Difference between revisions of "User:Epeli/Component example"

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m (updated the example)
 
Line 1: Line 1:
== old style ==
+
== Old style ==
 
{{infobox component
 
{{infobox component
 
| image        = items_components_leather3.png
 
| image        = items_components_leather3.png
Line 29: Line 29:
 
}}</pre>{{clear}}
 
}}</pre>{{clear}}
  
== new style ==
+
== New style ==
 
{{infobox component
 
{{infobox component
 
| image        = items_components_leather3.png
 
| image        = items_components_leather3.png
Line 40: Line 40:
 
:Tailoring 100%
 
:Tailoring 100%
 
:Chemistry 29%
 
:Chemistry 29%
| value        = 1000-2000
+
| value        = 750 + 10 * quality
 
}}
 
}}
  
Line 55: Line 55:
 
:Tailoring 100%
 
:Tailoring 100%
 
:Chemistry 29%
 
:Chemistry 29%
| value        = 1000-2000
+
| value        = 750 + 10 * quality
 
}}</pre>
 
}}</pre>
 +
 +
PS. I already updated some items with this style, not sure about the quality ranges though: [[Plasma Core]], [[Rathound Leather]], [[Cave Hopper Leather]], [[Insulated Vest (Component)|Insulated Vest]], [[Galvanic Vest (Component)|Galvanic Vest]]

Latest revision as of 10:15, 22 October 2014

Old style

Mutated Dog Leather.png
Mutated Dog Leather
Component
This skin can be turned into an acid resistant leather armor.
Quality: 62 ?
Required crafting skills:
Tailoring 62
Chemistry 18
Value: 1600

This is what components with quality on the wiki look right now.

{{infobox component
| image         = items_components_leather3.png
| itemquality   = high
| name          = Mutated Dog Leather
| type          = Component
| description   = This skin can be turned into an acid resistant leather armor.
| quality       = 62
| skillsreq     =
:Tailoring 62
:Chemistry 18
| value         = 1600
}}

New style

Mutated Dog Leather.png
Mutated Dog Leather
Component
This skin can be turned into an acid resistant leather armor.
Quality range: 50-70 ?
Required crafting skills (as percentage of quality):
Tailoring 100%
Chemistry 29%
Value: 750 + 10 * quality

This is how they could look with stat ranges. You simply need to change the quality, skillsreq and value rows.

{{infobox component
| image         = items_components_leather3.png
| itemquality   = high
| name          = Mutated Dog Leather
| type          = Component
| description   = This skin can be turned into an acid resistant leather armor.
| quality       = 50-70
| skillsreq     = 
:Tailoring 100%
:Chemistry 29%
| value         = 750 + 10 * quality
}}

PS. I already updated some items with this style, not sure about the quality ranges though: Plasma Core, Rathound Leather, Cave Hopper Leather, Insulated Vest, Galvanic Vest