Difference between revisions of "Template:Infobox item"
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WikimanBot (talk | contribs) (tweaked entire template) |
(added a tooltip explaining quality ranges) |
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{| class="infobox" style="font-family:'pf_tempesta_seven',sans-serif; font-size:12px; {{#if:{{{component1|}}}||max-width:420px; width:420px;}}" | {| class="infobox" style="font-family:'pf_tempesta_seven',sans-serif; font-size:12px; {{#if:{{{component1|}}}||max-width:420px; width:420px;}}" | ||
|- | |- | ||
| | | | ||
{| <!-- start image/name/type table --> | {| <!-- start image/name/type table --> | ||
− | |- <!-- item image column. | + | |- <!-- item image column. use {{{image}}} if it is set. otherwise, default to misc_icon.png --> |
− | + | | style="padding-right:10px; width:35px; height:35px; text-align:center; vertical-align:middle;" rowspan="3" title="{{#if:{{{image|}}}|{{{name}}} icon|Default icon}}" {{!}}<!-- | |
− | + | -->{{#if:{{{image|}}}|[[File:{{{image}}}]]|[[File:Misc_icon.png]]}} | |
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− | + | |- <!-- item name row. color of item name is quality-dependent --> | |
− | + | | style="font-size:127%; color:{{ | |
− | + | #switch: {{{itemquality}}} | |
− | + | | low = {{TimelapseColors|ItemQualityColors.ItemQuality.Low}} | |
− | + | | normal = {{TimelapseColors|ItemQualityColors.ItemQuality.Normal}} | |
− | + | | high = {{TimelapseColors|ItemQualityColors.ItemQuality.High}} | |
− | + | | rarity | |
− | + | | rare = {{TimelapseColors|ItemQualityColors.ItemQuality.Rare}} | |
− | + | | unique = {{TimelapseColors|ItemQualityColors.ItemQuality.Unique}} | |
− | + | | artifact = {{TimelapseColors|ItemQualityColors.ItemQuality.Artifact}} | |
− | + | | oddity = {{TimelapseColors|Oddity}} | |
− | + | | #default = {{TimelapseColors|ItemQualityColors.ItemQuality.Normal}} | |
− | + | }}; font-weight:bold;" title="{{ | |
− | + | #switch: {{{itemquality}}} | |
− | |- <!-- item name row | + | | low = Item quality: Low |
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− | | unique = | ||
− | | artifact = | ||
− | | oddity = | ||
− | | #default = | ||
− | }}; font-weight:bold;" title="{{#switch:{{{itemquality}}} | ||
| normal = Item quality: Normal | | normal = Item quality: Normal | ||
| high = Item quality: High | | high = Item quality: High | ||
− | | rarity = Item quality: | + | | rare |
+ | | rarity = Item quality: Rare | ||
| unique = Item quality: Unique | | unique = Item quality: Unique | ||
| artifact = Item quality: Artifact | | artifact = Item quality: Artifact | ||
| oddity = Oddity item | | oddity = Oddity item | ||
| #default = No quality specified | | #default = No quality specified | ||
− | }} | + | }} | {{{name}}} |
− | |||
− | }} | ||
− | |- <!-- item type row | + | |- <!-- item type row --> |
− | | style="color:yellow;" title="Item type" | + | | style="color:yellow;" title="Item type" | {{{type}}} |
|} <!-- close image/name/type table --> | |} <!-- close image/name/type table --> | ||
− | |- <!-- item description row | + | |- <!-- item description row. --> |
− | | style=" | + | | class="infobox-pb" style="color:gray;" colspan="2" title="Item description" | {{{description}}} |
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|- <!-- component quality row --> | |- <!-- component quality row --> | ||
{{#if:<noinclude>string</noinclude>{{{quality|}}} | {{#if:<noinclude>string</noinclude>{{{quality|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" title="Component quality" {{!}} {{#ifexpr: {{{quality|1}}} < 0 | Quality range:| Quality:}} {{{quality}}} <sup>{{tooltip|Quality ranges for manufactured components are generally 15-160, or somewhat higher with Underrail: Expedition installed. Quality of animal parts depends on the level of the animal that dropped them.|?}}</sup> |
|}} | |}} | ||
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|- <!-- weapon damage row --> | |- <!-- weapon damage row --> | ||
