Difference between revisions of "Endings"
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− | + | This is a list of '''endings''' in ''Underrail'' version [[1.0.2.4]]. The endings are influenced by the choices the player has made during the course of the game. | |
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− | + | For the endings added in ''Underrail: Expedition'' and ''Underrail: Heavy Duty'', see [[Endings/Expedition]] and [[Endings/Heavy Duty]]. | |
== Junkyard == | == Junkyard == | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | + | | {{quote|After the Scrappers were defeated by combined forces of Black Eels and South Gate Station, the political landscape of the very south of Underrail changed significantly.}} {{quote|SGS no longer had to fear that Protectorate would take control of their trading partners in Junkyard, forcing them to deal with them instead.}} {{quote|On the other hand, Eels ensured that whatever the town's future may be, it will have to include them.}} | |
− | | {{quote|After the Scrappers were defeated by combined forces of Black Eels and South Gate Station, the political landscape of the very south of Underrail changed significantly.}} | + | || |
− | | | + | * Sets '''SGS controls Junkyard''' condition: |
− | * [[Get support for Black Eels|Black Eels | + | ** Junkyard gang war happens |
+ | ** [[Get support for Black Eels|Black Eels got support]] from SGS | ||
+ | |||
|- | |- | ||
− | | | + | | {{quote|After the Scrappers were defeated by combined forces of Black Eels and Protectorate, the political landscape of the very south of Underrail changed.}} {{quote|The Protectorate managed to take the next step in their plan to integrate this southernmost bastion of humanity into their fold.}} |
− | + | || | |
− | | | + | * Junkyard gang war happens |
− | * [[Get support for Black Eels|Black Eels | + | * [[Get support for Black Eels|Black Eels got support]] from Protectorate |
+ | |||
|- | |- | ||
− | + | | {{quote|Their victory was short-lived, though, because not long after that Free Drones launched an attack at South Railroad Outpost above and pushed the Protectorate out of it, blocking their main connection with the rest of their forces in Core City and the North.}} {{quote|Because of their newly forged alliance with the Black Eels, Protectorate managed to reinforce through the docks, which allowed them to keep their foothold in Junkyard.}} {{quote|However their plans to establish a permanent stronghold in this town were delayed indefinitely.}} {{quote|The constant bombing attacks from the station above eventually forced the Protectorate to evacuate the embassy building and retreat into the streets of Junkyard where they set up camp, constantly fighting off incursions by the Drones.}} {{quote|But they held.}} | |
− | | {{quote| | + | || |
− | | | + | * Junkyard gang war happens |
− | + | * [[Get support for Black Eels|Black Eels got support]] from Protectorate | |
− | + | * Free Drones' [[SRO assault]] succeeds | |
− | + | ||
− | | {{quote|The Protectorate | ||
− | | | ||
− | * [[Get support for Black Eels|Black Eels | ||
− | * | ||
|- | |- | ||
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| {{quote|As they eventually would, by pitting the ambitions people within the Black Eels against the current leader, promising them money and status within their organization.}} | | {{quote|As they eventually would, by pitting the ambitions people within the Black Eels against the current leader, promising them money and status within their organization.}} | ||
− | | | + | || |
− | * | + | * Sets '''Protectorate controls Junkyard''' condition: |
− | + | ** Junkyard gang war happens | |
− | + | ** [[Get support for Black Eels|Black Eels got support]] from Protectorate | |
− | + | ** Do not complete [[Join the Free Drones|Free Drones questline]] | |
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− | * | ||
− | * | ||
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− | * [[Get support for Black Eels|Black Eels | ||
− | * | ||
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|- | |- | ||
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| {{quote|As before and during the Faceless blockade, it was still business as usual in Junkyard... The balance of power between the Black Eels and Scrappers held.}} | | {{quote|As before and during the Faceless blockade, it was still business as usual in Junkyard... The balance of power between the Black Eels and Scrappers held.}} | ||
− | | | + | || |
* Junkyard gang war doesn't happen | * Junkyard gang war doesn't happen | ||
+ | |||
|- | |- | ||
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| {{quote|The extraction of the old world junk and its shipment across the South Underrail via the docks ensured that the town would survive in the foreseeable future.}} | | {{quote|The extraction of the old world junk and its shipment across the South Underrail via the docks ensured that the town would survive in the foreseeable future.}} | ||
− | | | + | || |
* Junkyard gang war doesn't happen | * Junkyard gang war doesn't happen | ||
+ | * Player didn't enter Black Sea{{Expedition-inline|Expedition}} | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Protectorate, however, was forced to evacuate the premises after the Drones took control of the station above.}} {{quote|Having been bombed from above constantly and having little in the way of resupplying and reinforcing their position, they eventually struck a deal with the Eels and evacuated through the waterways.}} {{quote|This finally put an end to the Protectorate's idea of being able to integrate the far south into their territory any time soon.}} | |
− | | {{quote|Protectorate, however, was forced to evacuate the premises after the Drones took control of the station above.}} | + | || |
− | + | * Sets '''Protectorate leaves Junkyard''' condition: | |
− | + | ** Black Eels did not get support from Protectorate | |
− | + | ** Free Drones' [[SRO assault]] succeeds | |
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− | * Junkyard | ||
− | * Free Drones' [[SRO assault]] succeeds | ||
|} | |} | ||
== Camp Hathor == | == Camp Hathor == | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | + | | {{quote|With both burrowers and the rathound king out of the way, Hathorians extended their hunting grounds and grew their community.}} | |
− | | {{quote| | + | || |
− | | | ||
* Solve Hathor's [[burrower emergency]] | * Solve Hathor's [[burrower emergency]] | ||
− | * | + | * [[Rathound King]] dies or flees |
− | + | ||
|- | |- | ||
− | + | | {{quote|At least for a while, but due to the lack of strong leadership internal power struggle occurred and the camp was eventually broken down into smaller warring communities.}} | |
− | | {{quote| | + | || |
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* Solve Hathor's [[burrower emergency]] | * Solve Hathor's [[burrower emergency]] | ||
− | * | + | * [[Rathound King]] dies or flees |
− | * Edgar dies | + | * [[Boyd]] dies |
+ | * [[Edgar]] dies | ||
+ | |||
|- | |- | ||
− | + | | {{quote|The peace brokered with the Rathound King didn't last long.}} {{quote|Due to the lack of strong leadership internal power struggle occurred and the camp was eventually broken down into smaller warring communities, most of which didn't care much for the self-proclaimed king.}} {{quote|Between the wildlife, Rathound King enraged by this betrayal, and warring former Hathorians, there wasn't much place for a peaceful life. In the years to come, term 'Hathorian' came to be associated with barbarism and savagery.}} | |
− | | {{quote|The peace brokered with Rathound King and | + | || |
− | | | ||
* Solve Hathor's [[burrower emergency]] | * Solve Hathor's [[burrower emergency]] | ||
+ | * [[Rathound King]] is alive and has not fled | ||
* Set up a truce with the Rathound King | * Set up a truce with the Rathound King | ||
+ | * [[Boyd]] dies | ||
+ | * [[Edgar]] dies | ||
+ | |||
|- | |- | ||
− | | | + | | {{quote|The peace brokered with Rathound King and flooding of burrowers ushered a new time of peace and prosperity for Camp Hathor. A life of a Hathorian was still a hard one, but it was a peaceful life.}} {{quote|Whatever chaos was transpiring around, the tranquil haven of Camp Hathor remained the major supply of food in the South Underrail for years to come.}} |
− | + | || | |
− | | | ||
* Solve Hathor's [[burrower emergency]] | * Solve Hathor's [[burrower emergency]] | ||
+ | * [[Rathound King]] is alive and has not fled | ||
