Difference between revisions of "Consumables"

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{{for|medical consumables|Medicine}}
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'''Consumables''' are split into a couple of distinct types.
  
[[Consumables]] are the food items that often provide your character with temporary buffs to [[base abilities]].
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== Food ==
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Food items provide your character with temporary buffs to [[Base Abilities]]. Food effects last '''20''' minutes and only one food effect can be active at a time.
  
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These are typically traded by barkeepers. For the purposes of trading, [[Fishing|fish]] also count as foodstuffs.
  
== List of consumables ==
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== Medicine ==
*[[Burrower Burger]] +2 Constitution
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Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.
*[[Cave Hopper Meat]]
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*[[Cave Hopper Steak]] +2 Agility
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These are typically traded by doctors and pharmacists.
*[[Eel Sandwich]] +2 Dexterity
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*[[Lake Mushroom]]
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== Mentor ==
*[[Junkyard Surprise]] +3 -3 to random stats
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{{Main|Psionic Mentor}}
*[[Rathound Barbeque]] +2 Strength
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These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting. They are consumed on use.
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== Enhancement ==
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Adds a temporary enhancement to a piece of equipment. Consumed on use.
  
  
 
{{Consumables navbox}}
 
{{Consumables navbox}}
[[Category:Items]]
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[[Category:Items| Consumables]]
[[Category:Consumables]]
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[[Category:Consumables| Consumables]]

Latest revision as of 05:06, 10 January 2020

Consumables are split into a couple of distinct types.

Food

Food items provide your character with temporary buffs to Base Abilities. Food effects last 20 minutes and only one food effect can be active at a time.

These are typically traded by barkeepers. For the purposes of trading, fish also count as foodstuffs.

Medicine

Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.

These are typically traded by doctors and pharmacists.

Mentor

Main article: Psionic Mentor

These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting. They are consumed on use.

Enhancement

Adds a temporary enhancement to a piece of equipment. Consumed on use.