{{#if:<noinclude>string</noinclude>{{{damage|}}} | {{#if:<noinclude>string</noinclude>{{{damage|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" title="Damage per shot and damage type" {{!}} Damage: {{{damage}}} |
|}} | |}} | ||
|- <!-- weapon impact speed row. its color depends on "impactspeed" value --> | |- <!-- weapon impact speed row. its color depends on "impactspeed" value --> | ||
{{#if:<noinclude>string</noinclude>{{{impactspeed|}}} | {{#if:<noinclude>string</noinclude>{{{impactspeed|}}} | ||
− | |{{!}} title="Impact speed determines shield penetration" {{!}} Impact speed: <span style="color:{{#switch:{{{impactspeed}}} | + | |{{!}} title="Impact speed determines shield penetration" {{!}} Impact speed: <span style="color:{{ |
− | | Very Low = | + | #switch: {{{impactspeed}}} |
− | | Low = | + | | Very Low = {{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryLow}} |
− | | Medium = | + | | Low = {{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Low}} |
− | | High = | + | | Medium = {{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Medium}} |
− | | Very High = | + | | High = {{TimelapseColors|ImpactSpeedColors.ImpactSpeed.High}} |
− | | #default = | + | | Very High = {{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryHigh}} |
+ | | #default = {{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Medium}} | ||
}};">{{{impactspeed}}}</span> | }};">{{{impactspeed}}}</span> | ||
|}} | |}} | ||
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{{#if:<noinclude>string</noinclude>{{{ap|}}} | {{#if:<noinclude>string</noinclude>{{{ap|}}} | ||
|{{!}} title="Action point cost" {{!}} Base action points: {{{ap}}} | |{{!}} title="Action point cost" {{!}} Base action points: {{{ap}}} | ||
+ | |}} | ||
+ | |||
+ | |- <!-- weapon spread angle row --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{spread|}}} | ||
+ | |{{!}} title="Spread angle" {{!}} Spread angle: {{{spread}}} | ||
|}} | |}} | ||
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|- <!-- weapon critical damage bonus row --> | |- <!-- weapon critical damage bonus row --> | ||
{{#if:<noinclude>string</noinclude>{{{critbonus|}}} | {{#if:<noinclude>string</noinclude>{{{critbonus|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" title="Bonus damage multiplier to critical hits" {{!}} Critical damage bonus: {{{critbonus}}} |
+ | |}} | ||
+ | |||
+ | |- <!-- vehicle part size --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{partsize|}}} | ||
+ | |{{!}} title="Vehicle part size" {{!}} Part Size: {{{partsize}}} | ||
+ | |}} | ||
+ | |||
+ | |- <!-- vehicle part power --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{power|}}} | ||
+ | |{{!}} title="Vehicle part engine power" {{!}} Power: {{{power}}} | ||
+ | |}} | ||
+ | |||
+ | |- <!-- vehicle part consumption ratio --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{consumption|}}} | ||
+ | |{{!}} class="infobox-pb" title="Vehicle part energy consumption ratio" {{!}} Consumption Ratio: {{{consumption}}} | ||
+ | |}} | ||
+ | |||
+ | |- <!-- vehicle part stability --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{stability|}}} | ||
+ | |{{!}} class="infobox-pb" title="Vehicle part suspension stability" {{!}} Stability: {{{stability}}} | ||
|}} | |}} | ||
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|- <!-- shield emitter dissipation rate row --> | |- <!-- shield emitter dissipation rate row --> | ||
{{#if:<noinclude>string</noinclude>{{{dissipation|}}} | {{#if:<noinclude>string</noinclude>{{{dissipation|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" title="Energy shield dissipation rate" {{!}} Dissipation Rate: {{{dissipation}}} |
|}} | |}} | ||
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{{#if:<noinclude>string</noinclude>{{{shield-vlow|}}}{{{shield-low|}}}{{{shield-med|}}}{{{shield-high|}}}{{{shield-vhigh|}}} | {{#if:<noinclude>string</noinclude>{{{shield-vlow|}}}{{{shield-low|}}}{{{shield-med|}}}{{{shield-high|}}}{{{shield-vhigh|}}} | ||
|{{!}} title="Energy shield impact speed spectrum breakdown" {{!}} Shielding: | |{{!}} title="Energy shield impact speed spectrum breakdown" {{!}} Shielding: | ||