* Set up a truce with the Rathound King | * Set up a truce with the Rathound King | ||
+ | * [[Boyd]] or [[Edgar]] is alive | ||
+ | |||
|- | |- | ||
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| {{quote|With burrowers out of the way, the life in Camp Hathor returned to what was considered to be 'normal', with Rathound King still there, prowling the shadows, setting up deadly traps and picking up stray Hathorians.}} | | {{quote|With burrowers out of the way, the life in Camp Hathor returned to what was considered to be 'normal', with Rathound King still there, prowling the shadows, setting up deadly traps and picking up stray Hathorians.}} | ||
− | | | + | || |
* Solve Hathor's [[burrower emergency]] | * Solve Hathor's [[burrower emergency]] | ||
− | * | + | * [[Rathound King]] is alive and has not fled |
* Do not set up a truce with the Rathound King | * Do not set up a truce with the Rathound King | ||
+ | |||
|- | |- | ||
− | + | | {{quote|With Rathound King out of the way, Hathorians were able to withstand the onslaught of the ever increasing population of burrowers; though just barely.}} {{quote|Many Hathorians left their homes in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.}} {{quote|Those that stayed eventually learned how to live alongside burrowers, hunting them down and selling their meat. Their hunting prowess and fearlessness became legendary in whole of Underrail.}} {{quote|Eventually they even managed to tame the burrowers and some say even ride them... But the latter might be just an urban legend made up on the streets of Core City.}} | |
− | | {{quote|With Rathound King out of the way, Hathorians were able to withstand the onslaught of the ever increasing population of burrowers; though just barely.}} | + | || |
− | | | ||
* Do not solve Hathor's [[burrower emergency]] | * Do not solve Hathor's [[burrower emergency]] | ||
− | * [[ | + | * [[Rathound King]] is dead |
+ | |||
|- | |- | ||
− | | | + | | {{quote|Besieged by ever increasing number of burrowers and suffering constant attacks from the Rathound King and his cohorts, Camp Hathor eventually succumbed to the pressure.}} {{quote|Some Hathorians scattered all across the South Underrail in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.}} |
− | + | || | |
− | | | ||
* Do not solve Hathor's [[burrower emergency]] | * Do not solve Hathor's [[burrower emergency]] | ||
− | * [[ | + | * [[Rathound King]] is alive |
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| {{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} | | {{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} | ||
− | | | + | || |
− | * | + | * Camp Hathor is abandoned |
− | |||
|} | |} | ||
== Rail Crossing == | == Rail Crossing == | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
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| {{quote|Though you took care of their Faceless problem, Rail Crossing's troubles had only just begun.}} | | {{quote|Though you took care of their Faceless problem, Rail Crossing's troubles had only just begun.}} | ||
− | | | + | || |
* Complete [[Get rid of the Faceless]] | * Complete [[Get rid of the Faceless]] | ||
+ | |||
|- | |- | ||
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| {{quote|Though Faceless eventually left, Rail Crossing's troubles had only just begun.}} | | {{quote|Though Faceless eventually left, Rail Crossing's troubles had only just begun.}} | ||
− | | | + | || |
* Do not complete [[Get rid of the Faceless]] before they leave | * Do not complete [[Get rid of the Faceless]] before they leave | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. The train carrying the armaments, ammo and general supplies eventually arrived safely due to your help.}} {{quote|This allowed them to survive multiple attacks mounted by the united Ironhead clans of the surrounding tunnels. But having smelled weakness, the bloodthirsty bandits kept on with their offensive.}} {{quote|In time, Rail Crossing was forced to ask for more direct assistance from the Protectorate.}} {{quote|During the final battle, a platoon of Protectorate soldiers arrived in the nick of time, repelled the invaders, chasing them down and killing most of them. Thus saving Rail Crossing.}} {{quote|The price of this, of course, was Rail Crossing giving up its independence and integrating into the United Stations.}} | |
− | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. The train carrying the armaments, ammo and general supplies eventually arrived safely due to your help.}} | + | || |
− | | | + | * Balor is alive |
− | * | + | * SRO authorities retrieve the [[Train heist|stolen train]] |
+ | * Sets '''Protectorate controls Rail Crossing''' condition | ||
+ | |||
|- | |- | ||
− | | | + | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. The train carrying the armaments, ammo and general supplies eventually arrived safely due to your help.}} {{quote|This allowed them to survive multiple attacks mounted by the united Ironhead clans of the surrounding tunnels. They smelled weakness, but they were also weakened themselves.}} {{quote|The absence of Balor and his clan quickly felt, and the Ironheads found that they were unable to penetrate Rail Crossing's defenses. The raids thus ceased after a few more demoralizing defeats.}} {{quote|Peace and quiet, at least by South Underrail standards, finally returned to this weary station. But after so close to eradication, Rail Crossing was faced with an important decision:}} {{quote|To keep their independence and rely on themselves and the help of stations for security, or to integrate into the United Stations and benefit from its protection.}} {{quote|The decision has yet to be made.}} |
− | + | || | |
+ | * Balor is dead | ||
+ | * SRO authorities retrieve the [[Train heist|stolen train]] | ||
+ | |||
|- | |- | ||
− | | | + | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. However, the train carrying the aid never arrived.}} {{quote|Eventually, the nearby Ironhead clans took notice of the station's weakened state and mounted an assault. Though the initial attack was repelled, the few survivors decided not to wait for a second one and abandoned the station.}} |
− | + | || | |
+ | * Balor is alive | ||
+ | * Protectorate does not retrieve the [[Train heist|stolen train]] | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. However, the train carrying the aid never arrived.}} {{quote|Eventually, the nearby Ironhead clans took notice of the station's weakened state and mounted an assault. Despite being weakened by the absence of Balor and his clan, bandits smelled weakness and kept on with their offensive.}} {{quote|Though the initial attack was repelled, the few survivors decided not to wait for a second one and abandoned the station.}} | |
− | | {{quote| | + | || |
+ | * Balor is dead | ||
+ | * Protectorate does not retrieve the [[Train heist|stolen train]] | ||
+ | |||
|- | |- | ||
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| {{quote|Some headed for SGS and some headed for Core City, but the bulk of the community, led by Herve, stuck together and has been said to have settled somewhere to the north.}} | | {{quote|Some headed for SGS and some headed for Core City, but the bulk of the community, led by Herve, stuck together and has been said to have settled somewhere to the north.}} | ||
+ | || | ||
+ | * Protectorate does not retrieve the [[Train heist|stolen train]] | ||
+ | * [[Captain Herve]] is alive | ||
|} | |} | ||
== Foundry == | == Foundry == | ||
+ | |||
+ | === Mine reopened === | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | + | | {{quote|With the Beast dead, Foundry was able to resume its production.}} {{quote|Though economically prosperous and safe from outside threats, the city continued to suffer the same health hazards.}} | |
− | | {{quote|With the Beast dead, Foundry was able to resume its production.}} | + | || |
− | | | + | * Foundry mine is reopened |
− | * | + | |
|- | |- | ||
− | | | + | | {{quote|As if that was not bad enough for the population numbers, people started just disappearing at an ever increasing rate... None were found.}} {{quote|This went on for years... The disappearances got so frequent that an average of one person disappeared every week... Almost all were young men.}} {{quote|Then one day, the disappearances suddenly stopped.}} |
− | | {{quote| | + | || |
− | | | + | * Foundry mine is reopened |
− | * [[ | + | * [[Evelyn]] is alive |
