common coil spider | ||
+ | csp.png | Common coil spider | ||
+ | greater_coil_spider_l.png | [[Greater Coil Spider]] | ||
+ | Greater Coil Spider.png | [[Greater Coil Spider]] | ||
+ | </gallery> | ||
{{Enemies navbox}} | {{Enemies navbox}} | ||
− | [[Category: | + | [[Category: Critters]] |
− | [[Category:Insectoids]] | + | [[Category: Insectoids]] |
− | [[Category:Psi]] | + | [[Category: Spiders]] |
+ | [[Category: Psi]] |
Latest revision as of 17:21, 20 November 2024
Coil Spider | |||||||||||
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Critter | |||||||||||
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Role | Psionic giant spiders | ||||||||||
Location | Abandoned Biocorp Facility Abandoned Waterway Facility E Core City Underground Waterways 17 caves Gauntlet Zaman's Lair Hecate Research Outpost Institute of Tchort west wing Utility Facility Utility Tower Caerus Residential Arke Power Station | ||||||||||
Loot | Coil Spider Egg Sack Insectoid Salivarium | ||||||||||
Abilities | Darkvision Electrokinesis Becomes Charged when hit with electricity Repairs damaged webs Can disarm gas grenades | ||||||||||
|
The Coil Spider is a creature introduced in version 0.1.12.0.
Description
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is electrokinesis, which can jump to other coil spiders in the vicinity and charge them. If they run out of psi or are inhibited, they can use a melee attack that deals between 10-20 Mechanical and an additional 20-40 Electricity damage.
They like to make their lairs in or near abandoned labs and facilities, which are always filled with electric web traps that can stun their prey with electricity damage and leave them webbed.
Fighting tactics
High detection is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes.
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. They are, however, immune to immobilization; thus Bear Traps will not hold them in place.
Their stunning electricity attacks can be dangerous if they're not killed promptly. Electricity damage to them should be avoided at all costs, since it only charges them, making their own electrical attacks more powerful.
Stealth makes lone coil spiders easy targets for surprise attacks. 89 effective stealth skill is required to avoid getting deteced by them immediately.
Gallery
Various coil spider images.