− | :<span style="color: | + | :<span style="color:{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryLow}};">Very Low: {{{shield-vlow}}}</span> |
− | :<span style="color: | + | :<span style="color:{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Low}};">Low: {{{shield-low}}}</span> |
− | :<span style="color: | + | :<span style="color:{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Medium}};">Medium: {{{shield-med}}}</span> |
− | :<span style="color: | + | :<span style="color:{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.High}};">High: {{{shield-high}}}</span> |
− | :<span style="color: | + | :<span style="color:{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryHigh}};">Very High: {{{shield-vhigh}}}</span> |
|}} | |}} | ||
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{{#if:<noinclude>string</noinclude>{{{resistances|}}}{{{res-mech|}}}{{{res-heat|}}}{{{res-cold|}}}{{{res-elec|}}}{{{res-acid|}}}{{{res-ener|}}}{{{res-bio|}}} | {{#if:<noinclude>string</noinclude>{{{resistances|}}}{{{res-mech|}}}{{{res-heat|}}}{{{res-cold|}}}{{{res-elec|}}}{{{res-acid|}}}{{{res-ener|}}}{{{res-bio|}}} | ||
|{{!}} title="Damage resistances and tresholds provided" {{!}} Resistances: | |{{!}} title="Damage resistances and tresholds provided" {{!}} Resistances: | ||
− | {{#if:<noinclude>string</noinclude>{{{res-mech|}}}|:<span style="color: | + | {{#if:<noinclude>string</noinclude>{{{res-mech|}}}|:<span style="color:{{TimelapseColors|DamageColors.DamageType.Mechanical}}">Mechanical: {{{res-mech}}}</span>|}}{{ |
− | #if:<noinclude>string</noinclude>{{{res-heat|}}}|:<span style="color: | + | #if:<noinclude>string</noinclude>{{{res-heat|}}}|:<span style="color:{{TimelapseColors|DamageColors.DamageType.Heat}}">Heat: {{{res-heat}}}</span>|}}{{ |
− | #if:<noinclude>string</noinclude>{{{res-cold|}}}|:<span style="color: | + | #if:<noinclude>string</noinclude>{{{res-cold|}}}|:<span style="color:{{TimelapseColors|DamageColors.DamageType.Cold}}">Cold: {{{res-cold}}}</span>|}}{{ |
− | #if:<noinclude>string</noinclude>{{{res-elec|}}}|:<span style="color: | + | #if:<noinclude>string</noinclude>{{{res-elec|}}}|:<span style="color:{{TimelapseColors|DamageColors.DamageType.Electricity}}">Electricity: {{{res-elec}}}</span>|}}{{ |
− | #if:<noinclude>string</noinclude>{{{res-acid|}}}|:<span style="color: | + | #if:<noinclude>string</noinclude>{{{res-acid|}}}|:<span style="color:{{TimelapseColors|DamageColors.DamageType.Acid}}">Acid: {{{res-acid}}}</span>|}}{{ |
− | #if:<noinclude>string</noinclude>{{{res-ener|}}}|:<span style="color: | + | #if:<noinclude>string</noinclude>{{{res-ener|}}}|:<span style="color:{{TimelapseColors|DamageColors.DamageType.Energy}}">Energy: {{{res-ener}}}</span>|}}{{ |
− | #if:<noinclude>string</noinclude>{{{res-bio|}}} |:<span style="color: | + | #if:<noinclude>string</noinclude>{{{res-bio|}}} |:<span style="color:{{TimelapseColors|DamageColors.DamageType.Bio}}">Bio: {{{res-bio}}}</span>|}} |
+ | |}} | ||
+ | |||
+ | |- <!-- trap stats row, for skillreq and detection difficulty --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{trapstats|}}} | ||
+ | |{{!}} class="infobox-pb" title="Trap stats" {{!}} {{{trapstats}}} | ||
|}} | |}} | ||
|- <!-- minimal strength requirement row --> | |- <!-- minimal strength requirement row --> | ||
{{#if:<noinclude>string</noinclude>{{{minstr|}}} | {{#if:<noinclude>string</noinclude>{{{minstr|}}} | ||
− | |{{!}} {{#if:<noinclude>string</noinclude>{{{minskill|}}}|| | + | |{{!}} {{#if:<noinclude>string</noinclude>{{{minskill|}}}||class="infobox-pb"}} title="Minimal strength requirement" {{!}} Minimal strength: {{{minstr}}} |
|}} | |}} | ||
|- <!-- minimal skill requirement row --> | |- <!-- minimal skill requirement row --> | ||
{{#if:<noinclude>string</noinclude>{{{minskill|}}} | {{#if:<noinclude>string</noinclude>{{{minskill|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" title="Minimal skill requirement" {{!}} Minimal weapon skill: {{{minskill}}} |