+ | * [[Evelyn]] is not arrested | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Some years later, the local Ironhead warlord called Balor mounted a grand assault against the city.}} {{quote|Foundry fought off Ironheads many times before, but never in these numbers. The siege was bloody and lasted for days.}} {{quote|In the end the siege was broken and Foundry guard chased down and killed Balor and his cohorts, However, the struggle have left the defender's ranks thinned.}} | |
− | + | || | |
− | + | * Foundry mine is reopened | |
− | + | * [[Balor]] is alive | |
− | + | ||
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− | | {{quote|Some years later, the local Ironhead warlord called Balor mounted a grand assault against the city.}} | ||
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− | | | ||
− | * | ||
− | * | ||
|- | |- | ||
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| {{quote|The Foundry Guard struggled to recover their numbers through recruiting due to all disappearances so they were forced to hire from outside the city, which compromised security and eroded moral.}} | | {{quote|The Foundry Guard struggled to recover their numbers through recruiting due to all disappearances so they were forced to hire from outside the city, which compromised security and eroded moral.}} | ||
− | | | + | || |
− | * [[ | + | * Foundry mine is reopened |
− | * | + | * [[Balor]] is alive |
− | * | + | * [[Evelyn]] is alive |
+ | * [[Evelyn]] is not arrested | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Not long after, the Protectorate, now firmly established in the South, used this opportunity to conquer the weakened city under made up pretext of Foundry supplying their mortal enemy - the Free Drones.}} | | {{quote|Not long after, the Protectorate, now firmly established in the South, used this opportunity to conquer the weakened city under made up pretext of Foundry supplying their mortal enemy - the Free Drones.}} | ||
− | | | + | || |
− | * | + | * Foundry mine is reopened |
− | * Do not | + | * [[Balor]] is alive |
− | * Protectorate | + | * [[Evelyn]] is alive |
+ | * [[Evelyn]] is not arrested | ||
+ | * Protectorate controls Junkyard: | ||
+ | ** Junkyard gang war happens | ||
+ | ** [[Get support for Black Eels|Black Eels got support]] from Protectorate | ||
+ | ** Do not complete [[Join the Free Drones|Free Drones questline]] | ||
+ | * Protectorate controls Rail Crossing: | ||
+ | ** SRO authorities retrieve the [[Train heist|stolen train]] | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|The invincible Foundry Guard would eventually recover and re-bolster their numbers, resuming their flawless guard for many years to come.}} | | {{quote|The invincible Foundry Guard would eventually recover and re-bolster their numbers, resuming their flawless guard for many years to come.}} | ||
− | | | + | || |
− | * | + | * Foundry mine is reopened |
− | * | + | * [[Balor]] is alive |
+ | * [[Evelyn]] is dead or arrested | ||
+ | |} | ||
+ | |||
+ | === Mine remains closed === | ||
+ | {| class="wikitable" width="100%" | ||
+ | ! style="width:75%" | Narration | ||
+ | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Despite dozens of troops with all manner of weapons being thrown at it, the seemingly immortal Beast of Foundry continued its rampage.}} {{quote|The stubborn miners refused to collapse the passages, fearing the whole city would be permanently out of work... The Beast eventually broke through and entered the city proper followed by a swarm of bladeling.}} {{quote|Foundry Guard fought bravely, but were overwhelmed.}} {{quote|Those who survived the massacre fled the city and scattered across the South Underrail... Miners and metalworkers looked to the north in search of work, while other craftsmen and merchants mostly settled in the stations nearby.}} | |
− | | {{quote|Despite dozens of troops with all manner of weapons being thrown at it, the seemingly immortal Beast of Foundry continued its rampage.}} | + | || |
− | + | * Foundry mine remains closed | |
− | + | ||
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− | | | ||
− | * | ||
|- | |- | ||
− | |||
| {{quote|As for the remaining Foundry Guard, it is said that a number of them made their way to Rail Crossing and joined the Protectorate army, while others formed small bands of their own and went separate ways.}} | | {{quote|As for the remaining Foundry Guard, it is said that a number of them made their way to Rail Crossing and joined the Protectorate army, while others formed small bands of their own and went separate ways.}} | ||
− | | | + | || |
− | * | + | * Foundry mine remains closed |
− | + | * Protectorate controls Rail Crossing: | |
+ | ** SRO authorities retrieve the [[Train heist|stolen train]] | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|As for the remaining Foundry Guard, it is said that a number of them made their way to Junkyard and joined the Protectorate army, while others formed small bands of their own and went their separate ways, while the bulk of them traveled far to the north for an unknown reason.}} | | {{quote|As for the remaining Foundry Guard, it is said that a number of them made their way to Junkyard and joined the Protectorate army, while others formed small bands of their own and went their separate ways, while the bulk of them traveled far to the north for an unknown reason.}} | ||
− | | | + | || |
− | * | + | * Foundry mine remains closed |
− | + | * Protectorate controls Junkyard: | |
+ | ** Junkyard gang war happens | ||
+ | ** [[Get support for Black Eels|Black Eels got support]] from Protectorate | ||
+ | ** Do not complete [[Join the Free Drones|Free Drones questline]] | ||
+ | |||
|- | |- | ||
− | + | | {{quote|As for the remaining Foundry Guard, it is said that a number of them formed their own small bands and went their separate ways, while the bulk of them traveled far to the north for an unknown reason."}} | |
− | | {{quote| | + | || |
− | + | * Foundry mine remains closed | |
− | + | * Protectorate does not control Rail Crossing | |
− | + | * Protectorate does not control Junkyard | |
− | + | ||
− | |||
− | |||
− | | | ||
− | * | ||
− | * | ||
|- | |- | ||
− | | | + | | {{quote|Weirdly enough, some years later, the Ironheads, led by the infamous Balor, entered the pillaged Foundry and retook it.}} {{quote|How exactly they managed to get rid of the Beast is uncertain, but there are rumors circling that the mighty Balor struck the creature down with his enormous hammer, which caused all the remaining bladelings to scatter and never return.}} {{quote|This is probably not true, though.}} |
− | | {{quote|This is probably not true, though.}} | + | || |
− | | | + | * Foundry mine remains closed |
− | * | + | * [[Balor]] is alive |
− | * | ||
|} | |} | ||
== Core City == | == Core City == | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Life in Core City went on as before. Caged by the city's high concrete walls and mesmerized by violent entertainment - workers, merchants, bandits, zoners, all struggled onward, while oligarchs played their shadowy games.}} | | {{quote|Life in Core City went on as before. Caged by the city's high concrete walls and mesmerized by violent entertainment - workers, merchants, bandits, zoners, all struggled onward, while oligarchs played their shadowy games.}} | ||
− | | | + | || |
* Default ending | * Default ending | ||
+ | |||
|- | |- | ||
− | + | | {{quote|At least for a while... Because for one oligarch, however, the game got personal.}} {{quote|Not long after Edmund was killed, an unfortunate accident befell Simmons' son Miland as well... Knowing this was the work of Archibald's lackeys, the head of Coretech sent in a suicidal drone in attempt to end Knight's life.}} {{quote|The attempt was unsuccessful and, despite Edstrom's attempts to broker peace between the them, the two organizations entered an open war, plunging Core City into chaos once again.}} | |
− | | {{quote|At least for a while... Because for one oligarch, however, the game got personal.}} | + | || |
− | | | + | * Sets '''Core City in chaos''' condition: |
− | * Archibald Knight | + | ** [[Archibald Knight]] is alive |
+ | ** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | |||
|- | |- | ||
− | + | | {{quote|One organization thrived in this chaos - the Silver Hand, formed from the Zone Rats gang and lead by Gorsky, who left SGS to pursue his ambition of taking control of Core City.}} | |
− | | {{quote| | + | || |
− | | | + | * Complete [[Meet Gorsky in Core City|Zone Rats questline]] |
