Difference between revisions of "Armor"
m |
m |
||
Line 1: | Line 1: | ||
{{for|a list of armor items|:Category:Armor}} | {{for|a list of armor items|:Category:Armor}} | ||
− | [[Armor]] in Underrail reduces damage via one of two mechanics, percentage-based ''damage resistance (DR)'' or ''damage threshold (DT)''. | + | [[Armor]] in Underrail reduces damage via one of two mechanics, percentage-based ''damage resistance (DR%)'' or ''damage threshold (DT)''. |
When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, '''whichever is greater, not both'''.[http://underrail.com/forums/index.php?topic=414.msg2094#msg2094] | When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, '''whichever is greater, not both'''.[http://underrail.com/forums/index.php?topic=414.msg2094#msg2094] | ||
− | Thus, higher DT is better against faster attacks that deal less damage (such as SMGs, knife attacks, etc), while higher DR is better against heavy attacks (snipers, sledgehammers, etc). | + | Thus, higher DT is better against faster attacks that deal less damage (such as SMGs, knife attacks, etc), while higher DR% is better against heavy attacks (snipers, sledgehammers, etc). |
== Armor slots == | == Armor slots == | ||
[[File:armor_slots.png|right|200px|thumb|The armor slots]] | [[File:armor_slots.png|right|200px|thumb|The armor slots]] | ||
− | === Armor | + | === Armor suit === |
− | The main piece of your armor, encompassing your character from shoulders to ankles. | + | The main piece of your protective armor, encompassing your character from shoulders to ankles. They are craftable and have durability. |
=== Headwear === | === Headwear === | ||
− | In addition to | + | In addition to helmets, gadgetry like [[Goggles]] and [[Psionic Headband]]s can be worn on head. They are craftable and have durability. |
=== Footwear === | === Footwear === | ||
− | [[Boots]] | + | [[Boots]] provide additional protection and can improve your movement speed and melee performance. They are craftable and have durability. |
=== Shield Emitter === | === Shield Emitter === | ||
− | Shield emitters provide your character with an energy shield. | + | Shield emitters provide your character with an energy shield. ''Not yet in-game as of version [[0.1.10.0]].'' |
− | + | === Belt === | |
+ | Belts grant extra utility slots and various other bonuses. They are not craftable and have no durability. | ||
− | |||
− | |||
− | = Durability = | + | == Durability == |
Since version [[0.1.7.0]], most [[armor]]s and [[weapons]] have durability. This means you must periodically use [[repair kit]]s to keep your gear in working order. Once an armor's durability has been degraded enough, your UI will notify you that you have [[Damaged Armor]] and the armor will provide reduced bonuses, or no bonuses at all in case of [[Heavily Damaged Armor]]. Armor that has reached heavily damaged status or zero durability provides no bonuses, but they can still be repaired back to normal. Any equipped heavily damaged armor still provides any penalties it may have. | Since version [[0.1.7.0]], most [[armor]]s and [[weapons]] have durability. This means you must periodically use [[repair kit]]s to keep your gear in working order. Once an armor's durability has been degraded enough, your UI will notify you that you have [[Damaged Armor]] and the armor will provide reduced bonuses, or no bonuses at all in case of [[Heavily Damaged Armor]]. Armor that has reached heavily damaged status or zero durability provides no bonuses, but they can still be repaired back to normal. Any equipped heavily damaged armor still provides any penalties it may have. | ||
Revision as of 19:56, 27 January 2014
- For a list of armor items, see Category:Armor.
Armor in Underrail reduces damage via one of two mechanics, percentage-based damage resistance (DR%) or damage threshold (DT).
When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, whichever is greater, not both.[1]
Thus, higher DT is better against faster attacks that deal less damage (such as SMGs, knife attacks, etc), while higher DR% is better against heavy attacks (snipers, sledgehammers, etc).
Armor slots
Armor suit
The main piece of your protective armor, encompassing your character from shoulders to ankles. They are craftable and have durability.
Headwear
In addition to helmets, gadgetry like Goggles and Psionic Headbands can be worn on head. They are craftable and have durability.
Footwear
Boots provide additional protection and can improve your movement speed and melee performance. They are craftable and have durability.
Shield Emitter
Shield emitters provide your character with an energy shield. Not yet in-game as of version 0.1.10.0.
Belt
Belts grant extra utility slots and various other bonuses. They are not craftable and have no durability.
Durability
Since version 0.1.7.0, most armors and weapons have durability. This means you must periodically use repair kits to keep your gear in working order. Once an armor's durability has been degraded enough, your UI will notify you that you have Damaged Armor and the armor will provide reduced bonuses, or no bonuses at all in case of Heavily Damaged Armor. Armor that has reached heavily damaged status or zero durability provides no bonuses, but they can still be repaired back to normal. Any equipped heavily damaged armor still provides any penalties it may have.