Difference between revisions of "Shock Turret"
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(damage, resistances, description, some eimmunities) |
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|Combat stats section: | |Combat stats section: | ||
− | | damage = 50-100 | + | | damage = {{Electricity|50-100|number only}} |
| range = 12 | | range = 12 | ||
| actionpoints = 50 | | actionpoints = 50 | ||
Line 23: | Line 23: | ||
| detection = | | detection = | ||
| initiative = 10 | | initiative = 10 | ||
+ | | | ||
+ | |Base abilities section: | ||
+ | | strength = 10 | ||
+ | | dexterity = 4 | ||
+ | | agility = 1 | ||
+ | | constitution = 10 | ||
+ | | perception = 10 | ||
+ | | will = 1 | ||
+ | | intelligence = 5 | ||
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|Resistances section: | |Resistances section: | ||
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== Description == | == Description == | ||
− | Shock turrets deal 50-100 | + | Shock turrets deal {{electricity|50-100|prefix}} damage with each attack. They are unusual in that they are the only type of automaton to fully resist {{electricity}} damage, leaving {{energy}} the only damage type they don't resist at all. Despite their resistance to electricity, they can still be [[Short Circuited]] with [[EMP Grenade]]s. |
− | Their biggest weakness is that they are surrounded by walls from all sides, so as long as you can deal damage from a distance, they shouldn't pose much threat. | + | Their biggest weakness is that they are surrounded by walls from all sides, so as long as you can deal damage from a distance or be able to hide behind a wall at the end of your turn, they shouldn't pose much threat. |
Latest revision as of 10:54, 1 September 2022
Shock Turret | |||||||||
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Description | |||||||||
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Role | IRIS defense | ||||||||
Location | Arke Power Station | ||||||||
Abilities | Immune to burning Immune to freeze | ||||||||
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Shock Turret is a special type of turret found only in the Arke Power Station Core, serving as the final line of defense for the AI IRIS.
Description
Shock turrets deal 50-100 Electricity damage with each attack. They are unusual in that they are the only type of automaton to fully resist Electricity damage, leaving Energy the only damage type they don't resist at all. Despite their resistance to electricity, they can still be Short Circuited with EMP Grenades.
Their biggest weakness is that they are surrounded by walls from all sides, so as long as you can deal damage from a distance or be able to hide behind a wall at the end of your turn, they shouldn't pose much threat.