− | * Archibald Knight | + | * [[Gorsky]] is alive |
+ | * Core City in chaos: | ||
+ | ** [[Archibald Knight]] is alive | ||
+ | ** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | |||
|- | |- | ||
− | + | | {{quote|With Sneaky and Dan at his side, and enjoying the general support of zoners and other poor inhabitants of the city, Gorsky managed to quickly establish the Silver Hand as a recognized contender in Core City, rivaling even the oligarchs themselves.}} | |
− | | {{quote| | + | || |
− | | | + | * Sets '''Silver Hand becomes a major power''' condition: |
− | * Archibald Knight | + | ** Complete [[Meet Gorsky in Core City|Zone Rats questline]] |
+ | ** [[Gorsky]] is alive | ||
+ | ** Core City in chaos: | ||
+ | *** [[Archibald Knight]] is alive | ||
+ | *** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | ** Sneaky is alive | ||
+ | ** Dan is alive | ||
+ | ** Dan joined Gorsky in Core City | ||
+ | |||
|- | |- | ||
− | + | | {{quote|With Dan at his side, Gorsky managed to quickly establish the Silver Hand. Due to enjoying the general support of zoners and other poor inhabitants of the city, the organization managed to carve out a small piece of Core City for itself.}} | |
− | | {{quote| | + | || |
− | | | ||
− | |||
* Complete [[Meet Gorsky in Core City|Zone Rats questline]] | * Complete [[Meet Gorsky in Core City|Zone Rats questline]] | ||
− | * Gorsky | + | * [[Gorsky]] is alive |
+ | * Core City in chaos: | ||
+ | ** [[Archibald Knight]] is alive | ||
+ | ** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | * [[Sneaky]] is dead | ||
+ | * [[Dan]] is alive | ||
+ | * [[Dan]] rejoined Gorsky in Core City | ||
+ | |||
|- | |- | ||
− | + | | {{quote|With Sneaky at his side, Gorsky managed to quickly establish the Silver Hand. Due to enjoying the general support of zoners and other poor inhabitants of the city, the organization managed to carve out a small piece of Core City for itself.}} | |
− | | {{quote| | + | || |
− | | | ||
* Complete [[Meet Gorsky in Core City|Zone Rats questline]] | * Complete [[Meet Gorsky in Core City|Zone Rats questline]] | ||
− | * Gorsky | + | * [[Gorsky]] is alive |
+ | * Core City in chaos: | ||
+ | ** [[Archibald Knight]] is alive | ||
+ | ** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | * [[Dan]] is dead or didn't rejoin Gorsky | ||
+ | * [[Sneaky]] is alive | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Though met with fierce opposition from the established oligarchs, the organization still survived and, due to enjoying the general support of Zoners and other poor inhabitants of the city, managed to carve out a small piece of Core City for itself.}} | |
− | | {{quote| | + | || |
− | | | ||
* Complete [[Meet Gorsky in Core City|Zone Rats questline]] | * Complete [[Meet Gorsky in Core City|Zone Rats questline]] | ||
− | * Gorsky | + | * [[Gorsky]] is alive |
− | * | + | * Core City in chaos: |
− | * Dan | + | ** [[Archibald Knight]] is alive |
− | * | + | ** [[Archibald Knight]] knows Miland killed Edmund |
+ | * [[Dan]] is dead or didn't rejoin Gorsky | ||
+ | * [[Sneaky]] is dead | ||
+ | |||
|- | |- | ||
− | | | + | | {{quote|One organization sought to challenge the balance of power in the city, though - the Silver Hand, formed from the Zone Rats gang and lead by Gorsky, who left SGS to pursue his ambition of taking control of Core City.}} {{quote|Though met with fierce opposition from the established oligarchs, the organization still survived and, due to enjoying the general support of zoners and other poor inhabitants of the city, managed to carve out a small piece of Core City for itself.}} |
− | + | || | |
− | | | ||
* Complete [[Meet Gorsky in Core City|Zone Rats questline]] | * Complete [[Meet Gorsky in Core City|Zone Rats questline]] | ||
− | * Gorsky | + | * [[Gorsky]] is alive |
− | * | + | * Core City not in chaos |
+ | |||
|- | |- | ||
− | |||
| {{quote|Even though Gorsky was killed, Zone Rats, led by Sneaky and Dan, still managed to retain their newly conquered territory and even expand it further into Drop Zone... Slowly preparing for the day when they'll be able to challenge the ruling oligarchs.}} | | {{quote|Even though Gorsky was killed, Zone Rats, led by Sneaky and Dan, still managed to retain their newly conquered territory and even expand it further into Drop Zone... Slowly preparing for the day when they'll be able to challenge the ruling oligarchs.}} | ||
− | | | + | || |
− | * | + | * [[Gorsky]] is dead |
− | * | + | * [[Sneaky]] is alive |
− | * | + | * [[Dan]] is alive |
− | * Dan | + | * [[Dan]] rejoined Gorsky in Core City |
− | + | ||
|- | |- | ||
− | |||
| {{quote|Even though Gorsky was killed, Zone Rats, led by Sneaky, still managed to retain their newly conquered territory... Though they enjoyed a lot of support from Zoners and other poor inhabitants of the city, they lacked manpower and experience to expand their influence.}} | | {{quote|Even though Gorsky was killed, Zone Rats, led by Sneaky, still managed to retain their newly conquered territory... Though they enjoyed a lot of support from Zoners and other poor inhabitants of the city, they lacked manpower and experience to expand their influence.}} | ||
− | | | + | || |
− | * | + | * [[Gorsky]] is dead |
− | * | + | * [[Sneaky]] is alive |
− | + | * [[Dan]] is dead or didn't rejoin Gorsky | |
− | * Dan is | + | |
|- | |- | ||
− | |||
| {{quote|Even though the Zone Rats managed to take the Black Crawler territory, it came with too high a price... With both Gorsky and Sneaky dead, Dan had no desire or authority to lead the gang, so he abandoned ship with the rest of rats and the dream of the city's forth power sank.}} | | {{quote|Even though the Zone Rats managed to take the Black Crawler territory, it came with too high a price... With both Gorsky and Sneaky dead, Dan had no desire or authority to lead the gang, so he abandoned ship with the rest of rats and the dream of the city's forth power sank.}} | ||
− | | | + | || |
− | * | + | * [[Gorsky]] is dead |
− | * | + | * [[Sneaky]] is dead |
− | * | + | * [[Dan]] is alive |
− | * Dan | + | * [[Dan]] rejoined Gorsky in Core City |
− | + | ||
|- | |- | ||
− | |||
| {{quote|Even though the Zone Rats managed to take the Black Crawler territory, it came with too high a price... With all the leaders dead, the rats soon abandoned ship and the dream of the city's forth power sank.}} | | {{quote|Even though the Zone Rats managed to take the Black Crawler territory, it came with too high a price... With all the leaders dead, the rats soon abandoned ship and the dream of the city's forth power sank.}} | ||
− | | | + | || |
− | * | + | * [[Gorsky]] is dead |
− | * | + | * [[Sneaky]] is dead |
− | + | * [[Dan]] is dead or didn't rejoin Gorsky | |
− | * Dan | + | |
− | |||
|- | |- | ||
− | |||
| {{quote|Despite all the pandemonium, the Arena survived... And people still came in droves to watch gladiators rip each other apart.}} | | {{quote|Despite all the pandemonium, the Arena survived... And people still came in droves to watch gladiators rip each other apart.}} | ||
− | | | + | || |
− | * | + | * Player [[Become the Invictus|is the Invictus]] |
− | + | * Core City in chaos: | |
− | + | ** [[Archibald Knight]] is alive | |
− | + | ** [[Archibald Knight]] knows Miland killed Edmund | |
− | + | ||
− | * | ||
|- | |- | ||
− | | | + | | {{quote|People still flocked in great numbers to watch Arena, their thirst for blood never quite satisfied.}} {{quote|The legend of [[Become the Invictus#Player arena titles|(player's arena nickname)]], a mysterious gladiator who came from nowhere and quickly rose to the title of Invictus, would live for years to come.}} |
− | + | || | |
− | | | ||
* Player [[Become the Invictus|is the Invictus]] | * Player [[Become the Invictus|is the Invictus]] | ||
+ | * Core City not in chaos | ||
|} | |} | ||
== Protectorate == | == Protectorate == | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|With the destruction of Epione Lab, the loss of South Railroad Station and, finally, the evacuation of Junkyard Embassy, The Protectorate suffered devastating setbacks and was in the end forced to abandon their plans to take control of South Underrail, at least for the time being.}} | | {{quote|With the destruction of Epione Lab, the loss of South Railroad Station and, finally, the evacuation of Junkyard Embassy, The Protectorate suffered devastating setbacks and was in the end forced to abandon their plans to take control of South Underrail, at least for the time being.}} | ||
