Difference between revisions of "Experience"

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The maximum player character level is '''25'''. Prior to version alpha [[0.1.14.0]], it was 20. In the release versions, there is no way to directly see the levels of non-player characters.
 
The maximum player character level is '''25'''. Prior to version alpha [[0.1.14.0]], it was 20. In the release versions, there is no way to directly see the levels of non-player characters.
  
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* Level determines the maximum number of skill points that can be invested in any skill: 10 plus 5 per level. Bonuses from base abilities and gear can bring effective skill values above this limit, but skill synergies can't.
 
* Level does not directly affect most character's stats. The only stats partially derived from level are [[Combat Stats|health, fortitude, resolve and detection]].
 
* Level does not directly affect most character's stats. The only stats partially derived from level are [[Combat Stats|health, fortitude, resolve and detection]].
 
** Characters gain a [[Base Abilities|base ability]] point every '''4''' levels
 
** Characters gain a [[Base Abilities|base ability]] point every '''4''' levels
 
** Characters gain '''40''' [[Skills|skill]] points every level
 
** Characters gain '''40''' [[Skills|skill]] points every level
 
** Characters gain a [[Feats|feat]] point every '''2''' levels
 
** Characters gain a [[Feats|feat]] point every '''2''' levels
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** Characters gain a [[Feats#Specializations|specialization]] point every level above 15 if [[Underrail: Expedition]] is installed
  
 
* Fortitude, resolve and detection function like skills that get 4-5 points automatically invested into them each level. They get a bonus/penalty from their related base ability just like normal skills do.
 
* Fortitude, resolve and detection function like skills that get 4-5 points automatically invested into them each level. They get a bonus/penalty from their related base ability just like normal skills do.
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The maximum veteran level is '''30'''.
 
The maximum veteran level is '''30'''.
  
* Veteran levels do not increase any derived character stats
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* Veteran levels increase derived character stats normally.
 
** Veterans no longer gain base ability points
 
** Veterans no longer gain base ability points
** Veterans no longer gain skill points
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** Veterans gain '''40''' skill points every level
** Veterans gain a feat point '''''every''''' level, and can also choose from [[:Category:Veteran feats|Veteran feats]]
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** Veterans gain a feat point every '''2''' levels, and can also choose from [[:Category:Veteran feats|Veteran feats]]
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** Veterans gain a specialization point every level.
  
 
== Classic XP System ==
 
== Classic XP System ==
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{{main|Oddity XP System}}
 
{{main|Oddity XP System}}
  
In '''Oddity XP System''', you gain experience by collecting [[:Category:oddities|oddities]] scattered across Underrail and by completing quests. Higher end oddities are found in progressively more dangerous and hard to access areas. No experience is granted for skill usage or killing, though some oddities are only dropped by creatures.
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In '''Oddity XP System''', you gain experience by collecting [[Oddity|oddities]] scattered across Underrail and by completing quests. Higher end oddities are found in progressively more dangerous and hard to access areas. No experience is granted for skill usage or killing, though some oddities are only dropped by creatures.
  
 
The experience needed to level up starts off linear with each level requiring 2 more experience than the former, but stops at 30 XP/level (at level 14).
 
The experience needed to level up starts off linear with each level requiring 2 more experience than the former, but stops at 30 XP/level (at level 14).

Latest revision as of 14:42, 14 June 2021

Experience points are the primary measurement of character progress in Underrail. There are two different experience systems, Classic and Oddity.

Character level

The maximum player character level is 25. Prior to version alpha 0.1.14.0, it was 20. In the release versions, there is no way to directly see the levels of non-player characters.

  • Level determines the maximum number of skill points that can be invested in any skill: 10 plus 5 per level. Bonuses from base abilities and gear can bring effective skill values above this limit, but skill synergies can't.
  • Level does not directly affect most character's stats. The only stats partially derived from level are health, fortitude, resolve and detection.
  • Fortitude, resolve and detection function like skills that get 4-5 points automatically invested into them each level. They get a bonus/penalty from their related base ability just like normal skills do.
  • All NPCs have natural dodge and evasion bonus equal to their level.

Veteran levels

This page contains content from Underrail: Expedition expansion.

In Underrail: Expedition, player characters will be able to level past 25 and become a veteran character. To gain veteran levels, a character will require significantly more experience (both oddity and classical) than for regular levels.

The maximum veteran level is 30.

  • Veteran levels increase derived character stats normally.
    • Veterans no longer gain base ability points
    • Veterans gain 40 skill points every level
    • Veterans gain a feat point every 2 levels, and can also choose from Veteran feats
    • Veterans gain a specialization point every level.

Classic XP System

Classic XP/level chart
Level Exp to next level Cumulative exp
1 1 000 1 000
2 2 000 3 000
3 3 000 6 000
4 4 000 10 000
5 5 000 15 000
6 6 000 21 000
7 7 000 28 000
8 8 000 36 000
9 9 000 45 000
10 10 000 55 000
11 11 000 66 000
12 12 000 78 000
13 13 000 91 000
14 14 000 105 000
15 15 000 120 000
16 16 000 136 000
17 17 000 153 000
18 18 000 171 000
19 19 000 190 000
20 20 000 210 000
21 21 000 231 000
22 22 000 253 000
23 23 000 276 000
24 24 000 300 000
25 25 000 325 000

In Classic XP System, you gain experience by killing enemies, completing quests and utilizing certain skills. This is similar to classic RPG leveling.

The experience needed to level up is completely linear, each level requiring 1000 experience more than the former.

Oddity XP System

Oddity XP/level chart
Level Exp to next level Cumulative exp
1 4 4
2 6 10
3 8 18
4 10 28
5 12 40
6 14 54
7 16 70
8 18 88
9 20 108
10 22 130
11 24 154
12 26 180
13 28 208
14 30 238
15 30 268
16 30 298
17 30 328
18 30 358
19 30 388
20 30 418
21 30 448
22 30 478
23 30 508
24 30 538
25 30 568
Main article: Oddity XP System

In Oddity XP System, you gain experience by collecting oddities scattered across Underrail and by completing quests. Higher end oddities are found in progressively more dangerous and hard to access areas. No experience is granted for skill usage or killing, though some oddities are only dropped by creatures.

The experience needed to level up starts off linear with each level requiring 2 more experience than the former, but stops at 30 XP/level (at level 14).