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|}} | |}} | ||
− | |- <!-- | + | |- <!-- capabilities row. color is different for oddities. --> |
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{{#if:<noinclude>string</noinclude>{{{capabilities|}}} | {{#if:<noinclude>string</noinclude>{{{capabilities|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" style="color:{{#ifeq:{{{type|}}}|Oddity|{{TimelapseColors|Oddity}}|lime}};" title="Item capabilities" {{!}} {{{capabilities}}} |
|}} | |}} | ||
|- <!-- incurred stats row --> | |- <!-- incurred stats row --> | ||
{{#if:<noinclude>string</noinclude>{{{incurred|}}} | {{#if:<noinclude>string</noinclude>{{{incurred|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" style="color:orange;" title="Incurred stats" {{!}} {{{incurred}}} |
|}} | |}} | ||
|- <!-- armor encumbrance (armor penalty) row --> | |- <!-- armor encumbrance (armor penalty) row --> | ||
{{#if:<noinclude>string</noinclude>{{{encumbrance|}}} | {{#if:<noinclude>string</noinclude>{{{encumbrance|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" title="Armor penalty reduces movement points, dodge, evasion and stealth" {{!}} Armor penalty: {{color|red|{{{encumbrance}}}}} |
|}} | |}} | ||
|- <!-- on equip stats row --> | |- <!-- on equip stats row --> | ||
{{#if:<noinclude>string</noinclude>{{{onequip|}}} | {{#if:<noinclude>string</noinclude>{{{onequip|}}} | ||
− | |{{!}} style=" | + | |{{!}} class="infobox-pb" style="color:lime;" title="Bonuses/penalties when equipped" {{!}} {{{onequip}}} |
+ | |}} | ||
+ | |||
+ | |- <!-- generic requirements row --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{requirements|}}} | ||
+ | |{{!}} class="infobox-pb" title="Requirements" {{!}} Requirements: | ||
+ | {{{requirements}}} | ||
|}} | |}} | ||
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|- <!-- magazine capacity row --> | |- <!-- magazine capacity row --> | ||
{{#if:<noinclude>string</noinclude>{{{magcap|}}} | {{#if:<noinclude>string</noinclude>{{{magcap|}}} | ||
− | |{{!}} | + | |{{!}} {{#if:<noinclude>string</noinclude>{{{reloadcost|}}}||class="infobox-pb"}} title="Magazine ammunition capacity" {{!}} Magazine capacity: {{{magcap}}} |
|}} | |}} | ||
− | |- <!-- | + | |- <!-- reloading cost row --> |
− | {{#if:<noinclude>string</noinclude>{{{ | + | {{#if:<noinclude>string</noinclude>{{{reloadcost|}}} |
− | |{{!}} | + | |{{!}} class="infobox-pb" title="Reloading cost modifier" {{!}} Reloading cost: {{{reloadcost}}} |
+ | |}} | ||
+ | |||
+ | |- <!-- special abilities row. --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{specials|}}} | ||
+ | |{{!}} class="infobox-pb" style="color:lime;" title="Special Abilities granted by item" {{!}} {{color|white|Special abilities:}} | ||
+ | {{{specials}}} | ||
+ | |}} | ||
+ | |||
+ | |- <!-- ammo capabilities row --> | ||
+ | {{#if:<noinclude>string</noinclude>{{{ammouses|}}} | ||
+ | |{{!}} class="infobox-pb" style="color:lime;" title="Ammunition capabilities" {{!}} {{{ammouses}}} | ||
|}} | |}} | ||
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|- <!-- energy capacity row --> | |- <!-- energy capacity row --> | ||
{{#if:<noinclude>string</noinclude>{{{energy|}}} | {{#if:<noinclude>string</noinclude>{{{energy|}}} | ||
− | |{{!}} | + | |{{!}} class="infobox-pb" title="Energy storage capacity" {{!}} Energy: {{color|lime|{{{energy}}}}} |
|}} | |}} | ||
|- <!-- durability row --> | |- <!-- durability row --> | ||
{{#if:<noinclude>string</noinclude>{{{durability|}}} | {{#if:<noinclude>string</noinclude>{{{durability|}}} | ||
− | |{{!}} {{#if:<noinclude>string</noinclude>{{{disassembly|}}}|| | + | |{{!}} {{#if:<noinclude>string</noinclude>{{{disassembly|}}}||class="infobox-pb"}} title="Durability and its type" {{!}} Durability: {{{durability}}} |
|}} | |}} | ||
|- <!-- disassembly row --> | |- <!-- disassembly row --> | ||
{{#if:<noinclude>string</noinclude>{{{disassembly|}}} | {{#if:<noinclude>string</noinclude>{{{disassembly|}}} | ||