− | | | + | || |
* Free Drones' [[SRO assault]] succeeds | * Free Drones' [[SRO assault]] succeeds | ||
− | * | + | * Protectorate leaves Junkyard: |
+ | ** Black Eels did not get support from Protectorate | ||
+ | ** Free Drones' [[SRO assault]] succeeds | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|With the destruction of Epione Lab and the loss of South Railroad Station, the Protectorate suffered a major setback in their plans in the South... They managed to hold their presence in the Junkyard, but just barely.}} | | {{quote|With the destruction of Epione Lab and the loss of South Railroad Station, the Protectorate suffered a major setback in their plans in the South... They managed to hold their presence in the Junkyard, but just barely.}} | ||
− | | | + | || |
* Free Drones' [[SRO assault]] succeeds | * Free Drones' [[SRO assault]] succeeds | ||
− | * | + | * Protectorate does not leave Junkyard |
− | + | ||
|- | |- | ||
− | + | | {{quote|However, their numbers in the Upper Underrail and Core City remained strong still. And with the Core City plunging into a state of permanent chaos, it is only a matter of time before they would make their move against the concrete jungle.}} | |
− | | {{quote|However, their numbers in the Upper Underrail and Core City remained strong still | + | || |
− | | | ||
* Complete [[Join the Free Drones|Free Drones questline]] | * Complete [[Join the Free Drones|Free Drones questline]] | ||
− | * Archibald Knight | + | * Core City in chaos: |
+ | ** [[Archibald Knight]] is alive | ||
+ | ** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | |||
|- | |- | ||
− | + | | {{quote|However, their numbers in the Upper Underrail and Core City remained strong still, as did their will to dominate. It was only a matter of time before they would rise again.}} | |
− | | {{quote|However, their numbers in the Upper Underrail and Core City remained strong still, as did their will to dominate | + | || |
− | | | ||
* Complete [[Join the Free Drones|Free Drones questline]] | * Complete [[Join the Free Drones|Free Drones questline]] | ||
+ | * [[Archibald Knight]] is dead or does not know Miland killed Edmund | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made advancements into the South beyond all expectations when it took control of both Junkyard and Rail Crossing.}} | | {{quote|Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made advancements into the South beyond all expectations when it took control of both Junkyard and Rail Crossing.}} | ||
− | | | + | || |
− | * [[Get support for Black Eels|Black Eels | + | * Protectorate controls Junkyard: |
− | * | + | ** Junkyard gang war happens |
+ | ** [[Get support for Black Eels|Black Eels got support]] from Protectorate | ||
+ | ** Do not complete [[Join the Free Drones|Free Drones questline]] | ||
+ | * Protectorate controls Rail Crossing: | ||
+ | ** SRO authorities retrieve the [[Train heist|stolen train]] | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made a major advancement to the South when it took control of Rail Crossing.}} | | {{quote|Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made a major advancement to the South when it took control of Rail Crossing.}} | ||
− | | | + | || |
− | * Junkyard | + | * Protectorate does not control Junkyard |
− | * | + | * Protectorate controls Rail Crossing |
+ | |||
|- | |- | ||
− | |||
| {{quote|Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made a major advancement into the South when it took control of Junkyard.}} | | {{quote|Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made a major advancement into the South when it took control of Junkyard.}} | ||
− | | | + | || |
− | * | + | * Protectorate controls Junkyard |
− | * | + | * Protectorate does not control Rail Crossing |
+ | |||
|- | |- | ||
− | |||
| {{quote|Though they suffered a setback through the destruction of Epione Lab, all major Protectorate's bases in the South, from which they plotted and launched their offensives, both diplomatic and military, still stood... Their ambition to take control of all of South Underrail still burned strong.}} | | {{quote|Though they suffered a setback through the destruction of Epione Lab, all major Protectorate's bases in the South, from which they plotted and launched their offensives, both diplomatic and military, still stood... Their ambition to take control of all of South Underrail still burned strong.}} | ||
− | | | + | || |
− | * Junkyard | + | * Protectorate does not control Junkyard |
− | * | + | * Protectorate does not control Rail Crossing |
− | + | ||
|- | |- | ||
− | |||
| {{quote|And with the Free Drones out of the way, their operatives had much easier time infiltrating and operating inside still independent communities of the region.}} | | {{quote|And with the Free Drones out of the way, their operatives had much easier time infiltrating and operating inside still independent communities of the region.}} | ||
− | | | + | || |
* Complete [[Join the Protectorate|Protectorate questline]] | * Complete [[Join the Protectorate|Protectorate questline]] | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|And though the Free Drones remained a nuisance, the superior intelligence agency of the Protectorate managed to stay one step ahead of them.}} | | {{quote|And though the Free Drones remained a nuisance, the superior intelligence agency of the Protectorate managed to stay one step ahead of them.}} | ||
− | | | + | || |
* Do not complete [[Join the Protectorate|Protectorate questline]] | * Do not complete [[Join the Protectorate|Protectorate questline]] | ||
− | * The Protectorate spy in Free Drones is exposed | + | * [[Reveal spy|The Protectorate spy in Free Drones]] is exposed |
+ | |||
|- | |- | ||
− | |||
| {{quote|Free Drones remained constant nuisance, however... With a Protectorate spy in their midst, even more so than before.}} | | {{quote|Free Drones remained constant nuisance, however... With a Protectorate spy in their midst, even more so than before.}} | ||
− | | | + | || |
* Do not complete [[Join the Protectorate|Protectorate questline]] | * Do not complete [[Join the Protectorate|Protectorate questline]] | ||
− | * The Protectorate spy in Free Drones is not exposed | + | * [[Reveal spy|The Protectorate spy in Free Drones]] is not exposed |
|} | |} | ||
== Free Drones == | == Free Drones == | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|The grisly fate of Free Drones haunted your nightmares until the day you died.}} | | {{quote|The grisly fate of Free Drones haunted your nightmares until the day you died.}} | ||
− | | | + | || |
− | * | + | * [[Gas the drones]] |
+ | |||
|- | |- | ||
− | + | | {{quote|The enormous success of Free Drones in pushing the Protectorate out of the far south took everyone by surprise... No one dared to hope that such a small cell could accomplish such a great task.}} {{quote|But this just goes to prove the old proverb that it's not about the size of the rat in the fight, but the size of the fight in a rat.}} | |
− | | {{quote|The enormous success of Free Drones in pushing the Protectorate out of the far south took everyone by surprise... No one dared to hope that such a small cell could accomplish such a great task.}} | + | || |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
* Complete [[Join the Free Drones|Free Drones questline]] | * Complete [[Join the Free Drones|Free Drones questline]] | ||
+ | * Protectorate leaves Junkyard: | ||
+ | ** Black Eels did not get support from Protectorate | ||
+ | ** Free Drones' [[SRO assault]] succeeds | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|The news of South Railroad Outpost falling to the Free Drones took everyone by surprise... No one dared to hope that such a small cell could accomplish such a task.}} | | {{quote|The news of South Railroad Outpost falling to the Free Drones took everyone by surprise... No one dared to hope that such a small cell could accomplish such a task.}} | ||
− | | | + | || |
* Complete [[Join the Free Drones|Free Drones questline]] | * Complete [[Join the Free Drones|Free Drones questline]] | ||
+ | * Protectorate does not leave Junkyard | ||
+ | |||
|- | |- | ||
− | + | | {{quote|The discovery of the spy in their midst had a two-fold effect... On one hand, Drones were able to operate in much greater safety and found that their plans were not thwarted as often anymore.}} {{quote|On the other hand, the knowledge of this betrayal sew seeds of doubt and mistrust among comrades... Who else could also be a spy?}} | |
