Difference between revisions of "Blueprint: Bear Trap"
		
		
		
		
		
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| − | Creates [[Bear Trap]]s which can be optionally coated with  | + | Creates [[Bear Trap]]s which can be optionally coated with [[Poison]]s. | 
| == Required skills == | == Required skills == | ||
Revision as of 23:30, 1 February 2014
Creates Bear Traps which can be optionally coated with Poisons.
Required skills
- Mechanics (varies)
- Chemistry (optional, varies)
Supported parts
- Metal plates
- Poison
 Black Dragon Poison (psionic inhibition) Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks) Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception) Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end) Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies) Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
 Blinding Poison E (Bio damage per turn, reduces perception) Blinding Poison E (Bio damage per turn, reduces perception)
 Leper Poison E (Bio damage per turn, increases mechanical damage) Leper Poison E (Bio damage per turn, increases mechanical damage)
 Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration) Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
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