Difference between revisions of "Template:EMP Mine/3"
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| type = Trap | | type = Trap | ||
| description = This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | | description = This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | ||
| − | | | + | | trapstats = Required skill: 75<br/>Detection difficulty: 100% |
| − | | | + | | capabilities= Use: Place an EMP mine on targeted spot. When triggered all automatons caught in the blast take 100-165 electricity damage (this damage bypasses resistances and shields) and are stunned for 3 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.<br/>(Cooldown: 10s) |
| − | | | + | | limitations = Cannot be used in combat |
| weight = 2.00 | | weight = 2.00 | ||
| value = 1100 | | value = 1100 | ||
| datafile = Traps\EmpMine3.item | | datafile = Traps\EmpMine3.item | ||
}} | }} | ||
Latest revision as of 16:09, 22 January 2016
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| This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | |||
| Required skill: 75 Detection difficulty: 100% | |||
| Use: Place an EMP mine on targeted spot. When triggered all automatons caught in the blast take 100-165 electricity damage (this damage bypasses resistances and shields) and are stunned for 3 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained. (Cooldown: 10s) | |||
| Cannot be used in combat | |||
| Weight: 2.00 | |||
Value: 1100
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- Main article: EMP Mine
This page only contains one of the infoboxes used on the EMP Mine article.