− | | {{quote|The discovery of the spy in their midst had a two-fold effect... On one hand, Drones were able to operate in much greater safety and found that their plans were not thwarted as often anymore.}} | + | || |
− | + | * [[Reveal spy|Discover the protectorate spy]] | |
− | + | ||
− | |||
− | |||
− | |||
− | | | ||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{quote|From there, the conflict entered a stalemate, though... Protectorate was unable to retake the lost station or repair the damage done to Epione.}} {{quote|But neither could the Free Drones push their advantage further as most of their plans were being foiled by Protectorate's special forces.}} |
− | + | || | |
− | | | + | * Dot not [[Reveal spy|discover the protectorate spy]] |
− | * | ||
|} | |} | ||
− | == | + | == Institute == |
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Once the Protectorate soldiers managed to crack the heavy gate and enter the Institute, they found none alive among the carnage. All the bodies of the dead Faceless were gone and all the Tchortists lay where they fell.}} {{quote|Except for one. Eidein's body was never found.}} | |
− | | {{ | + | || |
− | | | ||
* Default ending | * Default ending | ||
+ | |||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{quote|It is rumored that the Rejects you set loose were spotted somewhere in Upper Underrail, though their fate is unknown.}} | | {{quote|It is rumored that the Rejects you set loose were spotted somewhere in Upper Underrail, though their fate is unknown.}} | ||
− | | | + | || |
− | * At least 2 | + | * At least 2 [[Reject]]s escape the Institute |
+ | |||
|- | |- | ||
− | |||
| {{quote|Finally, killing Harmost Stavros left the remaining Rassophores in disarray... After Tchort was destroyed, they were swarmed by the rampaging tchortlings and slaughtered to the last.}} | | {{quote|Finally, killing Harmost Stavros left the remaining Rassophores in disarray... After Tchort was destroyed, they were swarmed by the rampaging tchortlings and slaughtered to the last.}} | ||
− | | | + | || |
* [[Harmost Stavros]] is dead | * [[Harmost Stavros]] is dead | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Following Tchort's death, Harmost Stavros led the remaining Rassophores out of Deep Caverns. Their discarded uniforms were found in Lower Underrail, but it is unknown where they went from there.}} | | {{quote|Following Tchort's death, Harmost Stavros led the remaining Rassophores out of Deep Caverns. Their discarded uniforms were found in Lower Underrail, but it is unknown where they went from there.}} | ||
− | | | + | || |
* [[Harmost Stavros]] is alive when Tchort dies | * [[Harmost Stavros]] is alive when Tchort dies | ||
|} | |} | ||
== South Gate Station == | == South Gate Station == | ||
+ | |||
=== Player as councillor === | === Player as councillor === | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|As for you, you decided to take Tanner's place in the SGS council as suggested, first as an emergence appointment and later through elections.}} | | {{quote|As for you, you decided to take Tanner's place in the SGS council as suggested, first as an emergence appointment and later through elections.}} | ||
− | | | + | || |
* Retire at SGS | * Retire at SGS | ||
+ | |} | ||
+ | |||
+ | ==== Protectorate ally ==== | ||
+ | {| class="wikitable" width="100%" | ||
+ | ! style="width:75%" | Narration | ||
+ | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Due to your history with the Protectorate, and now that Gorsky was out of the way, you managed to foster good relationship with this military organization, as well as the United Stations.}} | | {{quote|Due to your history with the Protectorate, and now that Gorsky was out of the way, you managed to foster good relationship with this military organization, as well as the United Stations.}} | ||
− | | | + | || |
− | * [[Join the Protectorate]] | + | * Retire at SGS |
+ | * [[Join the Protectorate]] and stay loyal (Not hostile towards faction Protectorate) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Having taken a foothold in Junkyard previously through helping Eels dispose of Scrappers, your station was in prime position to negotiate most beneficial terms of integration - retaining maximum of its independence while gaining as much influence within the alliance as possible.}} | | {{quote|Having taken a foothold in Junkyard previously through helping Eels dispose of Scrappers, your station was in prime position to negotiate most beneficial terms of integration - retaining maximum of its independence while gaining as much influence within the alliance as possible.}} | ||
− | | | + | || |
− | * [[Get support for Black Eels|Black Eels | + | * Retire at SGS |
− | + | * [[Join the Protectorate]] and stay loyal | |
+ | * SGS controls Junkyard: | ||
+ | ** Junkyard gang war happens | ||
+ | ** [[Get support for Black Eels|Black Eels got support]] from SGS | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|This proved to be quite beneficial since the Protectorate took full control over Junkyard and allowed you to integrate into the United Stations under fair terms and avoiding future conflicts with your new neighbors.}} | | {{quote|This proved to be quite beneficial since the Protectorate took full control over Junkyard and allowed you to integrate into the United Stations under fair terms and avoiding future conflicts with your new neighbors.}} | ||
− | | | + | || |
− | * [[Get support for Black Eels|Black Eels | + | * Retire at SGS |
− | + | * [[Join the Protectorate]] and stay loyal | |
+ | * Protectorate controls Junkyard: | ||
+ | ** Junkyard gang war happens | ||
+ | ** [[Get support for Black Eels|Black Eels got support]] from Protectorate | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Though there were initiatives from both your and Protectorate side for you to integrate into United Stations, there were constant attacks and sabotage that the Free Drones were carrying out in the Junkyard area made this quite difficult.}} {{quote|The gangs, fearing for their future should you and Protectorate unite, embraced Free Drones' mission and began assisting them almost openly.}} {{quote|The stage was set for war.}} | |
− | | {{quote|Though there were initiatives from both your and Protectorate side for you to integrate into United Stations, | + | || |
− | | | + | * Retire at SGS |
− | * | + | * [[Join the Protectorate]] and stay loyal |
− | * [[Join the Protectorate]] | + | * SGS does not control Junkyard |
+ | * Protectorate does not control Junkyard | ||
+ | * Do not [[Gas the drones|gas Free Drones]] | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Later this allowed to take part in three-way negotiations between United Stations, SGS, and Junkyard with the purpose of forming an alliance that would eventually lead to all these territories being integrated into the United Stations.}} | |
− | + | || | |
− | + | * Retire at SGS | |
− | + | * [[Join the Protectorate]] and stay loyal | |
− | + | * SGS does not control Junkyard | |
− | + | * Protectorate does not control Junkyard | |
− | + | * [[Gas the drones|gas Free Drones]] | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | {{quote|Later | ||
− | | | ||
− | * [[ | ||
− | * [[ | ||
|- | |- | ||
− | |||
| {{quote|Eventually, you managed to rise through the hierarchy and became the Grand Ambassador of the far south, having both SGS and Junkyard under your jurisdiction.}} | | {{quote|Eventually, you managed to rise through the hierarchy and became the Grand Ambassador of the far south, having both SGS and Junkyard under your jurisdiction.}} | ||
− | | | + | || |
− | * [[Get support for Black Eels|Black Eels | + | * Retire at SGS |
− | + | * [[Join the Protectorate]] and stay loyal | |
+ | * Complete [[Join the Protectorate|Protectorate questline]] | ||
+ | * SGS controls Junkyard: | ||
+ | ** Junkyard gang war happens | ||
+ | ** [[Get support for Black Eels|Black Eels got support]] from SGS | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station to join his Silver Hand in Core City.}} {{quote|Despite the role you played in his ascent, Gorsky denounced you publicly and declared himself your enemy.}} | |
− | | {{quote|Not everyone was happy with the direction SGS took | + | || |
− | | | + | * Retire at SGS |
− | * [[Join the Protectorate]] | + | * [[Join the Protectorate]] and stay loyal |
