Difference between revisions of "Template:Infobox item/doc"
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This is the infobox template for all items. | This is the infobox template for all items. | ||
− | + | Old unused aliases: [[Template:Infobox ammo]], [[Template:Infobox armor]], [[Template:Infobox blueprint]], [[Template:Infobox component]], [[Template:Infobox weapon]] | |
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== Syntax == | == Syntax == | ||
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# remove all unused lines | # remove all unused lines | ||
− | <pre class="mw-collapsible"> | + | <pre class="mw-collapsible mw-collapsed"> |
{{item infobox | {{item infobox | ||
− | + | | itemquality = [accepted values: low, normal, high, rarity, unique, artifact] | |
− | | itemquality = [accepted values: normal, high, rarity, unique, artifact] | + | | image = [should match name with .png suffix] |
| name = | | name = | ||
| type = | | type = | ||
Line 24: | Line 19: | ||
| trapstats = [skill req and detection difficulty for traps] | | trapstats = [skill req and detection difficulty for traps] | ||
| capabilities = [Use / On Hit / other item capabilities] | | capabilities = [Use / On Hit / other item capabilities] | ||
+ | | requirements = [new 1.1 requirements listing, each req on a new line beginning with :*] | ||
| incurred = [incurred stats written in orange] | | incurred = [incurred stats written in orange] | ||
| onequip = [bonuses/penalties on equip] | | onequip = [bonuses/penalties on equip] | ||
+ | | ammouses = [ammo capabilities, for either ammo or loaded weapons] | ||
| energy = [battery capacity] | | energy = [battery capacity] | ||
| durability = [durability and its type] | | durability = [durability and its type] | ||
Line 32: | Line 29: | ||
| weight = | | weight = | ||
| value = [base trading value, NOT value affected by trading multiplier] | | value = [base trading value, NOT value affected by trading multiplier] | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|armor attributes: | |armor attributes: | ||
Line 46: | Line 39: | ||
| res-bio = | | res-bio = | ||
| encumbrance = [aka armor penalty] | | encumbrance = [aka armor penalty] | ||
− | |||
| | | | ||
|blueprint attributes: | |blueprint attributes: | ||
Line 80: | Line 72: | ||
| impactspeed = [accepted values: Very Low, Low, Medium, High, Very High] | | impactspeed = [accepted values: Very Low, Low, Medium, High, Very High] | ||
| ap = | | ap = | ||
+ | | spread = | ||
| range = | | range = | ||
| precision = | | precision = | ||
Line 87: | Line 80: | ||
| extraburst = | | extraburst = | ||
| critchance = | | critchance = | ||
− | | critbonus | + | | critbonus = |
− | |||
− | |||
| ammotype = | | ammotype = | ||
| magcap = | | magcap = | ||
− | | | + | | reloadcost = |
| energy/shot = | | energy/shot = | ||
| energy = | | energy = | ||
+ | | | ||
+ | |vehicle part attributes: | ||
+ | | partsize = | ||
+ | | power = | ||
+ | | consumption = | ||
+ | | stability = | ||
| | | | ||
|meta: | |meta: | ||
− | | datafile = [the item definition | + | | datafile = [the item definition file] |
}} | }} | ||
</pre> | </pre> | ||
== Samples == | == Samples == | ||
− | <div class="mw-collapsible"> | + | <div class="mw-collapsible mw-collapsed"> |
{{clear}} | {{clear}} | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = high | | itemquality = high | ||
+ | | image = Blueprint: Sniper Rifle.png | ||
| name = Blueprint: Sniper Rifle | | name = Blueprint: Sniper Rifle | ||
| type = Blueprint | | type = Blueprint | ||
Line 125: | Line 122: | ||
<pre> | <pre> | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = high | | itemquality = high | ||
+ | | image = Blueprint: Sniper Rifle.png | ||
| name = Blueprint: Sniper Rifle | | name = Blueprint: Sniper Rifle | ||
| type = Blueprint | | type = Blueprint | ||
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{{infobox item | {{infobox item | ||
− | |||
| itemquality = high | | itemquality = high | ||
+ | | image = Blueprint: Health Hypo.png | ||
| name = Blueprint: Health Hypo | | name = Blueprint: Health Hypo | ||
