Difference between revisions of "Auto-Turret"

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| range      = < 20
 
| range      = < 20
 
| health    = 230
 
| health    = 230
 +
| initiative = 13
 
| mechanical = 50% / 20
 
| mechanical = 50% / 20
 
| heat      = 80% / 50
 
| heat      = 80% / 50

Revision as of 23:51, 30 January 2014

Auto-Turret

Default.png Default l.png
230

Auto-Turret.png

Automaton
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Can reboot in Safe Mode
Combat Stats
Combat Stats Level: 10
Range: < 20
Initiative: 13
Resistances Mechanical: 50% / 20
Heat: 80% / 50
Cold: 90% / 100
Acid: 25% / 15

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.

Fighting tactics

Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.

  • Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.
  • In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
  • Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
  • It is possible to completely outrange auto-turrets with sniper rifles.