Difference between revisions of "Blueprint: Bear Trap"
		
		
		
		
		
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| − | Creates [[Bear Trap]]s which can be optionally coated with [[Poison]]s. | + | Creates a set of 5 [[Bear Trap]]s from one metal plate, which can be optionally coated with [[Poison]]s. | 
| == Required skills == | == Required skills == | ||
| * Mechanics (varies) | * Mechanics (varies) | ||
| − | *  | + | * Biology (optional, varies) | 
| == Supported parts == | == Supported parts == | ||
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| {{ComponentGroup|MetalPlates}} | {{ComponentGroup|MetalPlates}} | ||
| − | ; Poison | + | ; Poison (optional) | 
| {{ComponentGroup|Poisons}} | {{ComponentGroup|Poisons}} | ||
Revision as of 16:25, 19 February 2014
Creates a set of 5 Bear Traps from one metal plate, which can be optionally coated with Poisons.
Required skills
- Mechanics (varies)
- Biology (optional, varies)
Supported parts
- Metal plates
- Poison (optional)
 Black Dragon Poison (psionic inhibition) Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks) Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception) Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end) Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies) Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
 Blinding Poison E (Bio damage per turn, reduces perception) Blinding Poison E (Bio damage per turn, reduces perception)
 Leper Poison E (Bio damage per turn, increases mechanical damage) Leper Poison E (Bio damage per turn, increases mechanical damage)
 Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration) Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
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