| type = Blueprint | | type = Blueprint | ||
Line 161: | Line 158: | ||
<pre> | <pre> | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = high | | itemquality = high | ||
+ | | image = Blueprint: Health Hypo.png | ||
| name = Blueprint: Health Hypo | | name = Blueprint: Health Hypo | ||
| type = Blueprint | | type = Blueprint | ||
Line 178: | Line 175: | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = normal | | itemquality = normal | ||
+ | | image = Health Hypo.png | ||
| name = Health Hypo | | name = Health Hypo | ||
| type = Medicine | | type = Medicine | ||
Line 189: | Line 186: | ||
<pre> | <pre> | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = normal | | itemquality = normal | ||
+ | | image = Health Hypo.png | ||
| name = Health Hypo | | name = Health Hypo | ||
| type = Medicine | | type = Medicine | ||
Line 201: | Line 198: | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = normal | | itemquality = normal | ||
+ | | image = Steel Crowbar.png | ||
| name = Steel Crowbar | | name = Steel Crowbar | ||
| type = Melee Weapon | | type = Melee Weapon | ||
Line 218: | Line 215: | ||
<pre> | <pre> | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = normal | | itemquality = normal | ||
+ | | image = Steel Crowbar.png | ||
| name = Steel Crowbar | | name = Steel Crowbar | ||
| type = Melee Weapon | | type = Melee Weapon | ||
Line 235: | Line 232: | ||
</pre>{{clear}} | </pre>{{clear}} | ||
− | {{Infobox | + | {{Infobox ammo |
− | | | + | | itemquality = high |
− | | type = JHP | + | | image = 9mm JHP Round.png |
− | | weight | + | | name = 9mm JHP Round |
− | | value | + | | type = Ammo |
+ | | description = This is a 9mm jacketed hollow point round. | ||
+ | | incurred = - Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets. | ||
+ | | ammouses = Use: Reload a weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Reload the current weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat.<br>(AP: 15) | ||
+ | | weight = 0.04 | ||
+ | | value = 18 | ||
+ | | datafile = Ammo/Caliber_9_JHP.item | ||
}} | }} | ||
<pre> | <pre> | ||
− | {{Infobox | + | {{Infobox ammo |
− | | | + | | itemquality = high |
− | | type = JHP | + | | image = 9mm JHP Round.png |
− | | weight | + | | name = 9mm JHP Round |
− | | value | + | | type = Ammo |
+ | | description = This is a 9mm jacketed hollow point round. | ||
+ | | incurred = - Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets. | ||
+ | | ammouses = Use: Reload a weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Reload the current weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat.<br>(AP: 15) | ||
+ | | weight = 0.04 | ||
+ | | value = 18 | ||
+ | | datafile = Ammo/Caliber_9_JHP.item | ||
}} | }} | ||
</pre>{{clear}} | </pre>{{clear}} | ||
{{infobox item | {{infobox item | ||
− | |||
− | |||
| itemquality = normal | | itemquality = normal | ||
+ | | image = Galvanic Steel Armor.png | ||
| name = Galvanic Steel Armor | | name = Galvanic Steel Armor | ||
| type = Armor Suit | | type = Armor Suit | ||
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<pre> | <pre> | ||
{{infobox item | {{infobox item | ||
− | |||
− | |||
| itemquality = normal | | itemquality = normal | ||
+ | | image = Galvanic Steel Armor.png | ||
| name = Galvanic Steel Armor | | name = Galvanic Steel Armor | ||
| type = Armor Suit | | type = Armor Suit | ||
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{{infobox item | {{infobox item | ||
− | |||
| itemquality = high | | itemquality = high | ||
+ | | image = Mutated Dog Leather.png | ||
| name = Mutated Dog Leather | | name = Mutated Dog Leather | ||
| type = Component | | type = Component | ||
| description = This skin can be turned into an acid resistant leather armor. | | description = This skin can be turned into an acid resistant leather armor. | ||
− | | quality = 62 | + | | quality = 34 - 62 |
| skillsreq = | | skillsreq = | ||
− | :Tailoring | + | :Tailoring 80% |
− | :Chemistry | + | :Chemistry 24% |
| weight = 5.00 | | weight = 5.00 | ||
− | | value = | + | | value = 75 + 8 * quality |
}} | }} | ||
