Difference between revisions of "Security Camera"
m |
(updated stats) |
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| level = 10 | | level = 10 | ||
| health = 20 | | health = 20 | ||
+ | | abilities= True-sight | ||
| | | | ||
− | |||
| initiative = 7 | | initiative = 7 | ||
| mechanical = 25% / 8 | | mechanical = 25% / 8 | ||
| heat = 40% / 10 | | heat = 40% / 10 | ||
| cold = 75% / 20 | | cold = 75% / 20 | ||
+ | | electricity= 0% / 0 | ||
+ | | acid = 0% / 0 | ||
+ | | energy = 0% / 0 | ||
+ | | bio = immune | ||
}} | }} | ||
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== Description == | == Description == | ||
− | + | They are optical cameras mounted on walls and connected to a security system. They have lights which change color with their mode. | |
− | |||
Automated security cameras have three distinct operational modes: | Automated security cameras have three distinct operational modes: | ||
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* {{color|green|Normal mode}} - They slowly rotate 180 degrees on their pivots, scanning for hostiles. Full rotation taking about ''15 seconds''. | * {{color|green|Normal mode}} - They slowly rotate 180 degrees on their pivots, scanning for hostiles. Full rotation taking about ''15 seconds''. | ||
* {{color|yellow|Possible sighting mode}} - After seeing a hostile, a camera tries to track its target and confirm the enemy sighting. This takes a few seconds. If the hostile doesn't quickly move out of the camera's field of view, the camera will confirm the enemy sighting; | * {{color|yellow|Possible sighting mode}} - After seeing a hostile, a camera tries to track its target and confirm the enemy sighting. This takes a few seconds. If the hostile doesn't quickly move out of the camera's field of view, the camera will confirm the enemy sighting; | ||
− | * {{color|red|Alarm mode}} - The camera alerts nearby [[Sentry Bot]]s | + | * {{color|red|Alarm mode}} - The camera alerts nearby [[Sentry Bot]]s or other guards to the initial sighting location and continues to track its target. |
Cameras return to normal unalarmed state a few seconds after a sighting has passed from their view. | Cameras return to normal unalarmed state a few seconds after a sighting has passed from their view. | ||
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Security cameras can be attacked and destroyed before they go into alarm state, but this will still summon the defenses to the camera's location. All methods that work against mechanical enemies work well against cameras as well. They don't have much HP and will usually be destroyed in a couple of hits/shots. | Security cameras can be attacked and destroyed before they go into alarm state, but this will still summon the defenses to the camera's location. All methods that work against mechanical enemies work well against cameras as well. They don't have much HP and will usually be destroyed in a couple of hits/shots. | ||
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Also, wherever there are multiple cameras, there will usually also be a security control room somewhere nearby. From a control room, the player can watch the cameras and sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to disable them or hack into other security systems. | Also, wherever there are multiple cameras, there will usually also be a security control room somewhere nearby. From a control room, the player can watch the cameras and sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to disable them or hack into other security systems. |
Revision as of 16:40, 23 June 2014
Security Camera | |||||||
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Automaton | |||||||
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Role | Security monitoring Automated alarm system | ||||||
Location | Any installation with electronic security | ||||||
Loot | None | ||||||
Abilities | True-sight | ||||||
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Security Cameras are a common sight in the underground installations of Underrail. Some of them are automated and can cause alarms without anyone watching them.
Description
They are optical cameras mounted on walls and connected to a security system. They have lights which change color with their mode.
Automated security cameras have three distinct operational modes:
- Normal mode - They slowly rotate 180 degrees on their pivots, scanning for hostiles. Full rotation taking about 15 seconds.
- Possible sighting mode - After seeing a hostile, a camera tries to track its target and confirm the enemy sighting. This takes a few seconds. If the hostile doesn't quickly move out of the camera's field of view, the camera will confirm the enemy sighting;
- Alarm mode - The camera alerts nearby Sentry Bots or other guards to the initial sighting location and continues to track its target.
Cameras return to normal unalarmed state a few seconds after a sighting has passed from their view.
Tactics
Cameras can see through Stealth Mode, but you can still sneak past them if you avoid entering their field of vision while they are in normal mode.
Security cameras can be attacked and destroyed before they go into alarm state, but this will still summon the defenses to the camera's location. All methods that work against mechanical enemies work well against cameras as well. They don't have much HP and will usually be destroyed in a couple of hits/shots.
Also, wherever there are multiple cameras, there will usually also be a security control room somewhere nearby. From a control room, the player can watch the cameras and sufficient hacking skill may yield opportunities to disable them or hack into other security systems.