− | |{{!}} style=" | + | |{{!}} class="infobox-pb" style="color:orange;" title="This item can be disassembled" {{!}} Can be disassembled. |
|}} | |}} | ||
|- <!-- limitations row --> | |- <!-- limitations row --> | ||
{{#if:<noinclude>string</noinclude>{{{limitations|}}} | {{#if:<noinclude>string</noinclude>{{{limitations|}}} | ||
− | |{{!}} {{#if:<noinclude>string</noinclude>{{{value|}}}| | + | |{{!}} {{#if:<noinclude>string</noinclude>{{{weight|}}}{{{value|}}}|class="infobox-pb"|}} title="Limitations" {{!}} {{{limitations}}}<noinclude><small> (this is for combat limitations)</small></noinclude> |
|}} | |}} | ||
|- <!-- weight row --> | |- <!-- weight row --> | ||
{{#if:<noinclude>string</noinclude>{{{weight|}}} | {{#if:<noinclude>string</noinclude>{{{weight|}}} | ||
− | |{{!}} style=" | + | |{{!}} {{#if:<noinclude>string</noinclude>{{{value|}}}|class="infobox-pb"|}} style="color:Burlywood;" title="Item weight" {{!}} Weight: {{{weight}}} |
|}} | |}} | ||
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|{{!}} style="color:gold;" title="Base trading value" {{!}}Value: {{{value}}} | |{{!}} style="color:gold;" title="Base trading value" {{!}}Value: {{{value}}} | ||
|{{!}} style="color:gold;" title="Plot items cannot be sold" {{!}}Cannot be sold.}} | |{{!}} style="color:gold;" title="Plot items cannot be sold" {{!}}Cannot be sold.}} | ||
+ | |Currency={{!}} style="color:gold;" title="Base trading value" {{!}}Value: {{{value}}} | ||
|#default={{#if:<noinclude>string</noinclude>{{{value|}}} | |#default={{#if:<noinclude>string</noinclude>{{{value|}}} | ||
− | |{{!}} style="color:gold;" title="Base trading value" {{!}}Value: {{{value}}} | + | |{{!}} style="color:gold;" title="Base trading value" {{!}}Value: {{ |
+ | |||
+ | #iferror: {{#ifexpr: {{{value}}} }} <!-- also convert value to game currencies if {{{value}}} is a number --> | ||
+ | | {{{value}}} | ||
+ | | {{{value|127}}} | ||
+ | * {{#expr: ceil({{{value|127}}}/10) }} [[SGS Credits]] | ||
+ | * {{#expr: ceil({{{value|127}}}/30) }} [[Stygian Coin]] | ||
+ | * {{#expr: ceil({{{value|127}}}/50) }} [[United Stations Dollar]] | ||
+ | * {{#expr: ceil({{{value|127}}}/15) }} [[Zlatortiya]] | ||
+ | }} | ||
+ | |||
|}} | |}} | ||
}} | }} | ||
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|{{!}}{{)}} | |{{!}}{{)}} | ||
{{(}}{{!}} width="100%" cellspacing="10" style="color:#FFF;" | {{(}}{{!}} width="100%" cellspacing="10" style="color:#FFF;" | ||
+ | {{!}}- align="center" valign="middle" | ||
}}|}} | }}|}} | ||
<!-- | <!-- | ||
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|{{!}}{{)}} | |{{!}}{{)}} | ||
{{(}}{{!}} width="100%" cellspacing="10" style="color:#FFF;" | {{(}}{{!}} width="100%" cellspacing="10" style="color:#FFF;" | ||
+ | {{!}}- align="center" valign="middle" | ||
|}} | |}} | ||
<!-- | <!-- | ||
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AUTOMATIC CATEGORIES: | AUTOMATIC CATEGORIES: | ||
− | + | -->{{#if:{{NAMESPACE}}|<!-- non-empty namespace -->{{#ifeq:{{NAMESPACE}}|Template|{{Infobox tab}}|}}|<!-- | |
− | -->{{# | + | |
+ | |||
+ | empty namespace, aka main namespace: | ||
check if component stats are example | check if component stats are example | ||
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|}}<!-- | |}}<!-- | ||
-->{{#ifeq:{{{itemquality}}}|rarity | -->{{#ifeq:{{{itemquality}}}|rarity | ||
− | |<includeonly>[[Category: | + | |<includeonly>[[Category:Rare-quality items]]</includeonly> |
+ | |}}<!-- | ||
+ | -->{{#ifeq:{{{itemquality}}}|rare | ||
+ | |<includeonly>[[Category:Rare-quality items]]</includeonly> | ||
|}}<!-- | |}}<!-- | ||
-->{{#ifeq:{{{itemquality}}}|high | -->{{#ifeq:{{{itemquality}}}|high | ||
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-->{{#ifeq:{{{itemquality}}}|normal | -->{{#ifeq:{{{itemquality}}}|normal | ||
|<includeonly>[[Category:Normal-quality items]]</includeonly> | |<includeonly>[[Category:Normal-quality items]]</includeonly> | ||
+ | |}}<!-- | ||
+ | -->{{#ifeq:{{{itemquality}}}|low | ||
+ | |<includeonly>[[Category:Low-quality items]]</includeonly> | ||
|}} | |}} | ||