<pre> | <pre> | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = high | | itemquality = high | ||
+ | | image = Mutated Dog Leather.png | ||
| name = Mutated Dog Leather | | name = Mutated Dog Leather | ||
| type = Component | | type = Component | ||
| description = This skin can be turned into an acid resistant leather armor. | | description = This skin can be turned into an acid resistant leather armor. | ||
− | | quality = 62 | + | | quality = 34 - 62 |
| skillsreq = | | skillsreq = | ||
− | :Tailoring | + | :Tailoring 80% |
− | :Chemistry | + | :Chemistry 24% |
| weight = 5.00 | | weight = 5.00 | ||
− | | value = | + | | value = 75 + 8 * quality |
}} | }} | ||
</pre>{{clear}} | </pre>{{clear}} | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = normal | | itemquality = normal | ||
+ | | image = Private Quarters Key Card.png | ||
| name = Private Quarters Key Card | | name = Private Quarters Key Card | ||
| type = Key | | type = Key | ||
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<pre> | <pre> | ||
{{infobox item | {{infobox item | ||
− | |||
| itemquality = normal | | itemquality = normal | ||
+ | | image = Private Quarters Key Card.png | ||
| name = Private Quarters Key Card | | name = Private Quarters Key Card | ||
| type = Key | | type = Key |
Latest revision as of 08:38, 27 July 2019
Description
This is the infobox template for all items.
Old unused aliases: Template:Infobox ammo, Template:Infobox armor, Template:Infobox blueprint, Template:Infobox component, Template:Infobox weapon
Syntax
To use this template:
- copy the following code
- fill in the appropriate fields
- remove all unused lines
{{item infobox | itemquality = [accepted values: low, normal, high, rarity, unique, artifact] | image = [should match name with .png suffix] | name = | type = | description = | trapstats = [skill req and detection difficulty for traps] | capabilities = [Use / On Hit / other item capabilities] | requirements = [new 1.1 requirements listing, each req on a new line beginning with :*] | incurred = [incurred stats written in orange] | onequip = [bonuses/penalties on equip] | ammouses = [ammo capabilities, for either ammo or loaded weapons] | energy = [battery capacity] | durability = [durability and its type] | disassembly = [remove this if item is not disassemble-able] | limitations = [general restrictions like cant be used in combat etc] | weight = | value = [base trading value, NOT value affected by trading multiplier] | |armor attributes: | res-mech = | res-heat = | res-cold = | res-elec = | res-acid = | res-ener = | res-bio = | encumbrance = [aka armor penalty] | |blueprint attributes: | description2 = [description on the crafting recipe] | component1 = [mandatory first component] | component2 = | component3 = | component4 = | component5 = | optional1 = | diffmod1 = | optional2 = | diffmod2 = | optional3 = | diffmod3 = | |component attributes: | quality = | skillsreq = [multiple lines, each intended with ":"] | |shield emitter attributes: | capacity = | conversion = | dissipation = | shield-vlow = | shield-low = | shield-med = | shield-high = | shield-vhigh = | |weapon attributes: | damage = | impactspeed = [accepted values: Very Low, Low, Medium, High, Very High] | ap = | spread = | range = | precision = | cqprec. = | moveprec. = | burstprec. = | extraburst = | critchance = | critbonus = | ammotype = | magcap = | reloadcost = | energy/shot = | energy = | |vehicle part attributes: | partsize = | power = | consumption = | stability = | |meta: | datafile = [the item definition file] }}
Samples
| ||||||||
Contain instructions on how to create a sniper rifle. | ||||||||
Use: Download blueprint into your wristpad. | ||||||||
Weight: 0.05 | ||||||||
Value: 2000
| ||||||||
|
{{infobox item | itemquality = high | image = Blueprint: Sniper Rifle.png | name = Blueprint: Sniper Rifle | type = Blueprint | description = Contain instructions on how to create a sniper rifle. | capabilities = Use: Download blueprint into your wristpad. | weight = 0.05 | value = 2000 | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon. | component1 = Frame | component2 = Barrel | component3 = Scope | optional1 = Sniper Rifle Enhancement | diffmod1 = 15% | optional2 = Sniper Rifle Enhancement | diffmod2 = 15% }}