+ | * Complete [[Join the Protectorate|Protectorate questline]] | ||
+ | * Silver Hand becomes a major power: | ||
+ | ** Complete [[Meet Gorsky in Core City|Zone Rats questline]] | ||
+ | ** [[Gorsky]] is alive | ||
+ | ** Core City in chaos: | ||
+ | *** [[Archibald Knight]] is alive | ||
+ | *** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | ** Sneaky is alive | ||
+ | ** Dan is alive | ||
+ | ** Dan joined Gorsky in Core City | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station, while Gorsky himself denounced you and declared himself your enemy.}} | |
− | | {{quote| | + | || |
− | | | + | * Retire at SGS |
− | * [[Join the Protectorate]] | + | * [[Join the Protectorate]] and stay loyal |
− | * Complete [[ | + | * Complete [[Join the Protectorate|Protectorate questline]] |
+ | * Silver Hand doesn't become a major power | ||
+ | * [[Gorsky]] is alive | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station.}} | |
− | | {{quote|Not everyone was happy with the direction SGS took | + | || |
− | | | + | * Retire at SGS |
− | * [[Join the Protectorate]] | + | * [[Join the Protectorate]] and stay loyal |
− | * | + | * Complete [[Join the Protectorate|Protectorate questline]] |
− | + | * Silver Hand doesn't become a major power | |
− | |||
− | |||
− | |||
− | |||
* [[Gorsky]] is dead | * [[Gorsky]] is dead | ||
+ | |} | ||
+ | |||
+ | ==== Free Drones ally ==== | ||
+ | {| class="wikitable" width="100%" | ||
+ | ! style="width:75%" | Narration | ||
+ | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|As one of the stations leaders you decided to pursue anti-Protectorate and anti-United Stations policy, which constantly put you at odds with Vera.}} | | {{quote|As one of the stations leaders you decided to pursue anti-Protectorate and anti-United Stations policy, which constantly put you at odds with Vera.}} | ||
− | | | + | || |
− | * [[Join the Free Drones]] | + | * Retire at SGS |
+ | * [[Join the Free Drones]] and stay loyal (Not hostile towards faction Free Drones) | ||
+ | |||
+ | |- | ||
+ | | {{quote|Having managed to secure footing in Junkyard and simultaneously drive Protectorate out with the help of Free Drones, you turned your sight northwards, towards Core City.}} {{quote|You vowed to yourself not to rest while there are still Protectorate boots in the South.}} | ||
+ | || | ||
+ | * Retire at SGS | ||
+ | * [[Join the Free Drones]] and stay loyal | ||
+ | * SGS controls Junkyard: | ||
+ | ** Junkyard gang war happens | ||
+ | ** [[Get support for Black Eels|Black Eels got support]] from SGS | ||
+ | * Protectorate leaves Junkyard: | ||
+ | ** Black Eels did not get support from Protectorate | ||
+ | ** Free Drones' [[SRO assault]] succeeds | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Though the Protectorate still holds its ground in the South, you vowed to yourself that you will not rest until they are driven out, and for that reason you kept covertly supporting Free Drones in their endeavors.}} | |
− | | {{quote| | + | || |
− | | | + | * Retire at SGS |
− | * | + | * [[Join the Free Drones]] and stay loyal |
− | * [[Get support for Black Eels|Black Eels | + | * SGS controls Junkyard: |
+ | ** Junkyard gang war happens | ||
+ | ** [[Get support for Black Eels|Black Eels got support]] from SGS | ||
+ | * Protectorate does not leave Junkyard | ||
+ | |||
|- | |- | ||
− | | | + | | {{quote|Having managed to drive Protectorate out from Junkyard with the help of Free Drones, you turned your sight northwards, towards Core City.}} {{quote|You vowed to yourself not to rest while there are still Protectorate boots in the South.}} |
− | + | || | |
− | | | + | * Retire at SGS |
− | * [[Join the Free Drones]] | + | * [[Join the Free Drones]] and stay loyal |
+ | * Protectorate controls Junkyard | ||
+ | * Protectorate leaves Junkyard: | ||
+ | ** Black Eels did not get support from Protectorate | ||
+ | ** Free Drones' [[SRO assault]] succeeds | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Though the Protectorate still holds its ground in the South, you vowed to yourself that you will not rest until they are driven out, and for that reason you kept covertly supporting Free Drones in their endeavors.}} | | {{quote|Though the Protectorate still holds its ground in the South, you vowed to yourself that you will not rest until they are driven out, and for that reason you kept covertly supporting Free Drones in their endeavors.}} | ||
− | | | + | || |
− | * [[Join the Free Drones]] | + | * Retire at SGS |
− | * | + | * [[Join the Free Drones]] and stay loyal |
+ | * Protectorate controls Junkyard | ||
+ | * Protectorate does not leave Junkyard | ||
+ | |||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{quote|Not everyone was happy with the direction you were taking SGS and, eventually, Vera and her followers left the station to join the Protectorate in the Upper Underrail.}} | | {{quote|Not everyone was happy with the direction you were taking SGS and, eventually, Vera and her followers left the station to join the Protectorate in the Upper Underrail.}} | ||
− | | | + | || |
− | * [[Join the Free Drones]] | + | * Retire at SGS |
+ | * [[Join the Free Drones]] and stay loyal | ||
+ | * SGS or Protectorate controls Junkyard | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|At the same time, though, you gained a new (old) ally. Gorsky, who was now running a powerful organization in Core City called Silver Hand applauded your moves and pledged to fight at your side against the Protectorate.}} | | {{quote|At the same time, though, you gained a new (old) ally. Gorsky, who was now running a powerful organization in Core City called Silver Hand applauded your moves and pledged to fight at your side against the Protectorate.}} | ||
− | | | + | || |
− | * Complete [[Meet Gorsky in Core City|Zone Rats questline]] | + | * Retire at SGS |
− | * [[Join the Free Drones]] | + | * [[Join the Free Drones]] and stay loyal |
+ | * SGS or Protectorate controls Junkyard | ||
+ | * Silver Hand becomes a major power: | ||
+ | ** Complete [[Meet Gorsky in Core City|Zone Rats questline]] | ||
+ | ** [[Gorsky]] is alive | ||
+ | ** Core City in chaos: | ||
+ | *** [[Archibald Knight]] is alive | ||
+ | *** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | ** Sneaky is alive | ||
+ | ** Dan is alive | ||
+ | ** Dan joined Gorsky in Core City | ||
+ | |||
+ | |- | ||
+ | | {{quote|At the same time, though, you gained a new (old) ally. Gorsky, who was now residing in Core City, applauded your moves and pledged to fight at your side against the Protectorate.}} | ||
+ | || | ||
+ | * Retire at SGS | ||
+ | * [[Join the Free Drones]] and stay loyal | ||
+ | * SGS or Protectorate controls Junkyard | ||
+ | * Silver Hand doesn't become a major power | ||
+ | * [[Gorsky]] is alive | ||
+ | |} | ||
+ | |||
+ | ==== Neutral ==== | ||
+ | {| class="wikitable" width="100%" | ||
+ | ! style="width:75%" | Narration | ||
+ | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | + | | {{quote|As one of the station leaders you continued pursuing Tanner's path of neutrality but still looking out for the station's interest and its sovereignty.}} | |
− | | {{quote| | + | || |
− | | | + | * Retire at SGS |
− | * | + | * Stay neutral (not loyal member of Protectorate or Free Drones) |
− | * [[Join the | + | * [[Join the Protectorate]] |
+ | * Hostile towards faction Protectorate | ||
+ | |||
|- | |- | ||
− | + | | {{quote|As one of the station leaders you continued pursuing Tanner's path of neutrality, cooperating with Protectorate, but still looking out for the station's interest and its sovereignty.}} | |
− | | {{quote|As one of the station leaders you continued pursuing Tanner's path of neutrality, cooperating with Protectorate, but still looking out for the station's | + | || |
− | | | + | * Retire at SGS |
− | * | + | * Stay neutral |
− | * Do not [[Join the Protectorate]] | + | * Do not [[Join the Protectorate]] or not hostile towards faction Protectorate |
+ | |||
|- | |- | ||
− | + | | {{quote|After disposing of Scrappers, you strengthened your alliance with the Black Eels, economically and militarily. Together SGS and Junkyard hung as a powerful counterweight to Protectorate's ambition.}} | |
− | | {{quote|After disposing of | + | || |
− | | | + | * Retire at SGS |
− | * [[Get support for Black Eels|Black Eels | + | * Stay neutral |
− | + | * SGS controls Junkyard: | |
− | + | ** Junkyard gang war happens | |
+ | ** [[Get support for Black Eels|Black Eels got support]] from SGS | ||