|<includeonly>[[Category:Items without itemquality]]</includeonly> | |<includeonly>[[Category:Items without itemquality]]</includeonly> |
Latest revision as of 02:04, 5 September 2020
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Infobox_item/doc to view this documentation. (edit) (How does this work?)
Visit Template:Infobox_item/doc to view this documentation. (edit) (How does this work?)
Description
This is the infobox template for all items.
Old unused aliases: Template:Infobox ammo, Template:Infobox armor, Template:Infobox blueprint, Template:Infobox component, Template:Infobox weapon
Syntax
To use this template:
- copy the following code
- fill in the appropriate fields
- remove all unused lines
{{item infobox | itemquality = [accepted values: low, normal, high, rarity, unique, artifact] | image = [should match name with .png suffix] | name = | type = | description = | trapstats = [skill req and detection difficulty for traps] | capabilities = [Use / On Hit / other item capabilities] | requirements = [new 1.1 requirements listing, each req on a new line beginning with :*] | incurred = [incurred stats written in orange] | onequip = [bonuses/penalties on equip] | ammouses = [ammo capabilities, for either ammo or loaded weapons] | energy = [battery capacity] | durability = [durability and its type] | disassembly = [remove this if item is not disassemble-able] | limitations = [general restrictions like cant be used in combat etc] | weight = | value = [base trading value, NOT value affected by trading multiplier] | |armor attributes: | res-mech = | res-heat = | res-cold = | res-elec = | res-acid = | res-ener = | res-bio = | encumbrance = [aka armor penalty] | |blueprint attributes: | description2 = [description on the crafting recipe] | component1 = [mandatory first component] | component2 = | component3 = | component4 = | component5 = | optional1 = | diffmod1 = | optional2 = | diffmod2 = | optional3 = | diffmod3 = | |component attributes: | quality = | skillsreq = [multiple lines, each intended with ":"] | |shield emitter attributes: | capacity = | conversion = | dissipation = | shield-vlow = | shield-low = | shield-med = | shield-high = | shield-vhigh = | |weapon attributes: | damage = | impactspeed = [accepted values: Very Low, Low, Medium, High, Very High] | ap = | spread = | range = | precision = | cqprec. = | moveprec. = | burstprec. = | extraburst = | critchance = | critbonus = | ammotype = | magcap = | reloadcost = | energy/shot = | energy = | |vehicle part attributes: | partsize = | power = | consumption = | stability = | |meta: | datafile = [the item definition file] }}
Samples
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Contain instructions on how to create a sniper rifle. | ||||||||
Use: Download blueprint into your wristpad. | ||||||||
Weight: 0.05 | ||||||||
Value: 2000
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{{infobox item | itemquality = high | image = Blueprint: Sniper Rifle.png | name = Blueprint: Sniper Rifle | type = Blueprint | description = Contain instructions on how to create a sniper rifle. | capabilities = Use: Download blueprint into your wristpad. | weight = 0.05 | value = 2000 | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon. | component1 = Frame | component2 = Barrel | component3 = Scope | optional1 = Sniper Rifle Enhancement | diffmod1 = 15% | optional2 = Sniper Rifle Enhancement | diffmod2 = 15% }}
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Contains instructions on how to create a health hypo. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 800
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{{infobox item | itemquality = high | image = Blueprint: Health Hypo.png | name = Blueprint: Health Hypo | type = Blueprint | description = Contains instructions on how to create a health hypo. | capabilities = Use: Download blueprint into your wristpad. | weight = 0.05 | value = 800 | description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | component1 = Blood (x3) | component2 = Insectoid Saliva | component3 = Anticoagulant | component4 = Syringe (x2) }}