| |||||||
Contains instructions on how to create a health hypo. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 800
| |||||||
|
{{infobox item | itemquality = high | image = Blueprint: Health Hypo.png | name = Blueprint: Health Hypo | type = Blueprint | description = Contains instructions on how to create a health hypo. | capabilities = Use: Download blueprint into your wristpad. | weight = 0.05 | value = 800 | description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | component1 = Blood (x3) | component2 = Insectoid Saliva | component3 = Anticoagulant | component4 = Syringe (x2) }}
{{infobox item | itemquality = normal | image = Health Hypo.png | name = Health Hypo | type = Medicine | description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | capabilities = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns) | weight = 0.10 | value = 120 }}
| |||
This handy tool can also be used as a weapon in a pinch. | |||
Damage: 5-13 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 18 AP | |||
Range: Melee | |||
Critical chance: 10% | |||
Critical damage bonus: 100% | |||
Damage increased by 3% for every point in strength above 6. Use: Forces open a ventilation shaft. It won't be able to close afterwards. (AP: 15) | |||
Weight: 2.50 | |||
Value: 50 |
{{infobox item | itemquality = normal | image = Steel Crowbar.png | name = Steel Crowbar | type = Melee Weapon | description = This handy tool can also be used as a weapon in a pinch. | damage = 5-13 (Mechanical) | impactspeed = Very Low | ap = 18 AP | range = Melee | critchance = 10% | critbonus = 100% | capabilities = Damage increased by 3% for every point in strength above 6.<br><br>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br>(AP: 15) | weight = 2.50 | value = 50 }}
| |||
This is a 9mm jacketed hollow point round. | |||
- Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets. | |||
Use: Reload a weapon with 9mm JHP rounds. (AP: 15) Use: Reload the current weapon with 9mm JHP rounds. (AP: 15) Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat. (AP: 15) Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat. (AP: 15) | |||
Weight: 0.04 | |||
Value: 18 |
{{Infobox ammo | itemquality = high | image = 9mm JHP Round.png | name = 9mm JHP Round | type = Ammo | description = This is a 9mm jacketed hollow point round. | incurred = - Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets. | ammouses = Use: Reload a weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Reload the current weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat.<br>(AP: 15) | weight = 0.04 | value = 18 | datafile = Ammo/Caliber_9_JHP.item }}
| |||
This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | |||
Resistances:
| |||
Minimal strength: 8 | |||
Armor penalty: 70% | |||
Durability: 505 / 505 (mechanical) | |||
Weight: 20.00 | |||
Value: 10758
|
{{infobox item | itemquality = normal | image = Galvanic Steel Armor.png | name = Galvanic Steel Armor | type = Armor Suit | description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | res-mech = 51% / 15 | res-heat = 5 | res-elec = 16% / 3 | res-acid = 5 | res-ener = 38% / 10 | encumbrance = 70% | minstr = 8 | durability = 505 / 505 (mechanical) | weight = 20.00 | value = 10758 }}
| |||
This skin can be turned into an acid resistant leather armor. | |||
Quality range: 34 - 62 ? | |||
Required crafting skills (as percentage of quality):
| |||
Weight: 5.00 | |||
Value: 75 + 8 * quality |
{{infobox item | itemquality = high | image = Mutated Dog Leather.png | name = Mutated Dog Leather | type = Component | description = This skin can be turned into an acid resistant leather armor. | quality = 34 - 62 | skillsreq = :Tailoring 80% :Chemistry 24% | weight = 5.00 | value = 75 + 8 * quality }}
| |||
Unlocks your private quarters. | |||
Cannot be sold. |
{{infobox item | itemquality = normal | image = Private Quarters Key Card.png | name = Private Quarters Key Card | type = Key | description = Unlocks your private quarters. }}