+ | |||
|- | |- | ||
− | + | | {{quote|This position was challenged once the Protectorate took hold of Junkyard, but you managed to work around this problem and, for the most part, preserve your trade agreements in that territory, while at the same time strengthening SGS militarily to deter any further Protectorate expansion.}} | |
− | | {{quote|This position was challenged once the Protectorate took hold of Junkyard, but you managed to work around this problem for the most part, preserve your trade agreements in that territory, while | + | || |
− | | | + | * Retire at SGS |
− | * [[Get support for Black Eels|Black Eels | + | * Stay neutral |
− | * Do not [[Join the Free Drones]] | + | * Protectorate controls Junkyard: |
− | + | ** Junkyard gang war happens | |
− | + | ** [[Get support for Black Eels|Black Eels got support]] from Protectorate | |
+ | ** Do not complete [[Join the Free Drones|Free Drones questline]] | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|This position was challenged multiple times as Protectorate attempted to assert its dominance over Junkyard... But with your timely covert assistance, those attempts were thwarted.}} | | {{quote|This position was challenged multiple times as Protectorate attempted to assert its dominance over Junkyard... But with your timely covert assistance, those attempts were thwarted.}} | ||
− | | | + | || |
− | * | + | * Retire at SGS |
− | * | + | * Stay neutral |
− | * | + | * SGS does not control Junkyard |
− | * | + | * Protectorate does not control Junkyard |
|} | |} | ||
− | === Player | + | === Player travels north === |
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Under Vera's leadership, SGS fostered good relationship with the Protectorate and United Stations.}} | | {{quote|Under Vera's leadership, SGS fostered good relationship with the Protectorate and United Stations.}} | ||
− | | | + | || |
+ | * Take the train to north | ||
+ | |||
+ | |- | ||
+ | | {{quote|Though things were certain slowed down by troubles that befell the Protectorate, it eventually came to pass and SGS became an official part of United Stations.}} | ||
+ | || | ||
* Take the train to north | * Take the train to north | ||
+ | * Protectorate leaves Junkyard or does not retrieve the [[Train heist|stolen train]] | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Not long after, SGS became an official part of United Stations.}} | | {{quote|Not long after, SGS became an official part of United Stations.}} | ||
− | | | + | || |
− | * Protectorate | + | * Take the train to north |
+ | * Protectorate does not leave Junkyard | ||
+ | * Protectorate does not retrieve the [[Train heist|stolen train]] | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station to join his Silver Hand in Core City.}} {{quote|Gorsky himself denounced Vera publicly and declared himself her enemy.}} | |
− | | {{quote| | + | || |
− | | | + | * Take the train to north |
− | * | + | * Silver Hand becomes a major power: |
+ | ** Complete [[Meet Gorsky in Core City|Zone Rats questline]] | ||
+ | ** [[Gorsky]] is alive | ||
+ | ** Core City in chaos: | ||
+ | *** [[Archibald Knight]] is alive | ||
+ | *** [[Archibald Knight]] knows Miland killed Edmund | ||
+ | ** Sneaky is alive | ||
+ | ** Dan is alive | ||
+ | ** Dan joined Gorsky in Core City | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station, while Gorsky himself denounced Vera and declared himself her enemy.}} | |
− | | {{quote|Gorsky himself denounced Vera | + | || |
− | | | + | * Take the train to north |
+ | * Silver Hand doesn't become a major power | ||
* Gorsky is alive | * Gorsky is alive | ||
+ | |||
|- | |- | ||
− | + | | {{quote|Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station.}} | |
− | | {{quote|Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station | + | || |
− | | | + | * Take the train to north |
− | * Gorsky is | + | * Silver Hand doesn't become a major power |
− | + | * Gorsky is dead | |
+ | |||
|- | |- | ||
− | |||
| {{quote|As for yourself, you decided there are more important things than managing a station and that your destiny lies elsewhere. You boarded a train that took you far to the north to Hexagon, where you hoped you'd find Rahm-Umbra.}} | | {{quote|As for yourself, you decided there are more important things than managing a station and that your destiny lies elsewhere. You boarded a train that took you far to the north to Hexagon, where you hoped you'd find Rahm-Umbra.}} | ||
− | | | + | || |
+ | * Take the train to north | ||
* Six asked you to meet him in Hexagon | * Six asked you to meet him in Hexagon | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|As for yourself, you decided there are more important things than managing a station and that your destiny lies elsewhere. You boarded a train that took you far to the north.}} | | {{quote|As for yourself, you decided there are more important things than managing a station and that your destiny lies elsewhere. You boarded a train that took you far to the north.}} | ||
− | | | + | || |
+ | * Take the train to north | ||
* Skipped talks with Six | * Skipped talks with Six | ||
|} | |} | ||
Line 821: | Line 826: | ||
== The Faceless == | == The Faceless == | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! style="width: | + | ! style="width:75%" | Narration |
− | |||
! style="width:25%" | Condition(s) | ! style="width:25%" | Condition(s) | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|Having retrieved their precious artifact, the Faceless retreated back into the depths from which they came.}} | | {{quote|Having retrieved their precious artifact, the Faceless retreated back into the depths from which they came.}} | ||
− | | | + | || |
* Default ending | * Default ending | ||
+ | |||
|- | |- | ||
− | |||
| {{quote|You never discovered the purpose or meaning of the medallion they gave you.}} | | {{quote|You never discovered the purpose or meaning of the medallion they gave you.}} | ||
− | | | + | || |
* Player has the [[Faceless Medallion]] | * Player has the [[Faceless Medallion]] | ||
|} | |} | ||
+ | == Ending slide gallery == | ||
+ | <gallery widths=384px heights=216px> | ||
+ | Ending Junkyard.png | Junkyard | ||
+ | Ending CampHathor.png | Camp Hathor | ||
+ | Ending RailCrossing.png | Rail Crossing | ||
+ | Ending Foundry.png | Foundry | ||
+ | Ending CoreCity.png | Core City | ||
+ | Ending Protectorate.png | Protectorate | ||
+ | Ending FreeDrones.png | Free Drones | ||
+ | Ending Institute.png | Institute | ||
+ | Ending SouthGateStation.png | South Gate Station | ||
+ | Ending Train.png | Train | ||
+ | Ending Faceless.png | The Faceless | ||
+ | </gallery> | ||
[[Category:Content]] | [[Category:Content]] | ||
[[Category:Lore]] | [[Category:Lore]] |
Latest revision as of 07:11, 20 December 2023
This is a list of endings in Underrail version 1.0.2.4. The endings are influenced by the choices the player has made during the course of the game.
For the endings added in Underrail: Expedition and Underrail: Heavy Duty, see Endings/Expedition and Endings/Heavy Duty.
Junkyard
Narration | Condition(s) |
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Camp Hathor
Narration | Condition(s) |
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Rail Crossing
Narration | Condition(s) |
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Foundry
Mine reopened
Narration | Condition(s) |
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Mine remains closed
Narration | Condition(s) |
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Core City
Narration | Condition(s) |
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Protectorate
Narration | Condition(s) |
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Free Drones
Narration | Condition(s) |
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Institute
Narration | Condition(s) |
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South Gate Station
Player as councillor
Narration | Condition(s) |
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Protectorate ally
Narration | Condition(s) |
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Free Drones ally
Narration | Condition(s) |
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Neutral
Narration | Condition(s) |
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Player travels north
Narration | Condition(s) |
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The Faceless
Narration | Condition(s) |
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|