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A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | |||
Use: Instantly restores 80 health points. (AP: 10, Cooldown: 6 turns) | |||
Weight: 0.10 | |||
Value: 120 |
{{infobox item | itemquality = normal | image = Health Hypo.png | name = Health Hypo | type = Medicine | description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | capabilities = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns) | weight = 0.10 | value = 120 }}
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This handy tool can also be used as a weapon in a pinch. | |||
Damage: 5-13 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 18 AP | |||
Range: Melee | |||
Critical chance: 10% | |||
Critical damage bonus: 100% | |||
Damage increased by 3% for every point in strength above 6. Use: Forces open a ventilation shaft. It won't be able to close afterwards. (AP: 15) | |||
Weight: 2.50 | |||
Value: 50 |
{{infobox item | itemquality = normal | image = Steel Crowbar.png | name = Steel Crowbar | type = Melee Weapon | description = This handy tool can also be used as a weapon in a pinch. | damage = 5-13 (Mechanical) | impactspeed = Very Low | ap = 18 AP | range = Melee | critchance = 10% | critbonus = 100% | capabilities = Damage increased by 3% for every point in strength above 6.<br><br>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br>(AP: 15) | weight = 2.50 | value = 50 }}
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This is a 9mm jacketed hollow point round. | |||
- Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets. | |||
Use: Reload a weapon with 9mm JHP rounds. (AP: 15) Use: Reload the current weapon with 9mm JHP rounds. (AP: 15) Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat. (AP: 15) Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat. (AP: 15) | |||
Weight: 0.04 | |||
Value: 18 |
{{Infobox ammo | itemquality = high | image = 9mm JHP Round.png | name = 9mm JHP Round | type = Ammo | description = This is a 9mm jacketed hollow point round. | incurred = - Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets. | ammouses = Use: Reload a weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Reload the current weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat.<br>(AP: 15) | weight = 0.04 | value = 18 | datafile = Ammo/Caliber_9_JHP.item }}
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This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | |||
Resistances:
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Minimal strength: 8 | |||
Armor penalty: 70% | |||
Durability: 505 / 505 (mechanical) | |||
Weight: 20.00 | |||
Value: 10758
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{{infobox item | itemquality = normal | image = Galvanic Steel Armor.png | name = Galvanic Steel Armor | type = Armor Suit | description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | res-mech = 51% / 15 | res-heat = 5 | res-elec = 16% / 3 | res-acid = 5 | res-ener = 38% / 10 | encumbrance = 70% | minstr = 8 | durability = 505 / 505 (mechanical) | weight = 20.00 | value = 10758 }}
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This skin can be turned into an acid resistant leather armor. | |||
Quality range: 34 - 62 ? | |||
Required crafting skills (as percentage of quality):
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Weight: 5.00 | |||
Value: 75 + 8 * quality |
{{infobox item | itemquality = high | image = Mutated Dog Leather.png | name = Mutated Dog Leather | type = Component | description = This skin can be turned into an acid resistant leather armor. | quality = 34 - 62 | skillsreq = :Tailoring 80% :Chemistry 24% | weight = 5.00 | value = 75 + 8 * quality }}
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Unlocks your private quarters. | |||
Cannot be sold. |
{{infobox item | itemquality = normal | image = Private Quarters Key Card.png | name = Private Quarters Key Card | type = Key | description = Unlocks your private quarters. }}